Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-01 | Support reimport appending | Juan Linietsky | |
* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process. * Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not. This API is added to allow the GLTF2 importer to properly extract png files as textures. | |||
2023-01-31 | Merge pull request #72445 from reduz/restore-script-class-cache-if-removed | Rémi Verschelde | |
Restore script class cache if removed | |||
2023-01-31 | Merge pull request #72444 from reduz/fix-global-class-parsing | Rémi Verschelde | |
Fix global script class parsing. | |||
2023-01-31 | Merge pull request #72449 from lyuma/override_pose_cleanup | Rémi Verschelde | |
BoneAttachment3D: Remove duplicate override_pose | |||
2023-01-31 | Merge pull request #71949 from SaracenOne/update_animation_tree_cache | Rémi Verschelde | |
Force update AnimationTree player cache when AnimationPlayer changes. | |||
2023-01-31 | Merge pull request #72245 from JonqsGames/apply_root_scale_to_shape | Rémi Verschelde | |
Apply root scale to 3d shapes on import | |||
2023-01-31 | Merge pull request #72201 from fire/gltf-extract-img | Rémi Verschelde | |
Restore gltf embedded scenes due to problems with textures. | |||
2023-01-31 | Merge pull request #72447 from TokageItLab/fix-sprite-frames-edit-switching | Rémi Verschelde | |
Fix SpriteFramesEditor is spamming to switch bottom panel | |||
2023-01-31 | Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin | Rémi Verschelde | |
Fix broken bottom panel switching | |||
2023-01-31 | Merge pull request #72431 from raulsntos/dotnet/rid-iequatable | Rémi Verschelde | |
C#: Implement `IEquatable` in `Rid` | |||
2023-01-31 | Fix global script class parsing. | Juan Linietsky | |
* Broke with #72226 * Restored previous version of the code, made it even more error tolerant. * Added a warning to **not** change the code. Fixes #72226. | |||
2023-01-31 | Force update AnimationTree player cache when AnimationPlayer changes. | SaracenOne | |
2023-01-31 | BoneAttachment3D: Remove duplicate override_pose | Lyuma | |
Also removes unused override_mode property since we removed the local pose override feature in #71137. Fixes #72407 | |||
2023-01-31 | Fix switching method in SpriteFramesEditor | Silc Renew | |
2023-01-31 | Fix broken bottom panel switching | Silc Renew | |
2023-01-31 | gltf: Avoid using base64 hash as an image filename | K. S. Ernest (iFire) Lee | |
Consistently use the images.name property with deduplication, or else the image index. | |||
2023-01-31 | Restore script class cache if removed | Juan Linietsky | |
I have no idea why anyone would do this, but this fixes it. Fixes #72154. Depends on #72444 being merged to function properly. | |||
2023-01-31 | Merge pull request #62737 from kidrigger/gdext_videodecoder | Rémi Verschelde | |
Updates VideoDecoder plugin API to GDExt. | |||
2023-01-31 | Merge pull request #69248 from vonagam/fixing-typed-arrays | Rémi Verschelde | |
GDScript: Fix typed arrays | |||
2023-01-31 | Merge pull request #72404 from clayjohn/RD-sky-crash | Rémi Verschelde | |
Fix various crashes relating to low roughness_layers | |||
2023-01-31 | GDScript: Fix issues with typed arrays | Dmitrii Maganov | |
2023-01-31 | Merge pull request #72107 from rburing/separation_ray_normal | Rémi Verschelde | |
Fix separation ray normal direction | |||
2023-01-31 | Merge pull request #72422 from BastiaanOlij/openxr_set_active_sets | Rémi Verschelde | |
Added methods to OpenXR interface to set which action sets are active | |||
2023-01-31 | Merge pull request #72427 from MinusKube/csg-polygon-path-bug | Rémi Verschelde | |
Don't generate CSGPolygon3D shape before the assigned path is inside tree | |||
2023-01-31 | Merge pull request #72426 from fire/4-warnings | Rémi Verschelde | |
Fixed a few godot engine 4 warnings on clang with Opengl and Windows … | |||
2023-01-31 | Merge pull request #72441 from bruvzg/lbl3d_aaa | Rémi Verschelde | |
[Sprite3D/Label3D] Expose alpha antialiasing properties. | |||
2023-01-31 | Merge pull request #72439 from bruvzg/ed_pr_hide | Rémi Verschelde | |
[Editor] Fix editor progress dialog auto closing on focus loss. | |||
2023-01-31 | Merge pull request #72433 from clayjohn/Pointlight2D-crash | Rémi Verschelde | |
Avoid crash when CanvasTexture used with light decal atlas | |||
2023-01-31 | Merge pull request #72438 from myaaaaaaaaa/segfault-test | Rémi Verschelde | |
Fail instead of segfaulting when files cannot be opened in IO tests | |||
2023-01-31 | Merge pull request #72437 from lyuma/lightmap_custom_uv | Rémi Verschelde | |
Implement custom uvs for Static Lightmap imported gltf | |||
2023-01-31 | Merge pull request #72212 from anvilfolk/gdtestnames | Rémi Verschelde | |
Add option to print filenames in GDScript unit testing | |||
2023-01-31 | Merge pull request #71499 from dalexeev/improve-sprite-frame-editor | Rémi Verschelde | |
Few improvements for SpriteFrames Editor | |||
2023-01-31 | Merge pull request #72357 from aaronfranke/area-gravity-unit-dist | Rémi Verschelde | |
Replace Area gravity point distance scale with unit distance | |||
2023-01-31 | Merge pull request #72413 from addmix/addmix/master | Rémi Verschelde | |
Added documentation note for `add_custom_type()` | |||
2023-01-31 | Merge pull request #72343 from clayjohn/editor-canvas-bg | Rémi Verschelde | |
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode | |||
2023-01-31 | [Sprite3D/Label3D] Expose alpha antialiasing properties. | bruvzg | |
2023-01-31 | [Editor] Fix editor progress dialog auto closing on focus loss. | bruvzg | |
2023-01-31 | Fail instead of segfaulting in IO tests | myaaaaaaaaa | |
2023-01-30 | Implement custom uvs for Static Lightmap imported gltf | Lyuma | |
2023-01-30 | Avoid crash when CanvasTexture used with light decal atlas | clayjohn | |
The decal atlas is used for Light2Ds, decals, and Light3Ds | |||
2023-01-31 | C#: Implement `IEquatable` in `Rid` | Raul Santos | |
- Implement `IEquatable` interface. - Implement `==` and `!=` operators. - Add `IsValid` method. - Override `Equals` and `GetHashCode`. - Fix `ToString` to follow Core. - Sync documentation with Core. | |||
2023-01-30 | Add option to print filenames in GDScript unit testing | ocean (they/them) | |
2023-01-30 | Updates VideoDecoder plugin API to GDExtension. | anish bhobe | |
Adds VideoStream and relevant resource loaders to migrate external GDNative plugins to GDExtension. Adds a VideoStreamLoader as a specialization of ResourceFormatLoader as ClassDB::is_parent_class is inaccessible from GDExtension currently. Using Object* instead of Ref<T> in order to avoid the refcount bug (godotengine/godot-cpp#652) Also another bug is in ResourceLoader in use on the extension side that requires fixing. | |||
2023-01-31 | Don't generate CSGPolygon3D shape before the assigned path is inside tree | MinusKube | |
2023-01-30 | Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis. | K. S. Ernest (iFire) Lee | |
2023-01-31 | Added methods to OpenXR interface to set which action sets are active | Bastiaan Olij | |
2023-01-30 | Added documentation note for `add_custom_type()` | addmix | |
2023-01-30 | Remove viewport_set_disable_environment in favor of ↵ | clayjohn | |
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor | |||
2023-01-30 | Fix various crashes relating to low roughness_layers | clayjohn | |
2023-01-30 | Merge pull request #72031 from reduz/change-high-quality-texture-import | Rémi Verschelde | |
Refactor high quality texture import |