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2022-12-07[macOS export] Add support for Xcode notarytool.bruvzg
2022-12-06Merge pull request #69671 from rburing/cylinder-cylinder_sat_typoRémi Verschelde
Fix typo in cylinder-cylinder SAT collision solver
2022-12-06Fix typo in cylinder-cylinder SAT collision solverRicardo Buring
2022-12-06Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalizeRémi Verschelde
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06Merge pull request #69322 from BastiaanOlij/fix_vulkan_versionsRémi Verschelde
Fix issue around incorrect Vulkan version
2022-12-06Move GDScript uninitialization to `GDScriptLanguage::finalize()`Adam Scott
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-registerRémi Verschelde
Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06Merge pull request #69657 from rburing/degenerate_capsule_has_no_edgeRémi Verschelde
Fix collision detection for degenerate capsules
2022-12-06Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_directionRémi Verschelde
Fix Path2D fish bone direction
2022-12-06Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrixRémi Verschelde
Fix mobile renderer sky_transform operations
2022-12-06Merge pull request #69651 from alfredbaudisch/autocomplete-line-numberRémi Verschelde
Cancels the code complete timer when the caret moves to another line
2022-12-06Merge pull request #69658 from KoBeWi/🛠_ENABLEDRémi Verschelde
Fix unexpected editor dependency
2022-12-06Use `GDREGISTER_CLASS` macro for SkeletonModification classesRémi Verschelde
This was likely an oversight from merging this PR after `GDREGISTER_CLASS` was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06Fix unexpected editor dependencykobewi
2022-12-06Fix collision detection for degenerate capsulesRicardo Buring
In GodotCapsuleShape3D::get_supports and GodotCapsuleShape2D::get_supports, return a point instead of an edge of length zero in case the capsule degenerates to a sphere or circle.
2022-12-06Fix Path2D fish bone directionYaohua Xiong
2022-12-06Modified the mobile renderer to apply the sky_transform operations in the ↵Malcolm Nixon
same order as the forward_plus renderer. Update rasterizer_scene_gles3.cpp Apply sky_transform order fix to the gles3 renderer.
2022-12-06Cancels the code complete timer when the caret moves to another lineAlfred Reinold Baudisch
Fixes and closes #68961
2022-12-06Merge pull request #65035 from nathanfranke/fix-aabb-meshRémi Verschelde
Fix AABB errors on meshes with bones on multiple surfaces
2022-12-06Merge pull request #69446 from Chaosus/fix_quick_openRémi Verschelde
Fix new quick open dialog to be showed at the center of the screen
2022-12-06Merge pull request #69234 from Sauermann/fix-enter-focusRémi Verschelde
Fix focus after pressing Enter in EditorSpinSlider
2022-12-06Merge pull request #69648 from BastiaanOlij/fix_openxr_depthbuffer_submissionRémi Verschelde
Fix typo in OpenXR depth buffer submission
2022-12-06Merge pull request #69643 from Chaosus/vcs_rendering_fixRémi Verschelde
Fix incorrect rendering of vcs dialogs
2022-12-06Fix typo that resulted in left eye depth buffer being submitted for the ↵Bastiaan Olij
right eye
2022-12-06Path2D: Fix build issue after conflicts between #68860 and #69115Rémi Verschelde
2022-12-06Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlapsRémi Verschelde
Fix highlight overlaps in TextEdit
2022-12-06Merge pull request #67906 from groud/simpler_gdextension_configRémi Verschelde
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06Merge pull request #69606 from red1939/bug/vscode_crashRémi Verschelde
Keep GDScriptAnalyzer alive for whole parse()
2022-12-06Merge pull request #69631 from timothyqiu/tile-proxy-rmbRémi Verschelde
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06Merge pull request #69628 from Piralein/strong-treatmentRémi Verschelde
fix conversion of csharp attributes in code blocks
2022-12-06Merge pull request #69634 from clayjohn/GLES3-specRémi Verschelde
Clean up specialization constants in OpenGL scene renderer
2022-12-06Merge pull request #69633 from clayjohn/GLES3-texturesRémi Verschelde
Use internal texture name when setting texture uniform location in OpenGL renderer
2022-12-06Merge pull request #69639 from Chaosus/gds_fix_completionRémi Verschelde
Fix completion for the raw `get_node` call
2022-12-06Merge pull request #69620 from vonagam/fix-param-shadowRémi Verschelde
Fix incomplete shadowing of member properties by parameters
2022-12-06Merge pull request #50294 from Calinou/distance-fade-use-circular-fadeRémi Verschelde
Use circular fade instead of linear fade for distance fade
2022-12-06Merge pull request #55757 from Calinou/light-3d-tweak-shadow-biasRémi Verschelde
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06Fix incorrect rendering of vcs dialogsYuri Rubinsky
2022-12-06Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fixRémi Verschelde
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06Merge pull request #69618 from Sauermann/fix-parse-twiceRémi Verschelde
Fix that mouse-button-up event is parsed twice for drag-and-drop
2022-12-06Merge pull request #68838 from Mickeon/doc-peeves-3-strings-&-3-sticksRémi Verschelde
Overhaul String Documentation
2022-12-06Merge pull request #69581 from dsnopek/openxr-opengl-flip-screenRémi Verschelde
[opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down
2022-12-06Merge pull request #68860 from xiongyaohua/path3d_fishbonesRémi Verschelde
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06Fix highlight overlaps in TextEditDanil Alexeev
2022-12-06Keep GDScriptAnalyzer alive for whole parse()Bartosz Bielecki
Analyzed data is allocated by Parser but kept as a reference in the cache which in turn is held by the Analyzer. If Analyzer goes away Parser is left with a tree of dangling references. Code is analogous to all other usages of Analyzer + Parser pair.
2022-12-06Fix completion for the raw `get_node` callYuri Rubinsky
2022-12-05Clean up specialization constants in OpenGL scene rendererclayjohn
Also add support for disabling omni and spot lights when not used
2022-12-05Use internal texture name when setting texture uniform location in OpenGL ↵clayjohn
renderer
2022-12-06Fix error when right clicking proxy list in TileProxiesManagerDialogHaoyu Qiu
2022-12-06Fix incomplete shadowing of member properties by parametersDmitrii Maganov
2022-12-05fix conversion of csharp attributes in code blocksHana