Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-20 | Merge pull request #23835 from ibrahn/remove-dup-prop-6dof | Rémi Verschelde | |
Removed duplicate property bind in Generic6DOFJoint. | |||
2018-11-20 | Remove debug print in RasterizerStorageGLES3 | Rémi Verschelde | |
2018-11-20 | Merge pull request #23833 from neikeq/hh | Ignacio Etcheverry | |
C#: Fix Basis(Vec3,Vec3,Vec3) constructor | |||
2018-11-20 | Removed duplicate property bind in Generic6DOFJoint. | Ibrahn Sahir | |
Probably a copy paste error. | |||
2018-11-19 | Fixed how floats are printed to the GLSL shader, closes #19803 | Juan Linietsky | |
2018-11-19 | Remove the "is able to sleep" condition for adding visibility notifier ↵ | Juan Linietsky | |
nodes, fixes #19659 I think the previous behavior was more useful, but I understand it's not obvious or discoverable. | |||
2018-11-20 | C#: Fix Basis(Vec3,Vec3,Vec3) constructor | Ignacio Etcheverry | |
Now it sets axes in order to match GDScript implementation. | |||
2018-11-19 | Don't post process on tiny render targets, fixes #19628 | Juan Linietsky | |
2018-11-19 | Fix crash on canvas with BG_MODE_KEEP, closes #19590 | Juan Linietsky | |
2018-11-19 | Do not draw particles if they are not processing at all, fixes #19507 | Juan Linietsky | |
2018-11-19 | Properly handle multiple parent drag, fixes #19460 | Juan Linietsky | |
2018-11-19 | Merge pull request #20627 from malcolmhoward/core-dictionary-get-key | Rémi Verschelde | |
#20488 core dictionary get key | |||
2018-11-19 | Added Python-like .get() method to Dictionary in GDScript #20488 | m | |
Added .get() method to Dictionary class in GDScript to return the value if the key exists, or return Null if the key does not exist. | |||
2018-11-19 | Reseek if cachees were cleared in animation player, fixes #19424 | Juan Linietsky | |
2018-11-19 | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky | |
2018-11-19 | Merge pull request #23823 from Calinou/tweak-hue-variation-property-hint | Rémi Verschelde | |
Tweak the Hue Variation property hint to allow finer adjustments | |||
2018-11-19 | Tweak the Hue Variation property hint to allow finer adjustments | Hugo Locurcio | |
2018-11-19 | Merge pull request #23770 from SeleckyErik/issue-23769 | Rémi Verschelde | |
SCons: Corrects $LIBSUFFIXES environment variable for Windows | |||
2018-11-19 | Merge pull request #23819 from YeldhamDev/relation_lines_extra_hide_guides | Rémi Verschelde | |
Add more places to hide guides if relationship lines are enabled | |||
2018-11-19 | Add more places to hide guides if relationship lines are enabled | Michael Alexsander Silva Dias | |
2018-11-18 | Increase number of image loaders (why was it this low..), fixes #19037 | Juan Linietsky | |
2018-11-18 | If using relationship lines (now default) hide guides. | Juan Linietsky | |
2018-11-18 | Make sure inbetween lines in inspector can't be clicked, fixes #19014 | Juan Linietsky | |
2018-11-18 | Ensure multinode undo redo merges ends for operation, fixes #19010 | Juan Linietsky | |
2018-11-18 | Make sure RMB also works for resource editor in inspector, fixes #18994 | Juan Linietsky | |
2018-11-18 | Merge pull request #23801 from bruvzg/macos_disable_wantslayer_on_pre_mojave | Rémi Verschelde | |
[macOS] Disable setWantsLayer on macOS < 10.14 | |||
2018-11-18 | SCons: Corrects $LIBSUFFIXES environment variable for Windows | Erik | |
Maxes only .lib to be recoginzed as a valid input extension for linker on Windows. Closes issue #23769. | |||
2018-11-18 | Properly reset canvas state after drawing, fixes #18860 | Juan Linietsky | |
2018-11-18 | Make sky and ground energy do something, fixes #18856 | Juan Linietsky | |
2018-11-18 | Skeleton2D was missing transform notification, fixes #18719 | Juan Linietsky | |
2018-11-18 | Massive speed up on deleting nodes, fixes #18673 | Juan Linietsky | |
Also makes the editor exit faster | |||
2018-11-18 | [macOS] Disable setWantsLayer on macOS < 10.14 | bruvzg | |
2018-11-18 | Merge pull request #23798 from Faless/socket_ipv4_wildcard_fix | Rémi Verschelde | |
Properly accept wildcard when binding IPv4 socket. | |||
2018-11-18 | Properly accept wildcard when binding IPv4 socket. | Fabio Alessandrelli | |
Also never return null for is_ipv4 to avoid crashes due to engine bug. (better to get an error and a broken socket then seeing your game crash) | |||
2018-11-18 | Document use of spaces in ConfigFile | Juan Linietsky | |
2018-11-18 | Merge pull request #23742 from JFonS/fix_23698 | Rémi Verschelde | |
Use hint_color when getting shader default params | |||
2018-11-18 | Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2018-11-18 | Merge pull request #23789 from vnen/gdscript-empty-class-bug | Rémi Verschelde | |
Check for valid values when checking for class members | |||
2018-11-18 | Merge pull request #23788 from vnen/gdscript-builtin-is | Rémi Verschelde | |
Allow primitives to be compared to Object types with `is` | |||
2018-11-18 | Merge pull request #23787 from marcelofg55/pulse_uneven_fix | Rémi Verschelde | |
Fix distorted sound with PulseAudio and uneven channels | |||
2018-11-18 | Merge pull request #23771 from Faless/fix_release_export | Rémi Verschelde | |
Always initialize VariantCall return_type. | |||
2018-11-18 | Merge pull request #23777 from ↵ | Rémi Verschelde | |
workless/23772_second_parameter_input_action_press Fixed the default value and documentation for Input.action_press() from commit 8c45282 | |||
2018-11-17 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-11-17 | Check for valid values when checking for class members | George Marques | |
- Check if GDScript was compiled correctly before checking its functions and properties. - Check if native class name is actually set before looking for it in the ClassDB. | |||
2018-11-17 | Allow primitives to be compared to Object types with `is` | George Marques | |
2018-11-17 | Fix distorted sound with PulseAudio and uneven channels | Marcelo Fernandez | |
2018-11-17 | Fixed the default value for Input.action_press() from commit 8c45282 | Davide Baldo | |
2018-11-17 | Always initialize VariantCall return_type. | Fabio Alessandrelli | |
The return_type is used by the GDScript parser (and possibly other scripting languages), so it MUST be initialized at least. It could be initialized to Variant::NIL in release, but I see no reason for not setting the actual value. See similar issue in 95dfa5b . | |||
2018-11-17 | Merge pull request #23748 from groud/fix_drag_and_drop_canvas_items | Rémi Verschelde | |
Fixes drag and drog of image files on scaled nodes | |||
2018-11-17 | Merge pull request #23767 from marcelofg55/fix_is_playing | Rémi Verschelde | |
Fix AudioStreamPlayer2D/3D::is_playing right after a play() |