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2018-11-20Merge pull request #23835 from ibrahn/remove-dup-prop-6dofRémi Verschelde
Removed duplicate property bind in Generic6DOFJoint.
2018-11-20Remove debug print in RasterizerStorageGLES3Rémi Verschelde
2018-11-20Merge pull request #23833 from neikeq/hhIgnacio Etcheverry
C#: Fix Basis(Vec3,Vec3,Vec3) constructor
2018-11-20Removed duplicate property bind in Generic6DOFJoint.Ibrahn Sahir
Probably a copy paste error.
2018-11-19Fixed how floats are printed to the GLSL shader, closes #19803Juan Linietsky
2018-11-19Remove the "is able to sleep" condition for adding visibility notifier ↵Juan Linietsky
nodes, fixes #19659 I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
2018-11-20C#: Fix Basis(Vec3,Vec3,Vec3) constructorIgnacio Etcheverry
Now it sets axes in order to match GDScript implementation.
2018-11-19Don't post process on tiny render targets, fixes #19628Juan Linietsky
2018-11-19Fix crash on canvas with BG_MODE_KEEP, closes #19590Juan Linietsky
2018-11-19Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky
2018-11-19Properly handle multiple parent drag, fixes #19460Juan Linietsky
2018-11-19Merge pull request #20627 from malcolmhoward/core-dictionary-get-keyRémi Verschelde
#20488 core dictionary get key
2018-11-19Added Python-like .get() method to Dictionary in GDScript #20488m
Added .get() method to Dictionary class in GDScript to return the value if the key exists, or return Null if the key does not exist.
2018-11-19Reseek if cachees were cleared in animation player, fixes #19424Juan Linietsky
2018-11-19Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky
2018-11-19Merge pull request #23823 from Calinou/tweak-hue-variation-property-hintRémi Verschelde
Tweak the Hue Variation property hint to allow finer adjustments
2018-11-19Tweak the Hue Variation property hint to allow finer adjustmentsHugo Locurcio
2018-11-19Merge pull request #23770 from SeleckyErik/issue-23769Rémi Verschelde
SCons: Corrects $LIBSUFFIXES environment variable for Windows
2018-11-19Merge pull request #23819 from YeldhamDev/relation_lines_extra_hide_guidesRémi Verschelde
Add more places to hide guides if relationship lines are enabled
2018-11-19Add more places to hide guides if relationship lines are enabledMichael Alexsander Silva Dias
2018-11-18Increase number of image loaders (why was it this low..), fixes #19037Juan Linietsky
2018-11-18If using relationship lines (now default) hide guides.Juan Linietsky
2018-11-18Make sure inbetween lines in inspector can't be clicked, fixes #19014Juan Linietsky
2018-11-18Ensure multinode undo redo merges ends for operation, fixes #19010Juan Linietsky
2018-11-18Make sure RMB also works for resource editor in inspector, fixes #18994Juan Linietsky
2018-11-18Merge pull request #23801 from bruvzg/macos_disable_wantslayer_on_pre_mojaveRémi Verschelde
[macOS] Disable setWantsLayer on macOS < 10.14
2018-11-18SCons: Corrects $LIBSUFFIXES environment variable for WindowsErik
Maxes only .lib to be recoginzed as a valid input extension for linker on Windows. Closes issue #23769.
2018-11-18Properly reset canvas state after drawing, fixes #18860Juan Linietsky
2018-11-18Make sky and ground energy do something, fixes #18856Juan Linietsky
2018-11-18Skeleton2D was missing transform notification, fixes #18719Juan Linietsky
2018-11-18Massive speed up on deleting nodes, fixes #18673Juan Linietsky
Also makes the editor exit faster
2018-11-18[macOS] Disable setWantsLayer on macOS < 10.14bruvzg
2018-11-18Merge pull request #23798 from Faless/socket_ipv4_wildcard_fixRémi Verschelde
Properly accept wildcard when binding IPv4 socket.
2018-11-18Properly accept wildcard when binding IPv4 socket.Fabio Alessandrelli
Also never return null for is_ipv4 to avoid crashes due to engine bug. (better to get an error and a broken socket then seeing your game crash)
2018-11-18Document use of spaces in ConfigFileJuan Linietsky
2018-11-18Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde
Use hint_color when getting shader default params
2018-11-18Merge pull request #23793 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2018-11-18Merge pull request #23789 from vnen/gdscript-empty-class-bugRémi Verschelde
Check for valid values when checking for class members
2018-11-18Merge pull request #23788 from vnen/gdscript-builtin-isRémi Verschelde
Allow primitives to be compared to Object types with `is`
2018-11-18Merge pull request #23787 from marcelofg55/pulse_uneven_fixRémi Verschelde
Fix distorted sound with PulseAudio and uneven channels
2018-11-18Merge pull request #23771 from Faless/fix_release_exportRémi Verschelde
Always initialize VariantCall return_type.
2018-11-18Merge pull request #23777 from ↵Rémi Verschelde
workless/23772_second_parameter_input_action_press Fixed the default value and documentation for Input.action_press() from commit 8c45282
2018-11-17Removed unnecessary assignmentsWilson E. Alvarez
2018-11-17Check for valid values when checking for class membersGeorge Marques
- Check if GDScript was compiled correctly before checking its functions and properties. - Check if native class name is actually set before looking for it in the ClassDB.
2018-11-17Allow primitives to be compared to Object types with `is`George Marques
2018-11-17Fix distorted sound with PulseAudio and uneven channelsMarcelo Fernandez
2018-11-17Fixed the default value for Input.action_press() from commit 8c45282Davide Baldo
2018-11-17Always initialize VariantCall return_type.Fabio Alessandrelli
The return_type is used by the GDScript parser (and possibly other scripting languages), so it MUST be initialized at least. It could be initialized to Variant::NIL in release, but I see no reason for not setting the actual value. See similar issue in 95dfa5b .
2018-11-17Merge pull request #23748 from groud/fix_drag_and_drop_canvas_itemsRémi Verschelde
Fixes drag and drog of image files on scaled nodes
2018-11-17Merge pull request #23767 from marcelofg55/fix_is_playingRémi Verschelde
Fix AudioStreamPlayer2D/3D::is_playing right after a play()