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2014-06-26mouse_mode implementation on OS XJames Emselle
2014-06-19Import 3D Scene ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
2014-06-17FineTune HDR and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17Merge pull request #508 from marynate/PR-more-gitignorereduz
More gitignore
2014-06-17Merge pull request #509 from marynate/PR-script-editor-replace-dialogreduz
Script editor: Add selected text in replace dialog automatically
2014-06-17Merge pull request #510 from marynate/PR-align-with-viewreduz
Align selected node with current view (3d editor)
2014-06-17Merge pull request #512 from marynate/PR-fix-texture-preview-not-updatereduz
Fixed #185 Setting a new Texture for a Sprite node does not update preview
2014-06-17Merge pull request #523 from marynate/PR-scenedock-filter-refinereduz
Search filesystem by name or path
2014-06-17Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate
for clear search term
2014-06-16More 3D WorkJuan Linietsky
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
2014-06-15Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate
2014-06-13Add align with view in 3d editor viewport (useful for aligning camera withmarynate
current view)
2014-06-13Script editor: Put selected text in replace dialog automatically (unless ↵marynate
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-06-13More gitignoremarynate
2014-06-11Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-06-11Light Baker!Juan Linietsky
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11Merge pull request #445 from Raventara/masterreduz
added XClassHint to windows in OS_X11::initialize
2014-06-11Merge pull request #444 from marynate/PR-add-matrix32-get-scalereduz
Add get_scale script binding to Matrix32 class
2014-06-11Merge pull request #446 from marynate/PR-fix-scons-cstringioreduz
Use cStringIO to write editor_icons.cpp
2014-06-11Merge pull request #459 from marynate/PR-diracccess-dir-existsreduz
Add DirAccess:dir_exist api
2014-06-11Merge pull request #460 from marynate/PR-static-mingw-buildreduz
Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed.
2014-06-11Merge pull request #475 from TheoXD/masterreduz
Return an error code when address/port already in use
2014-06-11Merge pull request #476 from TheoXD/472_percent_visiblereduz
Made a uniform distribution of characters in Label::set_percent_visible(...
2014-06-11Merge pull request #488 from marynate/PR-godot-javareduz
More callbacks for Godot.SingletonBase (android)
2014-06-11Merge pull request #490 from macramole/masterreduz
Set project name automatically when choosing path for new projects in project manager
2014-06-11Merge pull request #496 from marynate/PR-scene-dock-searchreduz
Adding search box to scene dock(file system tab)
2014-06-11Merge pull request #498 from marynate/PR-pm-favoritereduz
Add pin/favorite projects in project manager
2014-06-10Add pin/favorite projects in project managermarynate
2014-06-10Allow run/edit multiple projects from project managermarynate
2014-06-10Adding search box to scene dock(file system tab)marynate
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com
projects (recommit due problem with codeblocks tabs)
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com
projects
2014-06-04Add more callback for Godot.javamarynate
2014-06-04Add RAW_ARRAY as valid paramter for java bindingmarynate
2014-06-02Merge pull request #483 from voidplayer/voidplayerreduz
FIX: forgotten bind to get_available_packet_count to be able to call get...
2014-06-02FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵voidplayer
only if needed and avoid editor errors
2014-05-31Made a uniform distribution of characters in Label::set_percent_visible()Theo Hallenius
2014-05-31Return an error code when address/port already in useTheo Hallenius
2014-05-29More 3D ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
2014-05-29Merge pull request #464 from marynate/PR-fix-android-payment-javareduz
GodotPaymentV3.java was accidently deleted in latest commit
2014-05-28Merge pull request #465 from marynate/PR-android-x86reduz
Add android x86 build support
2014-05-28Add android x86 buildmarynate
2014-05-28GodotPaymentV3.java was accidently deleted in latest commitmarynate
2014-05-26Static mingw windows buildmarynate
2014-05-25-draw_primitive binding fixJuan Linietsky
2014-05-25Add DirAccess:dir_exist apimarynate
2014-05-24-Fixed bug in "extends"Juan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24Update README.mdreduz
2014-05-22Use cStringIO to write editor_icons.cpp, lower the opportunity file access ↵marynate
conflit when buiding with spawn_jobs