summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-04-29Color with alpha constructorAaron Franke
2020-04-29Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstateRémi Verschelde
Fix leaked objects when game ends with yields in progress
2020-04-29Merge pull request #38203 from woollysammoth/multiple-ik-bugRémi Verschelde
Fixes SkeletonIK resetting other IK poses
2020-04-29Merge pull request #38279 from BigRed-118/assert_mark_as_safe_regression_bugRémi Verschelde
Fix for marking assert lines as safe bug
2020-04-29Merge pull request #38307 from Calinou/shell-open-res-user-warningRémi Verschelde
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
2020-04-29Merge pull request #37846 from CaptainProton42/text-edit-undo-stack-sizeRémi Verschelde
Add "undo_max_stack_size" property to TextEdit
2020-04-29Merge pull request #20371 from aaronfranke/vector-lerpRémi Verschelde
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29Merge pull request #38302 from qarmin/format_setRémi Verschelde
RasterizerStorageRD: Don't override format value
2020-04-29Merge pull request #33578 from code-xD/masterRémi Verschelde
Made the search results more specific.
2020-04-29Fix leaked objects when game ends with yields in progressPedro J. Estébanez
2020-04-29Merge pull request #36498 from Avantir-Chaosfire/patch-1Rémi Verschelde
doc: Improve Node2D to_local/to_global description
2020-04-29Limit undo stack sizeJohn Wigg
The stack size of the undo history of a TextEdit was not limited leading to potential memory leaks when doing lots of operations on a TextEdit. This commit adds the option gui/common/text_edit_undo_stack_max_size to the project settings. The first element of the undo stack is popped if the stack's size exceeds this value ensuring limited memory usage. The default stack size setting is 1024. Fixes #37838.
2020-04-29Merge pull request #37523 from 1abinitio1/masterRémi Verschelde
Add option for editor freelook camera sensitivity
2020-04-29Make Quick Open substring match more specific.Shivansh Anand
When finding a substring, the rating is biased towards substrings at the end of the path. Fixes #33504.
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-29[Mono] Rename LinearInterpolate to LerpAaron Franke
2020-04-29Merge pull request #38034 from punto-/punto-/vibration_info_protectedRémi Verschelde
makes VibrationInfo protected
2020-04-29doc: Improve Node2D to_local/to_global descriptionAvantir-Chaosfire
2020-04-29Merge pull request #37795 from Chaosus/shader_fix_const_order2Rémi Verschelde
Fix shader constant sorting
2020-04-29Merge pull request #36960 from pycbouh/docs-improve-shortcutsRémi Verschelde
Improve shortcut formatting in docs
2020-04-29Merge pull request #37705 from ↵Rémi Verschelde
dreamsComeTrue/editor-animation-player-improvements Allow to rename animation just after it was duplicated in Editor
2020-04-29Add option for editor freelook camera sensitivity1abinitio1
2020-04-29Merge pull request #37580 from aaronfranke/xformRémi Verschelde
Print errors when passing an invalid type to xform
2020-04-29Merge pull request #37965 from ↵Rémi Verschelde
EricEzaM/drag-multiple-resources-onto-array-export Drag multiple resources onto exported array variable at once
2020-04-29Merge pull request #37776 from Sauermann/transform-scale-originRémi Verschelde
Clarify Transform scaled Method description
2020-04-29Merge pull request #38301 from qarmin/copy_paste_bvRémi Verschelde
Fix copy paste array index bug
2020-04-29Merge pull request #38287 from ↵Rémi Verschelde
JiRuifanCR/animatedtexture-oneshot-pause-set-frame Add set_frame, pause, and oneshot to AnimatedTexture
2020-04-29Input: make VibrationInfo protected to allow implementors to use itpunto-
2020-04-29Merge pull request #38074 from KoBeWi/tfreeRémi Verschelde
Mention how to remove TreeItem from a Tree
2020-04-29Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fixRémi Verschelde
Fixed shuffling editor help tabs
2020-04-29Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11Rémi Verschelde
display server window position bug fix
2020-04-29Merge pull request #38314 from KoBeWi/dead_incrementRémi Verschelde
Remove unneccessary increment in TextEdit
2020-04-29Remove unneccessary increment in TextEditTomasz Chabora
2020-04-28Merge pull request #36427 from nekomatata/scene-thumbnail-flippedRémi Verschelde
Fixed flipped scene preview thumbnail
2020-04-28Merge pull request #37314 from nekomatata/bullet-fix-dampingRémi Verschelde
Better damping implementation for Bullet rigid bodies
2020-04-28Merge pull request #38064 from aaronfranke/rotatedRémi Verschelde
Improve the Vector2 rotated code
2020-04-28Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712Rémi Verschelde
glTF: Fix tangent generation for non-blend shapes
2020-04-28Print errors when passing an invalid type to xformAaron Franke
2020-04-28Warn when trying to open `res://` or `user://` with `OS.shell_open()`Hugo Locurcio
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first.
2020-04-28Don't override format valueqarmin
2020-04-28Fix copy paste array index bugqarmin
2020-04-29Add set_frame, pause, and oneshot to AnimatedTextureRevan Ji
Add API documentation for said changes.
2020-04-28doc: Sync classref with current sourceRémi Verschelde
2020-04-28Merge pull request #38295 from akien-mga/input-is-backRémi Verschelde
Rename InputFilter back to Input
2020-04-28Merge pull request #38292 from akien-mga/input-drop-obsolete-controllerdbsRémi Verschelde
Input: Drop obsolete versions of SDL gamecontrollerdb
2020-04-28Rename InputFilter back to InputRémi Verschelde
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
2020-04-28Input: Drop obsolete versions of SDL gamecontrollerdbRémi Verschelde
The 204 and 205 are the older, SDL 2.0.4 and 2.0.5 compatible mappings, but since all new mappings have only been added to the main gamecontrollerdb.txt which overrides the older entries, it doesn't make much sense for us to keep the old databases. We do not support the SDL2 half axes and inverted axes features from gamecontrollerdb.txt, but this only impacts the specific controllers which can use those features, the rest are parsed and used properly. As for godotcontrollerdb.txt, it doesn't make sense for us to maintain our own custom mappings instead of submitting them upstream. The only exception is the Javascript and UWP platforms for which no bindings are available upstream, so we keep those entries.
2020-04-28Merge pull request #37163 from madmiraal/fix-csg-normalRémi Verschelde
Fix CSG vertex normal calculation.
2020-04-28Merge pull request #37193 from madmiraal/fix-android-export-unicode-errorsRémi Verschelde
Fix Android export throwing Unicode errors.
2020-04-28Merge pull request #38286 from bojidar-bg/x-expose-cell-sizeRémi Verschelde
Expose the cell_size affecting VisibilityNotifier2D precision