Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-29 | Color with alpha constructor | Aaron Franke | |
2020-04-29 | Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate | Rémi Verschelde | |
Fix leaked objects when game ends with yields in progress | |||
2020-04-29 | Merge pull request #38203 from woollysammoth/multiple-ik-bug | Rémi Verschelde | |
Fixes SkeletonIK resetting other IK poses | |||
2020-04-29 | Merge pull request #38279 from BigRed-118/assert_mark_as_safe_regression_bug | Rémi Verschelde | |
Fix for marking assert lines as safe bug | |||
2020-04-29 | Merge pull request #38307 from Calinou/shell-open-res-user-warning | Rémi Verschelde | |
Warn when trying to open `res://` or `user://` with `OS.shell_open()` | |||
2020-04-29 | Merge pull request #37846 from CaptainProton42/text-edit-undo-stack-size | Rémi Verschelde | |
Add "undo_max_stack_size" property to TextEdit | |||
2020-04-29 | Merge pull request #20371 from aaronfranke/vector-lerp | Rémi Verschelde | |
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp" | |||
2020-04-29 | Merge pull request #38302 from qarmin/format_set | Rémi Verschelde | |
RasterizerStorageRD: Don't override format value | |||
2020-04-29 | Merge pull request #33578 from code-xD/master | Rémi Verschelde | |
Made the search results more specific. | |||
2020-04-29 | Fix leaked objects when game ends with yields in progress | Pedro J. Estébanez | |
2020-04-29 | Merge pull request #36498 from Avantir-Chaosfire/patch-1 | Rémi Verschelde | |
doc: Improve Node2D to_local/to_global description | |||
2020-04-29 | Limit undo stack size | John Wigg | |
The stack size of the undo history of a TextEdit was not limited leading to potential memory leaks when doing lots of operations on a TextEdit. This commit adds the option gui/common/text_edit_undo_stack_max_size to the project settings. The first element of the undo stack is popped if the stack's size exceeds this value ensuring limited memory usage. The default stack size setting is 1024. Fixes #37838. | |||
2020-04-29 | Merge pull request #37523 from 1abinitio1/master | Rémi Verschelde | |
Add option for editor freelook camera sensitivity | |||
2020-04-29 | Make Quick Open substring match more specific. | Shivansh Anand | |
When finding a substring, the rating is biased towards substrings at the end of the path. Fixes #33504. | |||
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-04-29 | [Mono] Rename LinearInterpolate to Lerp | Aaron Franke | |
2020-04-29 | Merge pull request #38034 from punto-/punto-/vibration_info_protected | Rémi Verschelde | |
makes VibrationInfo protected | |||
2020-04-29 | doc: Improve Node2D to_local/to_global description | Avantir-Chaosfire | |
2020-04-29 | Merge pull request #37795 from Chaosus/shader_fix_const_order2 | Rémi Verschelde | |
Fix shader constant sorting | |||
2020-04-29 | Merge pull request #36960 from pycbouh/docs-improve-shortcuts | Rémi Verschelde | |
Improve shortcut formatting in docs | |||
2020-04-29 | Merge pull request #37705 from ↵ | Rémi Verschelde | |
dreamsComeTrue/editor-animation-player-improvements Allow to rename animation just after it was duplicated in Editor | |||
2020-04-29 | Add option for editor freelook camera sensitivity | 1abinitio1 | |
2020-04-29 | Merge pull request #37580 from aaronfranke/xform | Rémi Verschelde | |
Print errors when passing an invalid type to xform | |||
2020-04-29 | Merge pull request #37965 from ↵ | Rémi Verschelde | |
EricEzaM/drag-multiple-resources-onto-array-export Drag multiple resources onto exported array variable at once | |||
2020-04-29 | Merge pull request #37776 from Sauermann/transform-scale-origin | Rémi Verschelde | |
Clarify Transform scaled Method description | |||
2020-04-29 | Merge pull request #38301 from qarmin/copy_paste_bv | Rémi Verschelde | |
Fix copy paste array index bug | |||
2020-04-29 | Merge pull request #38287 from ↵ | Rémi Verschelde | |
JiRuifanCR/animatedtexture-oneshot-pause-set-frame Add set_frame, pause, and oneshot to AnimatedTexture | |||
2020-04-29 | Input: make VibrationInfo protected to allow implementors to use it | punto- | |
2020-04-29 | Merge pull request #38074 from KoBeWi/tfree | Rémi Verschelde | |
Mention how to remove TreeItem from a Tree | |||
2020-04-29 | Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix | Rémi Verschelde | |
Fixed shuffling editor help tabs | |||
2020-04-29 | Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11 | Rémi Verschelde | |
display server window position bug fix | |||
2020-04-29 | Merge pull request #38314 from KoBeWi/dead_increment | Rémi Verschelde | |
Remove unneccessary increment in TextEdit | |||
2020-04-29 | Remove unneccessary increment in TextEdit | Tomasz Chabora | |
2020-04-28 | Merge pull request #36427 from nekomatata/scene-thumbnail-flipped | Rémi Verschelde | |
Fixed flipped scene preview thumbnail | |||
2020-04-28 | Merge pull request #37314 from nekomatata/bullet-fix-damping | Rémi Verschelde | |
Better damping implementation for Bullet rigid bodies | |||
2020-04-28 | Merge pull request #38064 from aaronfranke/rotated | Rémi Verschelde | |
Improve the Vector2 rotated code | |||
2020-04-28 | Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712 | Rémi Verschelde | |
glTF: Fix tangent generation for non-blend shapes | |||
2020-04-28 | Print errors when passing an invalid type to xform | Aaron Franke | |
2020-04-28 | Warn when trying to open `res://` or `user://` with `OS.shell_open()` | Hugo Locurcio | |
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first. | |||
2020-04-28 | Don't override format value | qarmin | |
2020-04-28 | Fix copy paste array index bug | qarmin | |
2020-04-29 | Add set_frame, pause, and oneshot to AnimatedTexture | Revan Ji | |
Add API documentation for said changes. | |||
2020-04-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-28 | Merge pull request #38295 from akien-mga/input-is-back | Rémi Verschelde | |
Rename InputFilter back to Input | |||
2020-04-28 | Merge pull request #38292 from akien-mga/input-drop-obsolete-controllerdbs | Rémi Verschelde | |
Input: Drop obsolete versions of SDL gamecontrollerdb | |||
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-28 | Input: Drop obsolete versions of SDL gamecontrollerdb | Rémi Verschelde | |
The 204 and 205 are the older, SDL 2.0.4 and 2.0.5 compatible mappings, but since all new mappings have only been added to the main gamecontrollerdb.txt which overrides the older entries, it doesn't make much sense for us to keep the old databases. We do not support the SDL2 half axes and inverted axes features from gamecontrollerdb.txt, but this only impacts the specific controllers which can use those features, the rest are parsed and used properly. As for godotcontrollerdb.txt, it doesn't make sense for us to maintain our own custom mappings instead of submitting them upstream. The only exception is the Javascript and UWP platforms for which no bindings are available upstream, so we keep those entries. | |||
2020-04-28 | Merge pull request #37163 from madmiraal/fix-csg-normal | Rémi Verschelde | |
Fix CSG vertex normal calculation. | |||
2020-04-28 | Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors | Rémi Verschelde | |
Fix Android export throwing Unicode errors. | |||
2020-04-28 | Merge pull request #38286 from bojidar-bg/x-expose-cell-size | Rémi Verschelde | |
Expose the cell_size affecting VisibilityNotifier2D precision |