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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-06-29
Merge pull request #62502 from TokageItLab/fix-pingpong-snag
Rémi Verschelde
2022-06-29
fixed Pingpong animation get snaging on the edge in AnimationTree
Silc Renew
2022-06-28
Merge pull request #62489 from qarmin/more_renames
Rémi Verschelde
2022-06-28
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
Rémi Verschelde
2022-06-28
Merge pull request #62494 from TechnoPorg/gradient-fix-precision
Rémi Verschelde
2022-06-28
Merge pull request #61196 from V-Sekai/animtree-advance-expressions
Rémi Verschelde
2022-06-28
Use single-precision floats in GradientEdit
TechnoPorg
2022-06-28
Merge pull request #62485 from cdemirer/fix-set-chain-jump-if-shared
Rémi Verschelde
2022-06-28
Merge pull request #59167 from akien-mga/zstd-1.5.2
Rémi Verschelde
2022-06-28
Add AnimationTree Advance Expressions
SaracenOne
2022-06-28
More function/class renames in converter
Rafał Mikrut
2022-06-28
Fix set chain bug with jump_if_shared
cdemirer
2022-06-29
Adding print_rich for printing with BBCode
Voylin
2022-06-28
Merge pull request #53135 from briansemrau/fix-ref-leak
Rémi Verschelde
2022-06-28
Merge pull request #62486 from akien-mga/pr-template
Rémi Verschelde
2022-06-28
Merge pull request #61228 from snailrhymer/tween-doc-changes
Rémi Verschelde
2022-06-28
Merge pull request #58656 from MarcoFazioRandom/patch-1
Rémi Verschelde
2022-06-28
Rewrite PR template to make it slightly less verbose
Rémi Verschelde
2022-06-28
Fix typos and improve clarity in Tween docs
snailrhymer
2022-06-28
Input: Make `get_action_raw_strength` print error when the action doesn't exist
Marco F
2022-06-28
Merge pull request #62482 from JFonS/fix_crash_canvas_mode
Rémi Verschelde
2022-06-28
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Rémi Verschelde
2022-06-28
zstd: Update to upstream version 1.5.2
Rémi Verschelde
2022-06-28
Fix crash in Environment "Canvas" background mode.
JFonS
2022-06-28
Merge pull request #55954 from RandomShaper/vulkan_rd_goodies
Rémi Verschelde
2022-06-28
Avoid manual memory management of certain arrays in Vulkan RD
Pedro J. Estébanez
2022-06-28
Fix confusion between Vulkan and RD storage buffer usage values
Pedro J. Estébanez
2022-06-28
Stop debug time full barriers preventing layout transitions in Vulkan RD
Pedro J. Estébanez
2022-06-28
Optimize texture update in Vulkan RD
Pedro J. Estébanez
2022-06-28
Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-06-28
Merge pull request #62467 from RandomShaper/descriptor_rw_matters
Rémi Verschelde
2022-06-28
Merge pull request #62475 from Je06jm/fix-fsr
Rémi Verschelde
2022-06-28
Merge pull request #62470 from vnen/gdscript-export-nodes
Rémi Verschelde
2022-06-27
Fixed FSR. Before, it was commiting the
Je06jm
2022-06-28
Merge pull request #62468 from V-Sekai/core-const-expressions
Rémi Verschelde
2022-06-27
GDScript: Enable exporting nodes to the inspector
George Marques
2022-06-27
Merge pull request #62449 from Chaosus/wrap_func
Rémi Verschelde
2022-06-27
Merge pull request #62462 from vnen/gdscript-setter-chaining
Rémi Verschelde
2022-06-27
Merge pull request #62458 from Geometror/interpolation-function-cleanup
Rémi Verschelde
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-27
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
Rémi Verschelde
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-06-27
GDScript: Fix setter being called in chains for shared types
George Marques
2022-06-27
Add generalized version of `wrap` function
Yuri Rubinsky
2022-06-27
Merge pull request #61954 from KoBeWi/scene_factory🏭
Rémi Verschelde
2022-06-27
Merge pull request #37764 from KoBeWi/video_pauser
Rémi Verschelde
2022-06-27
Fixup #62318 after ResourceCache changes
Rémi Verschelde
2022-06-27
Merge pull request #62318 from reduz/simplify-subresource-saving
Rémi Verschelde
2022-06-27
Fix VECTOR/LOCAL transitions in Node3D
reduz
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