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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-06-03
Support explicit values in flag properties, add C# flags support
Raul Santos
2022-06-03
Generate typed array parameters in C# bindings
Raul Santos
2022-06-03
Update half resolution immediately
kobewi
2022-06-02
Merge pull request #61626 from Haydoggo/path-editor-handle-swap
Rémi Verschelde
2022-06-02
Merge pull request #61633 from timothyqiu/freetype-free
Rémi Verschelde
2022-06-02
Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.x
Rémi Verschelde
2022-06-02
Merge pull request #61631 from iwek7/redundant_min_call
Rémi Verschelde
2022-06-02
Merge pull request #61629 from Geometror/fix-graphedit-comment-nodes
Rémi Verschelde
2022-06-02
Merge pull request #61538 from bruvzg/fix_popup_close_passthr
Rémi Verschelde
2022-06-02
Merge pull request #61619 from smix8/navigation_navobstacles_doc_4.x
Rémi Verschelde
2022-06-02
Fix build error when FreeType is disabled
Haoyu Qiu
2022-06-02
Remove redundant min call when setting line
iwek
2022-06-02
Fix enclosed nodes calculation of GraphEdit comment nodes
Hendrik Brucker
2022-06-02
Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug
JFonS
2022-06-02
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo
JFonS
2022-06-02
swap path_3d_editor_plugin control points order
Hayden Leete
2022-06-02
Merge pull request #60711 from nathanfranke/rpc-server
Fabio Alessandrelli
2022-06-02
Add NavigationMesh debug when navmesh is added later through scripts
smix8
2022-06-02
Expose get_mesh() for NavigationPolygon Resources
smix8
2022-06-02
Remove mouse events that closed the popup from queue, to fix pop-up reopening.
bruvzg
2022-06-02
Note that NavigationObstacles should only be used if necessary and for moving...
smix8
2022-06-02
Merge pull request #61339 from lyuma/streampeerssl_get_stream
Rémi Verschelde
2022-06-01
Merge pull request #61607 from smix8/navigation_agent_height_offset_doc_4.x
Rémi Verschelde
2022-06-01
Merge pull request #61497 from Calinou/texture-import-detect-3d-print
Rémi Verschelde
2022-06-01
Merge pull request #60984 from fire-forge/doc-icon
Rémi Verschelde
2022-06-01
Merge pull request #61579 from madmiraal/android-kotlin-java-version
Rémi Verschelde
2022-06-01
Merge pull request #61436 from reduz/change-server-initialization-order
Rémi Verschelde
2022-06-01
Document that NavigationAgent height offset is mostly a placebo
smix8
2022-06-01
Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-06-01
Change Server initialization order
reduz
2022-06-01
Merge pull request #61585 from BastiaanOlij/fix_crash_server
Rémi Verschelde
2022-06-01
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-06-01
Merge pull request #61599 from okla/master
Rémi Verschelde
2022-06-01
Merge pull request #61595 from m4gr3d/misc_editor_polish_main
Rémi Verschelde
2022-06-01
draw_circle() draws a filled circle
Sergey Pershenkov
2022-06-01
Merge pull request #61593 from smix8/navigation_doc_navserver_syncphase_4.x
Rémi Verschelde
2022-06-01
Add class doc that NavigationServer changes are not instant
smix8
2022-06-01
Merge pull request #61589 from smix8/navigationagent_reparenting_4x
Rémi Verschelde
2022-05-31
Misc editor tweaks and polishes:
Fredia Huya-Kouadio
2022-06-01
Fix NavigationAgent reparent issues
smix8
2022-06-01
i18n: Sync classref translations with Weblate
Rémi Verschelde
2022-06-01
i18n: Sync editor translations with Weblate
Rémi Verschelde
2022-05-31
Merge pull request #61573 from madmiraal/android-cleanup
Rémi Verschelde
2022-05-31
Add Dictionary.merge()
kobewi
2022-05-31
Merge pull request #61572 from clayjohn/ssao-license
Rémi Verschelde
2022-05-31
Add and improve license attribution for SSAO and SSIL shader code
clayjohn
2022-05-31
Cleanup Android C++ code
Marcel Admiraal
2022-05-31
Merge pull request #61566 from monkeyman192/correct_relationship_line_lens
Rémi Verschelde
2022-06-01
Handle drawing of relationship lines better to take in to account invisible c...
monkeyman192
2022-05-31
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
kleonc
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