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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
Merge pull request #1210 from sanikoyes/Pr-shader-refract
Juan Linietsky
2015-01-14
Add missing shader function: refract
sanikoyes
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
fixes
Juan Linietsky
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
Merge pull request #1203 from marynate/PR-fix-textedit-totalrows
Juan Linietsky
2015-01-13
Total rows of text edit was calculated wrong, fixed issue #842
marynate
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
2015-01-11
2D shader progress
reduz
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
Merge pull request #1184 from sketchyfun/master
Juan Linietsky
2015-01-11
Fixes #1160
BenH
2015-01-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-10
2D Rewrite Step [1]
Juan Linietsky
2015-01-10
Merge pull request #1166 from adolson/fix-texture-flag-bug
Juan Linietsky
2015-01-10
fix saving texture flags to *.png.flags file, closes #399
Dana Olson
2015-01-09
Merge pull request #1156 from marynate/PR-fix-compile-tools-no
Juan Linietsky
2015-01-09
Merge pull request #1159 from adolson/ndee-blender-exporter
Juan Linietsky
2015-01-09
mergable version of ndee's pull request
Dana Olson
2015-01-09
Fix compile error when tools=no
marynate
2015-01-08
Merge pull request #945 from adolson/color-contrasted-fix
Juan Linietsky
2015-01-08
Merge pull request #946 from adolson/uint64-fix
Juan Linietsky
2015-01-08
Merge pull request #958 from adolson/bind-set_window_title
Juan Linietsky
2015-01-08
Merge pull request #1114 from rraallvv/vanilla
Juan Linietsky
2015-01-08
Merge pull request #1129 from xodene/master
Juan Linietsky
2015-01-08
Merge pull request #1151 from rraallvv/master
Juan Linietsky
2015-01-08
Merge branch 'fix_debug_process_exited_alert'
Maximillian
2015-01-08
Merge branch 'master' of https://github.com/okamstudio/godot
Maximillian
2015-01-08
Fix process being debugged has exited pop up #1128
Maximillian
2015-01-08
Create the test string to detect kb layouts directly from the unicode chars
Rhody Lugo
2015-01-08
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-08
Fixes to GraphEdit:
Juan Linietsky
2015-01-07
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
Juan Linietsky
2015-01-07
-changed type of C component of vec interp, fixes #1144
Juan Linietsky
2015-01-07
Merge remote-tracking branch 'upstream/master'
Maximillian
2015-01-07
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-06
fix little mistake that made the project run each save
Maximillian
2015-01-06
Prompt save dialog if running a unsaved scene. Solution for #966
Maximillian
2015-01-06
Fix invaild path error text in project manager when no path is entered
Maximillian
2015-01-06
Merge pull request #1124 from UsernameIsAReservedWord/master
Juan Linietsky
2015-01-06
fixes CurveXD::interpolatef()
UsernameIsAReservedWord
2015-01-06
-Resolved bug that made yield() not work in some situations, fixes #884
Juan Linietsky
2015-01-05
-CCD in 3D physics was not working (code was not even there!) re-added, fixes...
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
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