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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-12-05
Merge pull request #69169 from akien-mga/embree-wasm-win32
Rémi Verschelde
2022-12-05
Merge pull request #69580 from bruvzg/rtl_fix_search
Rémi Verschelde
2022-12-05
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
Rémi Verschelde
2022-12-05
Merge pull request #69521 from clayjohn/GLES3-glsl
Rémi Verschelde
2022-12-05
Merge pull request #69592 from bruvzg/fix_no_fc
Rémi Verschelde
2022-12-05
[Linux/BSD] Fix build without fontconfig.
bruvzg
2022-12-05
Merge pull request #69578 from dsnopek/android-native-handles
Rémi Verschelde
2022-12-05
Merge pull request #68660 from Calinou/improve-cli-help
Rémi Verschelde
2022-12-05
Merge pull request #69584 from bruvzg/fix_tm_tr_4
Rémi Verschelde
2022-12-05
Merge pull request #69357 from TokageItLab/byebye-trigger
Rémi Verschelde
2022-12-05
Merge pull request #69119 from lawnjelly/faster_variant_parser_master
Rémi Verschelde
2022-12-05
Merge pull request #68770 from TokageItLab/add-track-validator
Rémi Verschelde
2022-12-05
Merge pull request #68995 from bruvzg/sys_font_for_text
Rémi Verschelde
2022-12-05
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Rémi Verschelde
2022-12-05
Merge pull request #69561 from AThousandShips/tree_select_fix
Rémi Verschelde
2022-12-05
Merge pull request #69562 from timothyqiu/tileset-editor
Rémi Verschelde
2022-12-05
Merge pull request #69312 from RumblingTurtle/double-click-editor-fix
Rémi Verschelde
2022-12-04
Exposure emulated *Unorm4x8 glsl functions in non-android builds
clayjohn
2022-12-05
Fix recurrense issue with setting current origin node
Bastiaan Olij
2022-12-04
[TextMesh] Fix autotranslate.
bruvzg
2022-12-04
[RTL] Fix search method not taking nested frame and line wraps into account.
bruvzg
2022-12-04
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 rend...
David Snopek
2022-12-04
Improve command line help to fit on narrower displays
Hugo Locurcio
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-12-04
Fix TreeItem::set_as_cursor check
Ninni Pipping
2022-12-04
Fix heap-use-after-free when exiting editor after editing TileSet
Haoyu Qiu
2022-12-03
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
Merge pull request #69390 from Sauermann/fix-mouse-event-position
Rémi Verschelde
2022-12-03
Merge pull request #69449 from Riteo/x11-dynwrapper
Rémi Verschelde
2022-12-03
Merge pull request #62675 from Jummit/tolerant_lookup
Rémi Verschelde
2022-12-03
Load X11 dynamically
Riteo
2022-12-03
Script editor: Fix edge case when double-click incorrectly updates caret posi...
Eduard Zalyaev
2022-12-03
Merge pull request #69522 from clayjohn/IBL-black-metal
Rémi Verschelde
2022-12-03
Merge pull request #69514 from clayjohn/IBL-roughness
Rémi Verschelde
2022-12-03
Merge pull request #64312 from KoBeWi/StringNameEdit
Rémi Verschelde
2022-12-03
Merge pull request #69520 from adamscott/fix-missing-parent-class-identifier
Rémi Verschelde
2022-12-03
Merge pull request #69523 from m4gr3d/fix_navigation_control_default_main
Rémi Verschelde
2022-12-03
Merge pull request #69239 from xiongyaohua/fix_69220
Rémi Verschelde
2022-12-03
Merge pull request #67751 from touilleMan/gdextension-fix-gdnative-types-cons...
Rémi Verschelde
2022-12-03
Fix Curve3D::get_closest_point() broken
Yaohua Xiong
2022-12-02
Enable the navigation controls for touchscreen by default
Fredia Huya-Kouadio
2022-12-02
Allow black metallic materials to reflect IBL
clayjohn
2022-12-02
Merge pull request #69515 from Error-In-Code/basematerial3d-doc-cleanup
Clay John
2022-12-02
Fix missing parent class name identifier crash
Adam Scott
2022-12-02
Make Roughness and Refraction not mention AO
[Error:27]
2022-12-02
Properly remap roughness when reading from radiance map
clayjohn
2022-12-02
Fix const qualifier for parameters in GDExtension api functions
Emmanuel Leblond
2022-12-02
Improve usage of StringNames in GraphEdit
kobewi
2022-12-02
Merge pull request #69498 from raulsntos/dotnet/float64
Ignacio Roldán Etcheverry
2022-12-02
C#: Always convert float Variants to System.Double
Raul Santos
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