Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-31 | Merge pull request #34939 from YeldhamDev/scriptdiag_valid_specific | Rémi Verschelde | |
Make ScriptCreateDialog's script valid message a bit more clearer | |||
2020-01-31 | Merge pull request #33639 from YeldhamDev/replaced_label_location | Rémi Verschelde | |
Make the replaced results appear in the matches counter | |||
2020-01-31 | Merge pull request #35540 from nathanwfranke/tab-container-fix | Rémi Verschelde | |
Fix tab container too large when tabs are hidden | |||
2020-01-31 | Merge pull request #35684 from timothyqiu/macos-sanitizers | Rémi Verschelde | |
Adds sanitizer options for macOS | |||
2020-01-31 | Merge pull request #35767 from timothyqiu/macos-diagonal-cursor | Rémi Verschelde | |
Adds diagonal cursors for macOS | |||
2020-01-31 | Merge pull request #35769 from Chaosus/shader_fix_crash | Rémi Verschelde | |
Fix shader crash if using multiple underscores in identifier names | |||
2020-01-31 | Adds extra cursors for macOS | Haoyu Qiu | |
Before, plain arrow cursor or unsuitable ones were used. | |||
2020-01-31 | Fix shader crash if using multiple underscores in identifier names | Yuri Roubinsky | |
2020-01-30 | Fix tab container too large when tabs are hidden | nathanwfranke | |
2020-01-30 | Merge pull request #35708 from MightyPrinny/patch-1 | Rémi Verschelde | |
Mono: Fixed GetNodeOrNull<T> | |||
2020-01-29 | Fixed GetNodeOrNull<T> | Fabián L | |
GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull | |||
2020-01-29 | Merge pull request #35702 from YeldhamDev/remote_dock_clip_warning | Rémi Verschelde | |
Clip warning text in the remote dock | |||
2020-01-29 | Clip warning text in the remote dock | Michael Alexsander | |
2020-01-29 | Bump version to 4.0-dev | Rémi Verschelde | |
No peace for the weary. :) | |||
2020-01-29 | Bump version to 3.2-stable \o/ | Rémi Verschelde | |
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than 10 months of development from close to 450 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.2 includes more than 6000 commits made since the 3.1 release in March 2019, 3000 Pull Requests have been merged, and over 2000 issues have been fixed! This release builds upon the feature set and usability of Godot 3.1, making it even more stable and powerful, and thus a very mature game development tool for both 2D and 3D. Now onwards to the 4.0 with Vulkan and a lot of modernization of the codebase! | |||
2020-01-29 | Adds sanitizer options for macOS | Haoyu Qiu | |
2020-01-29 | Fix some URLs to use HTTPS when available | Rémi Verschelde | |
2020-01-28 | Merge pull request #35675 from Calinou/doc-2d-polygon-limits | Rémi Verschelde | |
Mention 2D polygon limits and how to increase them in the documentation | |||
2020-01-28 | Merge pull request #35674 from Calinou/changelog-assert-parentheses | Rémi Verschelde | |
Mention that parentheses are now required to use `assert` | |||
2020-01-28 | Mention 2D polygon limits and how to increase them in the documentation | Hugo Locurcio | |
This closes #21793. | |||
2020-01-28 | Merge pull request #35673 from Razoric480/parse-static-functions-fix | Rémi Verschelde | |
Fix static functions loop using class' functions in Language Server | |||
2020-01-28 | Mention that parentheses are now required to use `assert` | Hugo Locurcio | |
This also removes a duplicated line as `Camera.project_position()` is now listed as a compatibility breakage. This is because the `depth` argument is now required. | |||
2020-01-28 | Merge pull request #35670 from clayjohn/material-flag-cache | Rémi Verschelde | |
Add an extra bit to material flag cache | |||
2020-01-28 | Fix static functions loop using class' functions | Francois Belair | |
Besides being incorrect, it also caused a hard editor crash for purely static classes or classes with more static functions than methods. | |||
2020-01-28 | Add an extra bit to material flag cache | clayjohn | |
2020-01-28 | Revert "make Label consider spaces for visible_characters" | Rémi Verschelde | |
This reverts commit 695980a0f21adbe66eb12e1015fdc8c51fb62bf9. Fixes #35668. | |||
2020-01-28 | Merge pull request #35659 from Faless/ws/no_nagel | Rémi Verschelde | |
Disable Nagle's algorithm for WebSocket TCP. | |||
2020-01-28 | Merge pull request #35641 from Calinou/improve-missing-pck-error | Rémi Verschelde | |
Improve the error message displayed when the PCK file can't be found | |||
2020-01-28 | Disable Nagle's algorithm for WebSocket TCP. | Fabio Alessandrelli | |
This should greatly decrease latency for the most common use cases. A new function WebSocketPeer::set_no_delay will allow to configure it if so desired. | |||
2020-01-28 | Color: Fix deprecation warning mentioning 'get_v()' instead of 'v' | Rémi Verschelde | |
Fixes #35657. | |||
2020-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few typos. | |||
2020-01-28 | Merge pull request #35620 from TrevorPeyton/bind-autotile-center | Rémi Verschelde | |
Added binding for Autotile Center | |||
2020-01-28 | Merge pull request #35654 from Chaosus/vs_docs2 | Rémi Verschelde | |
Docs for some nodes in visual shader(part 2) | |||
2020-01-28 | Docs for some nodes in visual shader(part 2) | Yuri Roubinsky | |
2020-01-28 | MessageQueue: Fix setting name in OOM error message | Rémi Verschelde | |
Cf. #35653. | |||
2020-01-28 | Merge pull request #35651 from Chaosus/vs_remove_unused_method | Yuri Roubinsky | |
Hide "control" methods from VisualShaderNodeGroupBase | |||
2020-01-28 | Hide "control" methods from VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-28 | Merge pull request #35647 from timothyqiu/image-ops | Rémi Verschelde | |
Fixes invalid writes in Image operations | |||
2020-01-28 | Merge pull request #35650 from Chaosus/vs_remove_prop | Rémi Verschelde | |
Hide "editable" property from VisualShaderNodeGroupBase public interface | |||
2020-01-28 | Hide "editable" property from VisualShaderNodeGroupBase public interface | Yuri Roubinsky | |
2020-01-28 | Fixes invalid writes in Image operations | Haoyu Qiu | |
2020-01-28 | Improve the error message displayed when the PCK file can't be found | Hugo Locurcio | |
This explains what to do if the executable was renamed, which is helpful for people exporting projects. | |||
2020-01-27 | Merge pull request #35632 from ↵ | Rémi Verschelde | |
godotengine/revert-32854-fix-wireless-adb-debugging Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi" | |||
2020-01-27 | Merge pull request #35631 from m4gr3d/fix_game_crash | Rémi Verschelde | |
Address crash caused by missing dependency. | |||
2020-01-27 | Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi" | Rémi Verschelde | |
2020-01-27 | Address crash caused by missing dependency. | fhuya | |
2020-01-27 | Address crash caused by missing dependency. | fhuya | |
2020-01-27 | Merge pull request #35625 from Chaosus/vs_missing_prop | Yuri Roubinsky | |
Added missing property "size" to VisualShaderNodeGroupBase | |||
2020-01-27 | Added missing property "size" to VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-27 | Merge pull request #35624 from Chaosus/vs_remove_unused_method | Yuri Roubinsky | |
Removed unused method "build" from VisualShaderNodeExpression |