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2020-12-28Merge pull request #44434 from madmiraal/rename-camera3d-near-and-farRémi Verschelde
Rename Camera3D near and far getters and setters
2020-12-28Merge pull request #44524 from madmiraal/rename-editor-viewportRémi Verschelde
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28Merge pull request #44569 from madmiraal/rename-unselect-deselectRémi Verschelde
Rename unselect to deselect
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
Rename MainLoop methods to match Node methods
2020-12-28Merge pull request #44607 from madmiraal/rename-control-rotationRémi Verschelde
Rename Control rotation to rotation_degrees
2020-12-28Merge pull request #44687 from Xrayez/tests-data-rel-pathRémi Verschelde
Use relative path to executable for loading test data
2020-12-28Merge pull request #44401 from madmiraal/rename-empty-is_emptyRémi Verschelde
Rename empty() to is_empty()
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-28Merge pull request #44748 from bruvzg/hb_2_7_3_syncRémi Verschelde
HarfBuzz: Update to upstream version 2.7.4
2020-12-28Merge pull request #44745 from adamscott/fix-accessor-normalizedRémi Verschelde
Add missing "normalized" accessor property to glTF document
2020-12-28Add missing "normalized" accessor property to glTF documentAdam Scott
2020-12-28Merge pull request #44701 from Calinou/html5-editor-fix-logo-sizeRémi Verschelde
Fix and decrease Godot logo size in the HTML5 editor loader
2020-12-27Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variableRémi Verschelde
Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27Move the brightness factor for highlighted 3D gizmos to a variableHugo Locurcio
See https://github.com/godotengine/godot/commit/8522ac77113c3d5239ff4c6cd74ab7b92e1ee663#r45230326.
2020-12-27Merge pull request #44739 from KoBeWi/change_scene_but_laterRémi Verschelde
Mention that change_scene is deferred
2020-12-27Mention that change_scene is deferredkobewi
2020-12-27Merge pull request #44700 from VedatGunel/fix-titleRémi Verschelde
Fix incorrect title in Inherit dialog
2020-12-27Merge pull request #44515 from eddsanity/masterRémi Verschelde
Fixed #42149: bug where the default C# script template would sometimes produce an invalid class name
2020-12-27Merge pull request #44736 from KoBeWi/margoffsetRémi Verschelde
Fix Layout menu not working
2020-12-27Merge pull request #44582 from nathanfranke/document-rect-intersectionRémi Verschelde
Update Rect intersection documentation, and rename method on Mono
2020-12-27Fix Layout menu not workingkobewi
2020-12-27Merge pull request #44733 from vnen/variant-add-countsRémi Verschelde
Add helper count function to Variant
2020-12-27Add helper count function to VariantGeorge Marques
To get counts of items before getting the list, which is useful for GDNative so users can pre-allocate the buffer with the correct size without having to get the list twice.
2020-12-27Merge pull request #44718 from hoontee/fix-44713Rémi Verschelde
Properly handle empty CSGShapes
2020-12-27Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanupRémi Verschelde
Cleanup leftover functions from adding SSAO
2020-12-27HarfBuzz: Update to upstream version 2.7.4bruvzg
2020-12-27Properly handle empty CSGShapeshoontee
2020-12-27Merge pull request #44705 from Chaosus/shader_fix_array_postinitYuri Roubinsky
Fix using post-init shader array constructors
2020-12-26Update Rect intersection documentation, and rename method on MonoNathan Franke
2020-12-26Merge pull request #44699 from reduz/cache-thread-friendly-cullingJuan Linietsky
Rewrite culling to be more cache/thread friendly.
2020-12-26Cleanup leftover functions from adding SSAOclayjohn
2020-12-26Rewrite culling to be more cache/thread friendly.reduz
-Uses a single array with all data -Massive performance improvement -Does not support threads yet, but code is now thread friendly
2020-12-27Fix using post-init shader array constructorsYuri Roubinsky
2020-12-27Merge pull request #44436 from Chaosus/shader_const_switchYuri Roubinsky
Added support for constants in shader `case` and array size declaration
2020-12-26Fix incorrect title and button text in Inherit dialogVedat Günel
2020-12-26Fix and decrease Godot logo size in the HTML5 editor loaderHugo Locurcio
The logo can no longer overflow the viewport.
2020-12-26Merge pull request #44697 from madmiraal/fix-44677Rémi Verschelde
Update GraphEdit connection to reflect new signal name
2020-12-26Update GraphEdit connection to reflect new signal nameMarcel Admiraal
2020-12-26Merge pull request #44682 from madmiraal/fix-etc-qualityRémi Verschelde
Fix ETC quality setting
2020-12-26Fix ETC quality settingMarcel Admiraal
2020-12-25Use relative path to executable for loading test dataAndrii Doroshenko (Xrayez)
Fixes crash if tests are run outside the Godot root directory.
2020-12-25Merge pull request #44684 from Chaosus/vs_ttrYuri Roubinsky
Makes strings translatable on context menu in visual shader
2020-12-25Merge pull request #44640 from nekomatata/joint2d_update_body_transformsRémi Verschelde
Update body transforms on joint2D setup
2020-12-25Merge pull request #44662 from reduz/bvh-use-page-allocatorRémi Verschelde
Use page allocator for BVH
2020-12-25Merge pull request #44680 from madmiraal/fix-cvtt-optionsRémi Verschelde
Ensure flags are applied to CVTT options
2020-12-25Makes strings translatable on right-click menu in visual shaderYuri Roubinsky
2020-12-25Ensure flags are applied to CVTT optionsMarcel Admiraal
2020-12-24Use page allocator for BVHreduz
2020-12-24Merge pull request #44656 from reduz/cull-fixes-and-optimizationsJuan Linietsky
Cull fixes and optimizations
2020-12-24Merge pull request #44649 from lyuma/bone_aabb_blendshapesRémi Verschelde
Fix blendshapes and calculation of bone_aabbs