Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-17 | Fix onMainRequestPermissionsResult callback for Android plugins. | Fredia Huya-Kouadio | |
2021-03-17 | Merge pull request #47101 from Faless/js/4.x_fix_editor_manifest | Rémi Verschelde | |
[HTML5] Fix bogus Web Editor manifest. | |||
2021-03-17 | [HTML5] Fix bogus Web Editor manifest. | Fabio Alessandrelli | |
The `start_url` in the PWA manifest.json must be relative for it to work in subfolders (like in the official Web Editor page). | |||
2021-03-17 | Merge pull request #47097 from ignacioabal/master | Rémi Verschelde | |
Added validation when assigning heightfield_resolution (Fix #46281) | |||
2021-03-17 | Added validation when assigning heightfield_resolution (Fix #46281) | Ignacio Abal | |
2021-03-17 | Merge pull request #47064 from ↵ | Rémi Verschelde | |
jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013) | |||
2021-03-17 | Fix crash on calling play() in a uninitialized AnimatedSprite2D | jmb462 | |
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013. | |||
2021-03-17 | Merge pull request #47080 from mbrlabs/ios-sensor-conversion | Rémi Verschelde | |
Converted sensor acceleration units to m/s² on iOS and UWP | |||
2021-03-17 | Converted sensor acceleration units to m/s^2 on iOS and UWP | Marcus Brummer | |
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms. | |||
2021-03-17 | Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node | Rémi Verschelde | |
Check AnimationNode to update properties | |||
2021-03-17 | Merge pull request #46431 from vnen/gdnative-bindings | Rémi Verschelde | |
Further changes in GDNative API | |||
2021-03-17 | Check AnimationNode to update properties | Kongfa Waroros | |
2021-03-17 | Added static method information the generated builtin API JSON | George Marques | |
2021-03-17 | Further changes in GDNative API | George Marques | |
- Added new_copy to all types, since trivial copy won't work for all types. - Added functions to convert from String to char array types, which is not provided by the methods bound in Variant. - Added operator index to String. - Added missing cstring version of some Variant functions. They existed in the header but didn't have the implementation and were missing from the gdnative_api.json file. - Added support for static calls on Variant types. | |||
2021-03-17 | Merge pull request #47067 from nekomatata/cylinder-fix-margins | Rémi Verschelde | |
Fix Cylinder shape collision with margins when using GJK-EPA | |||
2021-03-17 | Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix | Rémi Verschelde | |
Fix capsule-cylinder collision in godot physics | |||
2021-03-17 | Merge pull request #47081 from nekomatata/collision-debug-shape-game-only | Rémi Verschelde | |
Disable debug collision shapes in the editor | |||
2021-03-17 | Merge pull request #46855 from m4gr3d/add_android_samples | Rémi Verschelde | |
Enable `doNotStrip` when doing development/debugging within Android Studio | |||
2021-03-17 | Merge pull request #47024 from groud/navigation | Rémi Verschelde | |
Allow Navigation to be more flexible | |||
2021-03-16 | Fix capsule-cylinder collision in godot physics | PouleyKetchoupp | |
Test specific axes before falling back to GJK-EPA algorithm to get more accurate separation axes for common cases, the same way it's done for cylinder-cylinder collision. | |||
2021-03-16 | Disable debug collision shapes in the editor | PouleyKetchoupp | |
If the editor was started with --debug-collisions, 3d shapes were displayed twice, both with the gizmo and debug shapes. Some shapes could also persist after being removed due to the usage of queue_free() to destroy the debug shapes. | |||
2021-03-16 | Enable `doNotStrip` when doing development/debugging within Android Studio | Fredia Huya-Kouadio | |
2021-03-16 | Merge pull request #46984 from sboronczyk/fix-shader-issue | Rémi Verschelde | |
Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file | |||
2021-03-16 | Merge pull request #47074 from fire/unlock-bone-names | Rémi Verschelde | |
Expand bone name possibilities. | |||
2021-03-16 | Merge pull request #47070 from mbrlabs/docs-sensor-units | Rémi Verschelde | |
Document different unit of measurements for sensor data on iOS and Android | |||
2021-03-16 | Merge pull request #47079 from W4RH4WK/allow-nullptr-with-zero-length-get-buffer | Rémi Verschelde | |
Allow nullptr with zero length in FileAccess get_buffer | |||
2021-03-16 | Expand bone name possibilities. | K. S. Ernest (iFire) Lee | |
2021-03-16 | Document different unit of measurement for sensor data on iOS and Android | Marcus Brummer | |
2021-03-16 | Allow nullptr with zero length in FileAccess get_buffer | Alex Hirsch | |
fix #47071 | |||
2021-03-16 | Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff | Rémi Verschelde | |
[Net] Make debugger peer less CPU intensive. | |||
2021-03-16 | [Net] Make debugger peer less CPU intensive. | Fabio Alessandrelli | |
Make sure that RemoteDebuggerPeer wait at least 100us between polls (effectively forcing a min tick of 100 microseconds). This greatly improve performances (the call to poll was useless since during low traffic, writes would always be available, and during high traffic, reads would always be available, effectively making it a busy-waiting loop). We could further improve this, by separating the two polls, and adjust the min tick based on load, but this is most likely more than enough already without sacrificing too much on high loads. | |||
2021-03-16 | Merge pull request #47072 from bruvzg/hb_2_8_0 | Rémi Verschelde | |
HarfBuzz: Update to version 2.8.0 | |||
2021-03-16 | Merge pull request #47065 from m4gr3d/fallback_to_text_project_godot | Rémi Verschelde | |
Fix bug causing `project.godot` to be ignored when `project.binary` is missing | |||
2021-03-16 | HarfBuzz: Update to version 2.8.0 | bruvzg | |
2021-03-16 | Fix Cylinder shape collision with margins when using GJK-EPA | PouleyKetchoupp | |
In the case of falling back to GJK-EPA algorithm to generate cylinder contact points, margins were never taken into account. This fixes the depenetration phase for kinematic bodies and allows consistent floor detection for cylinder shapes. | |||
2021-03-16 | Merge pull request #39810 from christinoleo/master | Rémi Verschelde | |
Make GraphNode handle children with EXPAND flag | |||
2021-03-16 | Fix bug causing `project.godot` to be ignored when `project.binary` is missing | Fredia Huya-Kouadio | |
2021-03-16 | Merge pull request #46378 from reduz/static-method-in-variant-types | Rémi Verschelde | |
Add static method support to core Variant types | |||
2021-03-16 | Add static method support to core Variant types | reduz | |
* Properly exposed, including validated and variant call * Bound static functions in String and Color * Did not add support for scripting languages, will have to be added manually. | |||
2021-03-16 | Merge pull request #45018 from akien-mga/miniupnpc-2.2.1 | Fabio Alessandrelli | |
miniupnpc: Update to version 2.2.2 | |||
2021-03-16 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 94a0fc47f7b4e90f8973f9adbfd3312579ed2825) | |||
2021-03-16 | miniupnpc: Update to version 2.2.2 | Rémi Verschelde | |
2021-03-16 | Merge pull request #47046 from aaronfranke/sprite-frames | Rémi Verschelde | |
Move SpriteFrames to its own file in the resources folder | |||
2021-03-16 | Merge pull request #47049 from ↵ | Rémi Verschelde | |
m4gr3d/simplify_godot_plugin_methods_registration_master Improve Godot Android plugin methods registration | |||
2021-03-16 | Leverage java annotations to simplify the logic used to register the Godot ↵ | Fredia Huya-Kouadio | |
plugin methods. | |||
2021-03-16 | Move SpriteFrames to its own file in the resources folder | Aaron Franke | |
2021-03-15 | Merge pull request #47014 from aaronfranke/atlastex-doc | Rémi Verschelde | |
Improve documentation for AtlasTexture | |||
2021-03-15 | Merge pull request #47032 from Calinou/doc-acos-atan-range | Rémi Verschelde | |
Document the valid input range for `acos()` and `atan()` | |||
2021-03-15 | Merge pull request #47033 from timothyqiu/crash-fix | Rémi Verschelde | |
Fix AnimationTree editor crash when renaming node | |||
2021-03-15 | Merge pull request #47027 from Faless/net/4.x_upnp_null_fixes | Rémi Verschelde | |
[Net] Fix miniupnpc when no interface is specified |