Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-18 | Merge pull request #55063 from Paulb23/pck-create | Rémi Verschelde | |
2021-11-18 | Merge pull request #55082 from Chaosus/vs_mesh_emitter | Rémi Verschelde | |
2021-11-18 | Merge pull request #55072 from KoBeWi/untitled_goose_project | Rémi Verschelde | |
2021-11-18 | Merge pull request #53602 from KoBeWi/mountain_range | Rémi Verschelde | |
2021-11-18 | Fix data directory of unnamed projects | kobewi | |
2021-11-18 | Merge pull request #55081 from akien-mga/windows-bigobj-breaks-lto | Rémi Verschelde | |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | |
2021-11-18 | Windows: Use `/bigobj` only for debug builds, breaks GCC LTO | Rémi Verschelde | |
Building `target=release` and `target=release_debug` builds with MinGW-GCC errors when linking with LTO. Since it's only needed for `target=debug` builds anyway (bigger objects), which we don't build with LTO, this works around the issue. | |||
2021-11-18 | Merge pull request #55074 from nekomatata/fix-soft-body-gravity | Rémi Verschelde | |
2021-11-18 | Merge pull request #55073 from nekomatata/fix-backface-collision | Rémi Verschelde | |
2021-11-17 | Fix applied gravity on soft bodies | PouleyKetchoupp | |
Regression fix, gravity was accumulated between frames after some changes around area gravity calculation. Also got rid of unused member and method in soft body class. | |||
2021-11-17 | Fix contact generation with backface collision disabled | PouleyKetchoupp | |
Replaced the previous implementation for backface collision handling (in test_axis function from SAT algorithm) with much simpler logic in the collision generation phase with face shapes, in order to get rid of wrong contacts when backface collision is disabled. Now it just ignores the generated collision if the contact normal is against the face normal, with a threshold to keep edge contacts. Added a special case for soft bodies to invert the collision instead of ignoring it, because for now it's the best solution to avoid soft bodies to go through concave shapes (they use small spheres). This might be replaced with a better algorithm for soft bodies later. | |||
2021-11-17 | Merge pull request #55065 from nekomatata/fix-rest-info-minimum-depth | Rémi Verschelde | |
Fix rest_info returning no result with high margin and low motion | |||
2021-11-17 | Fix rest_info returning no result with high margin and low motion | PouleyKetchoupp | |
Apply the same logic as in test_body_motion to make sure the minimum allowed depth doesn't filter out all contacts in this case. | |||
2021-11-17 | Merge pull request #55062 from Chaosus/fix_colorpicker_circle | Yuri Roubinsky | |
2021-11-17 | Fix divide by zero in pck_packer | Paulb23 | |
2021-11-17 | Fix `ColorPicker` inverted input on color circle | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55058 from Chaosus/fix_randfn | Rémi Verschelde | |
2021-11-17 | Merge pull request #55042 from nekomatata/fix-segment-intersection | Rémi Verschelde | |
2021-11-17 | Fix `randfn` in visual scripts | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55034 from plucky-git/macos-fix-crash-on-joypad-removal | Rémi Verschelde | |
2021-11-17 | Merge pull request #55056 from RandomShaper/fix_crash_instantiate | Rémi Verschelde | |
2021-11-17 | Fix crash on macOS (AS) when dualshock4 is removed | Will Jordan | |
2021-11-17 | Fix crash when loading scene instance after node vanished from parent | Pedro J. Estébanez | |
2021-11-17 | Merge pull request #55054 from KoBeWi/marginalized_icon | Rémi Verschelde | |
2021-11-17 | Merge pull request #49793 from Chaosus/expose_randfn | Rémi Verschelde | |
2021-11-17 | Mention how to add margins to Button's icon | kobewi | |
2021-11-17 | Expose `randfn` to global scope | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55049 from Xwdit/fix_signal_disconnect | Rémi Verschelde | |
2021-11-17 | Fix the exceptions in signal disconnection | Xwdit | |
Use the correct method to get SignalData to fix exceptions in signal disconnection | |||
2021-11-17 | Merge pull request #55018 from ↵ | Rémi Verschelde | |
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count | |||
2021-11-17 | Merge pull request #55029 from clayjohn/VULKAN-SRGB | Rémi Verschelde | |
Add SHADER_IS_SRGB define to Vulkan renderer | |||
2021-11-17 | Merge pull request #55039 from BastiaanOlij/fix_gdnative_array_index | Rémi Verschelde | |
Fix array access in gdextensions | |||
2021-11-16 | Fix SRGB conversions in Vulkan Renderer | clayjohn | |
2021-11-16 | Fix segment intersection in Geometry2D | PouleyKetchoupp | |
Doing a multiplication to reduce the amount of tests was causing precision which lead to 2D raycast detecting false positive contacts in some cases with convex polygons. | |||
2021-11-16 | Merge pull request #55036 from nekomatata/bvh-fix-update | Camille Mohr-Daurat | |
Fix physics BVH pairing for teleported or fast moving objects | |||
2021-11-16 | add input validation for set_modification_count | Kodi | |
update error macros for set_modification_count | |||
2021-11-17 | Fix array access in gdextensions | Bastiaan Olij | |
2021-11-16 | Fix physics BVH pairing for teleported or fast moving objects | PouleyKetchoupp | |
Updating the broadphase to find new collision pairs was done after checking for collision islands, so it was working in most cases due to the pairing margin used in the BVH, but in case of teleported objects the narrowphase collision could be skipped. Now it's done before checking for collision islands, so we can ensure that broadphase pairing has been done at the same time as objects are marked as moved so their collision can be checked properly. This issue didn't happen in the Octree/HashGrid because they do nothing on update and trigger pairs directly when objects move instead. | |||
2021-11-16 | Merge pull request #53867 from Calinou/rename-sgn-macro | Rémi Verschelde | |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | |
This matches the name of the GDScript function (except it's uppercase here). | |||
2021-11-16 | Merge pull request #53298 from ↵ | Rémi Verschelde | |
NathanLovato/GDQuest/animation-bezier-editor-ui-improvements | |||
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | |
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | |||
2021-11-16 | Fix style issue after #54148 | Rémi Verschelde | |
2021-11-16 | Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash | Rémi Verschelde | |
2021-11-16 | Merge pull request #54167 from ↵ | Rémi Verschelde | |
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class | |||
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | |
2021-11-16 | Merge pull request #54422 from ibrahn/project-manager-nophys | Rémi Verschelde | |
2021-11-16 | Merge pull request #55019 from bruvzg/macos_crash_handler | Rémi Verschelde | |
[macOS] Fix crash handler not printing function names on M1 Macs. | |||
2021-11-16 | Merge pull request #54926 from Chaosus/fix_debugger_reset | Rémi Verschelde | |