Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-11 | Added completion scroll color | Paulb23 | |
2016-07-11 | Merge pull request #4854 from Razzlegames/screenToLocal | Juan Linietsky | |
Conversion function for screen coords to local Canvas coords | |||
2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce | |
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D. | |||
2016-07-11 | Merge pull request #5634 from vnen/assetlib-map-crash | Rémi Verschelde | |
Fix crash on asset lib install | |||
2016-07-10 | Fix crash on asset lib install | George Marques | |
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode. | |||
2016-07-10 | Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_section | Rémi Verschelde | |
Fixed highlight all occurrences highlighing highlighted section | |||
2016-07-10 | As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENES | Juan Linietsky | |
2016-07-10 | Merge pull request #5385 from volzhs/autosave-android | Juan Linietsky | |
Fix autosave when run on remote device | |||
2016-07-10 | Merge pull request #5421 from MarianoGnu/issues | Juan Linietsky | |
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 | |||
2016-07-10 | Remove Better Collada Exporter, now in its own repo | Rémi Verschelde | |
See https://github.com/godotengine/collada-exporter for the new upstream location. | |||
2016-07-10 | Merge pull request #5559 from Hinsbart/connected_joysticks | punto- | |
Input: add get_connected_joysticks() method. | |||
2016-07-10 | Merge pull request #5628 from vnen/pass-semicolon | Juan Linietsky | |
Allow semicolon after 'pass' keyword | |||
2016-07-10 | Merge pull request #5077 from RandomShaper/improve-android-build | Juan Linietsky | |
Improve Android build | |||
2016-07-10 | Merge pull request #5287 from marcelofg55/master | Juan Linietsky | |
Added popup menu for animation key right-click | |||
2016-07-10 | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky | |
Added Tile Origin = Bottom Left option to the TileMap | |||
2016-07-10 | Merge pull request #5352 from m4nu3lf/master | Juan Linietsky | |
AnimationTreePlayer filters improved | |||
2016-07-10 | Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscript | Juan Linietsky | |
Add support to String type in gdscript iteration | |||
2016-07-10 | Merge pull request #5621 from TheHX/issue-5616 | Juan Linietsky | |
Fix custom types showing on wrong dialogs | |||
2016-07-10 | Merge pull request #5611 from TheHX/spatial-gizmo | Juan Linietsky | |
Fix EditorSpatialGizmo virtual functions not being called | |||
2016-07-10 | Merge pull request #5606 from akien-mga/pr-rtl-raw-text | Juan Linietsky | |
RichTextLabel: Fix adding raw text when bbcode is disabled | |||
2016-07-10 | Merge pull request #5584 from TheHX/project-settings | Juan Linietsky | |
Implement undo/redo for adding and deleting global properties | |||
2016-07-10 | Merge pull request #5574 from volzhs/android-app-id | Juan Linietsky | |
Add android_add_default_config for config.py | |||
2016-07-10 | Merge pull request #5563 from opmana/fix-convert-tileset | Juan Linietsky | |
Respect frame property when converting to TileSet. | |||
2016-07-10 | Add function to get the list of samples, closes #5561 | Juan Linietsky | |
2016-07-10 | Merge pull request #5554 from TheHX/issue-3543 | Juan Linietsky | |
Added drag and drop to rearrange the autoload order | |||
2016-07-10 | Merge pull request #5533 from Hinsbart/cursor_atex | Juan Linietsky | |
Can use AtlasTextures as custom mouse cursor. | |||
2016-07-10 | Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant | Juan Linietsky | |
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503 | |||
2016-07-10 | Merge pull request #5490 from timoschwarzer/master | Juan Linietsky | |
Add new Camera2D alignment functions | |||
2016-07-10 | Merge pull request #5489 from jejung/richtextlabel-get_text | Juan Linietsky | |
RichTextLabel-get_text | |||
2016-07-10 | Allow semicolon after 'pass' keyword | George Marques | |
2016-07-10 | Fixed highlight all occurrences highlighing highlighted section | Paulb23 | |
2016-07-10 | Merge pull request #5623 from Ovnuniarchos/LineEditXlatedPHolder | Rémi Verschelde | |
LineEdit placeholder property now accepts translated strings. | |||
2016-07-10 | Fix custom types showing on wrong dialogs | Franklin Sobrinho | |
* The custom types are visible when the dialog is shown | |||
2016-07-10 | Merge pull request #5618 from vnen/fix-openssl-conf | Rémi Verschelde | |
Fix builtin OpenSSL configuration | |||
2016-07-09 | Fix builtin OpenSSL configuration | George Marques | |
Fixes a bug that happens on Windows 64-bits. | |||
2016-07-10 | LineEdit placeholder now accepts translated strings. | Ovnuniarchos | |
2016-07-09 | line/col label was changing size with each cursor move, forcing the GUI to ↵ | Juan Linietsky | |
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother. | |||
2016-07-09 | Merge pull request #5612 from TheHX/collision-polygon-plugin | Rémi Verschelde | |
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles | |||
2016-07-09 | Fix CollisionPolygon gizmo showing error icons instead of the 3d handles | Franklin Sobrinho | |
2016-07-09 | Changed tree so shift-selection skips folded children, closes #5515 | Juan Linietsky | |
2016-07-09 | Merge pull request #5609 from eska014/help-search-titles | Rémi Verschelde | |
Fix help search dialog titles | |||
2016-07-09 | Fix EditorSpatialGizmo virtual functions not being called | Franklin Sobrinho | |
* Bind EditorSpatialGizmo::clear method | |||
2016-07-09 | removed target_fps option, moved it to debug (it makes no sense for games). ↵ | Juan Linietsky | |
Added a frame_delay option for games that don't want to use the CPU fully. | |||
2016-07-09 | Finally fixes the infamous bug #4444, hoping to never see you again. | Juan Linietsky | |
Closes #4444. | |||
2016-07-09 | properly generate tangents only upon request, closes #5580 | Juan Linietsky | |
2016-07-09 | do not show help on multi node selection, array editing, etc, closes #5550 | Juan Linietsky | |
2016-07-09 | Cleaned up preview generation thread, fixes #5499 | Juan Linietsky | |
2016-07-09 | Fix help search dialog titles | eska | |
2016-07-09 | Regenerate hardcoded Godot icon to match current one | Rémi Verschelde | |
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines. | |||
2016-07-09 | Merge pull request #5589 from akien-mga/pr-unused-var | Rémi Verschelde | |
Removing some more unused vars and dead code |