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2016-07-11Added completion scroll colorPaulb23
2016-07-11Merge pull request #4854 from Razzlegames/screenToLocalJuan Linietsky
Conversion function for screen coords to local Canvas coords
2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-11Merge pull request #5634 from vnen/assetlib-map-crashRémi Verschelde
Fix crash on asset lib install
2016-07-10Fix crash on asset lib installGeorge Marques
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
2016-07-10Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_sectionRémi Verschelde
Fixed highlight all occurrences highlighing highlighted section
2016-07-10As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENESJuan Linietsky
2016-07-10Merge pull request #5385 from volzhs/autosave-androidJuan Linietsky
Fix autosave when run on remote device
2016-07-10Merge pull request #5421 from MarianoGnu/issuesJuan Linietsky
Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410
2016-07-10Remove Better Collada Exporter, now in its own repoRémi Verschelde
See https://github.com/godotengine/collada-exporter for the new upstream location.
2016-07-10Merge pull request #5559 from Hinsbart/connected_joystickspunto-
Input: add get_connected_joysticks() method.
2016-07-10Merge pull request #5628 from vnen/pass-semicolonJuan Linietsky
Allow semicolon after 'pass' keyword
2016-07-10Merge pull request #5077 from RandomShaper/improve-android-buildJuan Linietsky
Improve Android build
2016-07-10Merge pull request #5287 from marcelofg55/masterJuan Linietsky
Added popup menu for animation key right-click
2016-07-10Merge pull request #5270 from lonesurvivor/masterJuan Linietsky
Added Tile Origin = Bottom Left option to the TileMap
2016-07-10Merge pull request #5352 from m4nu3lf/masterJuan Linietsky
AnimationTreePlayer filters improved
2016-07-10Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscriptJuan Linietsky
Add support to String type in gdscript iteration
2016-07-10Merge pull request #5621 from TheHX/issue-5616Juan Linietsky
Fix custom types showing on wrong dialogs
2016-07-10Merge pull request #5611 from TheHX/spatial-gizmoJuan Linietsky
Fix EditorSpatialGizmo virtual functions not being called
2016-07-10Merge pull request #5606 from akien-mga/pr-rtl-raw-textJuan Linietsky
RichTextLabel: Fix adding raw text when bbcode is disabled
2016-07-10Merge pull request #5584 from TheHX/project-settingsJuan Linietsky
Implement undo/redo for adding and deleting global properties
2016-07-10Merge pull request #5574 from volzhs/android-app-idJuan Linietsky
Add android_add_default_config for config.py
2016-07-10Merge pull request #5563 from opmana/fix-convert-tilesetJuan Linietsky
Respect frame property when converting to TileSet.
2016-07-10Add function to get the list of samples, closes #5561Juan Linietsky
2016-07-10Merge pull request #5554 from TheHX/issue-3543Juan Linietsky
Added drag and drop to rearrange the autoload order
2016-07-10Merge pull request #5533 from Hinsbart/cursor_atexJuan Linietsky
Can use AtlasTextures as custom mouse cursor.
2016-07-10Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variantJuan Linietsky
windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-10Merge pull request #5490 from timoschwarzer/masterJuan Linietsky
Add new Camera2D alignment functions
2016-07-10Merge pull request #5489 from jejung/richtextlabel-get_textJuan Linietsky
RichTextLabel-get_text
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques
2016-07-10Fixed highlight all occurrences highlighing highlighted sectionPaulb23
2016-07-10Merge pull request #5623 from Ovnuniarchos/LineEditXlatedPHolderRémi Verschelde
LineEdit placeholder property now accepts translated strings.
2016-07-10Fix custom types showing on wrong dialogsFranklin Sobrinho
* The custom types are visible when the dialog is shown
2016-07-10Merge pull request #5618 from vnen/fix-openssl-confRémi Verschelde
Fix builtin OpenSSL configuration
2016-07-09Fix builtin OpenSSL configurationGeorge Marques
Fixes a bug that happens on Windows 64-bits.
2016-07-10LineEdit placeholder now accepts translated strings.Ovnuniarchos
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
2016-07-09Merge pull request #5612 from TheHX/collision-polygon-pluginRémi Verschelde
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09Fix CollisionPolygon gizmo showing error icons instead of the 3d handlesFranklin Sobrinho
2016-07-09Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky
2016-07-09Merge pull request #5609 from eska014/help-search-titlesRémi Verschelde
Fix help search dialog titles
2016-07-09Fix EditorSpatialGizmo virtual functions not being calledFranklin Sobrinho
* Bind EditorSpatialGizmo::clear method
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). ↵Juan Linietsky
Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09Finally fixes the infamous bug #4444, hoping to never see you again.Juan Linietsky
Closes #4444.
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky
2016-07-09do not show help on multi node selection, array editing, etc, closes #5550Juan Linietsky
2016-07-09Cleaned up preview generation thread, fixes #5499Juan Linietsky
2016-07-09Fix help search dialog titleseska
2016-07-09Regenerate hardcoded Godot icon to match current oneRémi Verschelde
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines.
2016-07-09Merge pull request #5589 from akien-mga/pr-unused-varRémi Verschelde
Removing some more unused vars and dead code