Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde | |
2022-07-28 | Merge pull request #60957 from DeeJayLSP/sample_pcm | Rémi Verschelde | |
2022-07-28 | Merge pull request #63583 from AntonioDell/bugfix/63455 | Rémi Verschelde | |
2022-07-28 | Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsr | Rémi Verschelde | |
2022-07-28 | Rename AudioStreamSample to a more discoverable name | DeeJayLSP | |
2022-07-28 | fix(gdscript): Fix out of bounds crash after reloading member variables | Antonio Dell'Annunziata | |
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved. On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1. | |||
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | |
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | |||
2022-07-28 | Merge pull request #63580 from madmiraal/fix-63330 | Rémi Verschelde | |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | |
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. | |||
2022-07-28 | Merge pull request #58361 from V-Sekai/tileset_editor_selection | Rémi Verschelde | |
Fix tileset editor visiblity and selection context | |||
2022-07-28 | Ensure changes to Camera2D's limits don't affect smoothed_camera_pos | Marcel Admiraal | |
2022-07-28 | When Camera2D enters tree, ensure first update is not lost | Marcel Admiraal | |
2022-07-28 | Merge pull request #63571 from RandomShaper/conservative_validate_vrs | Rémi Verschelde | |
2022-07-28 | Merge pull request #63400 from jynus/rst-generation-operator-syntax | Rémi Verschelde | |
2022-07-28 | Patch the make_rst.py utility to handle specially operators with '<' | Jcrespo | |
When generating rst files from xml class reference, unknown references to operators were generated, as something like: :ref:`operator <<class_Vector2_operator_lt_bool>` was rendered in html as: operator ( Vector2 right ) -it just needed escaping. The small addendum checks for operator names containing '<' and substitutes it with '\<', escaping at rst level and generating instead the right rendered html: operator < ( Vector2 right ) This affected mostly the reference pages of the VectorX family of classes. If in the future more types need escaping, a more general solution will be needed. | |||
2022-07-28 | Improve handling of the format of the VRS image | Pedro J. Estébanez | |
- Validate format conservatively. (This is to have VRS images created regardless whether VRS attachments are supported, which avoids errors in places where the code assumes such images were created on low-spec GPUs.) - Create a non-layered default VRS image, which is what Vulkan (and D3D12, by the way) expect. | |||
2022-07-28 | Merge pull request #62350 from Valeryn4/fix_animation_state_machine | Rémi Verschelde | |
Validate AnimationNode name in AnimationStateMachine | |||
2022-07-28 | Merge pull request #63532 from TokageItLab/rename-cubic-slerp | Rémi Verschelde | |
2022-07-28 | Validate AnimationNode name in AnimationStateMachine | Valerii | |
Fixes #60959. | |||
2022-07-28 | Merge pull request #48995 from KoBeWi/advanced_animation | Rémi Verschelde | |
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-28 | Merge pull request #63558 from TokageItLab/skel-validator | Rémi Verschelde | |
2022-07-28 | Merge pull request #63378 from nathanfranke/t3d-errors | Rémi Verschelde | |
Add equal checks to Transform3D::looking_at and Transform3D::set_look_at, fixes misleading error. | |||
2022-07-28 | Merge pull request #63248 from Rindbee/reselect-the-timing-of-first_draw | Rémi Verschelde | |
2022-07-28 | Merge pull request #56597 from V-Sekai/material_drag_and_drop | Rémi Verschelde | |
Add drag-and-drop support for materials in 3D Instances | |||
2022-07-28 | Merge pull request #63560 from V-Sekai/named_global_crashfix | Rémi Verschelde | |
2022-07-28 | Merge pull request #63383 from BastiaanOlij/xr_mode | Rémi Verschelde | |
Add startup flag to override XR mode settings | |||
2022-07-28 | Remove `first_draw` and reset visibility when entering tree | Rindbee | |
2022-07-28 | Add startup flag to override XR mode settings | Bastiaan Olij | |
2022-07-28 | Merge pull request #63542 from RandomShaper/remove_get_data | Rémi Verschelde | |
2022-07-28 | Merge pull request #62414 from Calinou/movie-maker-add-quit-on-end | Rémi Verschelde | |
2022-07-27 | Prevent hard crash in GDScriptVM when a named global can not be found. | SaracenOne | |
2022-07-28 | Merge pull request #63543 from TokageItLab/fix-skeleton-renamer | Rémi Verschelde | |
Fix SkeletonRenamer & TrackOrganizer in ImporterRetarget for non bone animations such as BlendShape | |||
2022-07-28 | Make BoneMapper validation stricter | Silc 'Tokage' Renew | |
2022-07-27 | Merge pull request #63548 from pattlebass/master-html5-vibrate | Rémi Verschelde | |
2022-07-27 | HTML5: Add support for `Input.vibrate_handheld()` | pattlebass | |
2022-07-27 | Merge pull request #63519 from aaronfranke/window-stretch | Rémi Verschelde | |
2022-07-27 | Merge pull request #63551 from bruvzg/font_cfg_dynamic | Rémi Verschelde | |
2022-07-27 | Merge pull request #63546 from fisher2470/master | Rémi Verschelde | |
2022-07-27 | inconsistent str() error fix | Edward | |
inconsistent str() error fix | |||
2022-07-27 | Load fontconfig libraries dynamically. | bruvzg | |
2022-07-27 | Allow setting a window stretch scale below 1.0 | Aaron Franke | |
2022-07-27 | Merge pull request #63388 from A-Lamia/sync_script_content_fix | Rémi Verschelde | |
2022-07-27 | Add a Movie Quit On Finish property to AnimationPlayer | Hugo Locurcio | |
This quits the project when an animation is done playing in the given AnimationPlayer, but only in Movie Maker mode. When this happens, a message is printed with the absolute path of the AnimationPlayer node that caused the engine to quit. This can be used to create videos that stop at a specified time without having to write any script. A report is now also printed to the console when the video is done recording (as long as the engine was exited properly). This report is unfortunately not always visible in the editor's Output panel, as it's printed too late. A method was also added to get the path to the output file from the scripting API. | |||
2022-07-28 | LSP: Sanitizes protocol URI `file:///c%3A` in file path | Lamia | |
Fixes #63205. | |||
2022-07-28 | Fix SkeletonRenamer & Organizer for non bone animations (BlendShape) | Silc Renew | |
2022-07-27 | Remove unintended string copies | Pedro J. Estébanez | |
2022-07-27 | Merge pull request #63351 from fire-forge/array-colors | Rémi Verschelde | |
2022-07-27 | Merge pull request #63538 from bruvzg/fix_linux_build_wo_fontconfig | Rémi Verschelde | |
Fix Linux build without fontconfig. | |||
2022-07-27 | Merge pull request #58443 from object71/fix-editor-properties-deleted-by-mistake | Rémi Verschelde | |