Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-02 | Merge pull request #63793 from RandomShaper/fix_unbound_resource | Rémi Verschelde | |
Fix uniform set creation error due to null RID | |||
2022-08-01 | Merge pull request #63790 from raulsntos/csharp-unused | Ignacio Roldán Etcheverry | |
C#: Remove unused `Transform2D.ScaleBasis` method | |||
2022-08-01 | Merge pull request #63767 from kubecz3k/fix/headless-collision | Rémi Verschelde | |
2022-08-01 | Merge pull request #63007 from jtnicholl/animation_player_docs | Rémi Verschelde | |
2022-08-01 | Fix uniform set creation error due to null RID | Pedro J. Estébanez | |
2022-08-01 | Merge pull request #53540 from Calinou/editor-improve-exp-easing-inspector | Rémi Verschelde | |
Improve easing inspector usability | |||
2022-08-01 | C#: Remove unused `Transform2D.ScaleBasis` method | Raul Santos | |
2022-08-01 | Update classref documentation for AnimationPlayer | Jonathan Nicholl | |
2022-08-01 | Improve easing inspector usability | Hugo Locurcio | |
- Add `positive_only` property hint to disallow using negative presets. These values are clamped in several places in the editor already, so this avoids displaying presets that don't work. - Move the Zero preset at the end of the positive list to match the custom property editor. It's also used less often than Linear, Ease In and Ease Out. - Rename presets to be consistent between the easing property editor and custom property editor. - Remove unused `inout` hint which was redundant since it was already the default. | |||
2022-08-01 | Merge pull request #54738 from Calinou/expose-os-restart-on-exit | Rémi Verschelde | |
2022-08-01 | Merge pull request #63763 from bruvzg/lbl_settings_defaults | Rémi Verschelde | |
2022-08-01 | Merge pull request #63781 from YuriSizov/editorresourceconversionpluginactomy2 | Rémi Verschelde | |
2022-08-01 | Remove excessive `editor/property_editor.h` includes | Yuri Sizov | |
2022-08-01 | Expose the "restart on exit" OS functionality | Hugo Locurcio | |
This can be used to restart a project with specific command line arguments applied. This can work in tandem with `OS.get_cmdline_args()` to restart with the same command line arguments as used to originally run the project. Example use cases: - Restart to apply an user setting change that requires a restart to work. - Restart with a Godot command line argument to change the video driver, audio driver, etc. | |||
2022-08-01 | Merge pull request #63766 from Chaosus/fix_shader_instance_uniform | Yuri Rubinsky | |
2022-08-01 | Fix passing values to the instance uniforms in the shader | Yuri Rubinsky | |
2022-08-01 | fix for headless collision shape generation | Jakub Grzesik | |
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode implementation was inspired by rasterizer_dummy.h from Godot3 | |||
2022-08-01 | Change LabelSettings default values to match default theme. | bruvzg | |
2022-08-01 | Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init | Rémi Verschelde | |
2022-08-01 | Initialise singleton in RendererSceneGLES3 | Bastiaan Olij | |
2022-08-01 | Merge pull request #63722 from akien-mga/scons-4.4.0-vs-solution | Rémi Verschelde | |
SCons: Fix creating VS solution with SCons 4.4.0 | |||
2022-08-01 | Merge pull request #55007 from norling/master | Rémi Verschelde | |
2022-08-01 | docs: Caveats of NavigationMesh.create_from_mesh | Martin Norling | |
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`. | |||
2022-08-01 | Merge pull request #55387 from RPicster/particles-turbulence | Rémi Verschelde | |
2022-08-01 | Merge pull request #63754 from BastiaanOlij/storage_struct_private | Rémi Verschelde | |
Changed storage structs to private | |||
2022-08-01 | Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject | Rémi Verschelde | |
Tweak default fog settings for better appearance | |||
2022-08-01 | Merge pull request #54028 from ↵ | Rémi Verschelde | |
Calinou/material-default-alpha-scissor-threshold-0.5 Change default material alpha scissor threshold to 0.5 | |||
2022-08-01 | Merge pull request #63587 from clayjohn/specular-occlusion | Rémi Verschelde | |
Treat specular less than 0.02 as occlusion | |||
2022-08-01 | Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR | Rémi Verschelde | |
File: Re-add support to skip CR (`\r`) in `File::get_as_text` | |||
2022-08-01 | Merge pull request #63624 from reduz/commandline-user-args | Rémi Verschelde | |
Add support for command-line user arguments. | |||
2022-08-01 | Merge pull request #63755 from raulsntos/fix-vector4-min-axis-index | Rémi Verschelde | |
Fix `Vector4::min_axis_index` for equal components | |||
2022-08-01 | Merge pull request #63752 from raulsntos/csharp-rename-phi | Ignacio Roldán Etcheverry | |
Rename math 'phi' arguments to 'angle' in C# | |||
2022-08-01 | Fix `Vector4::min_axis_index` for equal components | Raul Santos | |
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X. | |||
2022-08-01 | Changed storage structs to private | Bastiaan Olij | |
2022-08-01 | Rename math 'phi' arguments to 'angle' in C# | Raul Santos | |
2022-08-01 | Tweak default fog settings for better appearance | Hugo Locurcio | |
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost. | |||
2022-08-01 | Change default material alpha scissor threshold to 0.5 | Hugo Locurcio | |
This makes the default behavior consistent between SpriteBase3D, BaseMaterial3D and imported glTF scene materials. Alpha scissor threshold property hints now allows for more precise adjustments as well. | |||
2022-08-01 | Add support for command-line user arguments. | Juan Linietsky | |
Implements the standard Unix double dash (--) commandline argument: * Arguments after a double dash (--) are ignored by Godot and stored for the user. * User can access them via `OS.get_cmdline_user_args()` Example: `godot.exe scene_to_run.tscn --fullscreen -- --start-level 2` | |||
2022-08-01 | Merge pull request #63746 from guilhermefelipecgs/fix_state_machine_rename | Rémi Verschelde | |
2022-07-31 | Treat specular less than 0.02 as occlusion | clayjohn | |
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials | |||
2022-08-01 | File: Re-add support to skip CR (`\r`) in `File::get_as_text` | Rémi Verschelde | |
This was removed in #63481, and we confirmed that it's better like this, but we add back the possibility to strip CR as an option, to optionally restore the previous behavior. For performance this is done directly in `String::parse_utf8`. Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR. Supersedes #63717. | |||
2022-08-01 | Mono: Fix build after #63737 | Rémi Verschelde | |
2022-08-01 | Merge pull request #55450 from ↵ | Rémi Verschelde | |
Calinou/script-editor-improve-light-theme-syntax-colors | |||
2022-07-31 | Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemode | Rémi Verschelde | |
2022-07-31 | Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4 | Rémi Verschelde | |
2022-07-31 | Merge pull request #63429 from RandomShaper/indicate_overridden | Rémi Verschelde | |
2022-07-31 | Merge pull request #49045 from foxydevloper/hide-custom-settings-non-advanced | Rémi Verschelde | |
2022-07-31 | Merge pull request #56087 from zaevi/return_key_index | Rémi Verschelde | |
2022-07-31 | Merge pull request #56063 from KoBeWi/dragging_nodes_over_wifi | Rémi Verschelde | |
2022-07-31 | Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy | Rémi Verschelde | |