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2019-01-28Fixed Rigidbody first frame center spawnAndrea Catania
2019-01-28Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawingLeon Krause
Fix polygon drawing on WebGL1
2019-01-27Properly discard fragments during depth prepass opaque pass, fixes #23321Juan Linietsky
2019-01-27Fix polygon drawing on WebGL1Konrad Nowakowski
2019-01-27Avoid cyclic resource loading of any type, fixes #22673Juan Linietsky
2019-01-27Make CSG Shape work with GIProbe, fixes #20465Juan Linietsky
2019-01-27Merge pull request #25366 from clayjohn/visual_shader_builtinsRémi Verschelde
Updated visual shader builtins
2019-01-27Instantiate global classes properly, fixes #20857Juan Linietsky
2019-01-27Merge pull request #25314 from marxin/fix-24417-class-memaccessRémi Verschelde
Fix class memaccess
2019-01-27Do not restrict light texture type (wont work with atlas, though)Juan Linietsky
2019-01-27Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky
2019-01-27Use transparent framebuffer only when set to transparent, closes #21827Juan Linietsky
2019-01-27Fix problem blending from state to state in statemachine node, closes #21944Juan Linietsky
2019-01-27Merge pull request #25372 from JFonS/add_gizmo_docsRémi Verschelde
Minor fixes and documentation for Spatial Gizmos
2019-01-27Minor fixes and documentation for Spatial GizmosJFonS
2019-01-27Merge pull request #25355 from YeldhamDev/color_picker_changesRémi Verschelde
Make some small enhancements to the ColorPicker
2019-01-27Merge pull request #25370 from akien-mga/mono-lowercase-pathextRémi Verschelde
Mono: Test Windows binaries with lowercase extension
2019-01-27Merge pull request #25380 from godotengine/fix_pivotRémi Verschelde
Fixes the pivot setting with control nodes
2019-01-27Merge pull request #25382 from groud/change_frame_before_signalRémi Verschelde
Change the frame number before triggering the animation_finished signal
2019-01-27Merge pull request #25383 from ↵Rémi Verschelde
akien-mga/editorinspector-property_changed_update_all Fix EditorInspector property_changed argument mismatch
2019-01-27Fix pixelized previews, but also instances of breaking ImageTexture cache. ↵Juan Linietsky
Closes #25378.
2019-01-27Fix EditorInspector property_changed argument mismatchRémi Verschelde
Bug introduced in #21701, missed in 541422a4a28c873142af9bfc988468b3e9e05948.
2019-01-27Change the frame number before triggering the animation_finished signalGilles Roudiere
2019-01-27Merge pull request #25381 from groud/disable_layout_menuRémi Verschelde
Disables the Layout menu when a Control node is child of a container
2019-01-27Disables the Layout menu when a Control node is child of a containerGilles Roudiere
2019-01-27Fixes the pivot setting with control nodesGilles Roudiere
2019-01-27Make some small enhancements to the ColorPickerMichael Alexsander Silva Dias
2019-01-27Merge pull request #25374 from akien-mga/doc-animatedtextureRémi Verschelde
Document AnimatedTexture and bind MAX_FRAMES constant
2019-01-27Fix and improve code ownersRémi Verschelde
2019-01-27Document AnimatedTexture and bind MAX_FRAMES constantRémi Verschelde
Closes #24935.
2019-01-27Mono: Test Windows binaries with lowercase extensionRémi Verschelde
To help users writing good cross-platform code, Godot's `FileAccessWindows:open()` will issue a warning on case mismatch, which happens here with capitalized extensions given by `PATHEXT` compared to actual file extensions which are lowercase 99% of the time. Fixes #25368.
2019-01-27Merge pull request #25367 from akien-mga/bullet-debugRémi Verschelde
Bullet: Enable BT_DEBUG on debug builds
2019-01-27Bullet: Enable BT_DEBUG on debug buildsRémi Verschelde
Fixes #25301.
2019-01-27Merge pull request #25340 from akien-mga/gdnative-gcc-ice-armv7hlRémi Verschelde
Workaround GCC 6 & 7 ICE on armv7hl
2019-01-27updated visual shader builtinsclayjohn
2019-01-27Merge pull request #25356 from muiroc/bug_web_comp_texRémi Verschelde
Fix S3TC texture loading for WebGL
2019-01-26Add a check to help find transforms that are passes invalid.Juan Linietsky
2019-01-26Fix code style issuesRémi Verschelde
2019-01-26i18n: Sync translation template with current sourceRémi Verschelde
2019-01-26fix s3tc support detection for webglmuiroc
2019-01-26i18n: Sync translations with WeblateRémi Verschelde
2019-01-26doc: Sync classref with current sourceRémi Verschelde
2019-01-26Merge pull request #25354 from Ranoller/patch-5Rémi Verschelde
Profiler list functions from max to less expensive
2019-01-26Merge pull request #25300 from neikeq/improve-thread-idRémi Verschelde
Improve custom thread numbering for POSIX
2019-01-26Avoid crash in import (though model still does not work well), fixes #19346Juan Linietsky
2019-01-26doc: Add caveat for File.file_exists for imported resourcesRémi Verschelde
Fixes #25347.
2019-01-26Profiler list functions from max to less expensiveRanoller
Solves https://github.com/godotengine/godot/issues/25328 and partially https://github.com/godotengine/godot/issues/5682
2019-01-26Warn of invalid pointer when converting object to RID, closes #19023Juan Linietsky
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-26Fix compilation on UWPHein-Pieter van Braam
It appears that MSVC and Mingw disagree about what conversions are legal here. We just use the 'wide' version of the call and use our native CharType instead of TCHAR.