Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-22 | Merge pull request #51952 from Jummit/refactor-graphedit-connections | K. S. Ernest (iFire) Lee | |
Refactor GraphEdit connections | |||
2021-08-22 | Merge pull request #41850 from MohammadKhashashneh/cumulative-time_issue_6999 | Hugo Locurcio | |
Add Node processing and physics processing cumulative (as opposed to delta) time | |||
2021-08-22 | Merge pull request #37260 from Calinou/define-minimum-window-size | Hugo Locurcio | |
Define a default minimum window size to workaround rendering issues | |||
2021-08-22 | Merge pull request #47673 from Calinou/improve-editor-window-title | Hugo Locurcio | |
Improve the editor window title for better usability | |||
2021-08-22 | Merge pull request #36872 from Calinou/default-stretch-aspect-expand | Hugo Locurcio | |
Use the `keep` stretch aspect by default | |||
2021-08-22 | Define a default minimum window size to workaround rendering issues | Hugo Locurcio | |
The minimum window size can still be set to `Vector2(0, 0)` in a script if needed. This closes #37242. | |||
2021-08-21 | Merge pull request #51919 from raulsntos/csharp-renames | Aaron Franke | |
Rename C# string extensions to follow GDScript | |||
2021-08-21 | Merge pull request #51958 from requizm/fix/37772 | Hugo Locurcio | |
Fix camera override not working | |||
2021-08-21 | Refactor GraphEdit connections | Jummit | |
Remove duplicate bezier code and use Curve instead. Add an overridable method for retrieving the points of a connection line, which makes it posible to create custom connections lines. | |||
2021-08-21 | Fix camera override not working | requizm | |
2021-08-21 | Merge pull request #51953 from mbrlabs/android-vibration | Fredia Huya-Kouadio | |
Check if vibration duration is > 0 on Android | |||
2021-08-21 | Check if vibration duration is > 0 on Android | Marcus Brummer | |
2021-08-21 | Merge pull request #51836 from akien-mga/string-remove-NO_USE_STDLIB | Rémi Verschelde | |
String: Remove old NO_USE_STDLIB code path | |||
2021-08-21 | Merge pull request #51933 from requizm/fix/p51866 | Hugo Locurcio | |
2021-08-21 | Fix line_separation working incorrectly in find_click of RichTextLabel | Menderes | |
Apply suggestions from code review Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2021-08-20 | Merge pull request #51866 from requizm/fix/49455 | Hugo Locurcio | |
Fix `line_separation` working incorrectly in `RichTextLabel` | |||
2021-08-20 | Fix line_separation constant working incorrectly in RichTextLabel | requizm | |
2021-08-20 | Merge pull request #51899 from fabriceci/motion-mode-2d | Camille Mohr-Daurat | |
Add a custom physics for Top Down games in CharacterBody2D node to support slopes. | |||
2021-08-20 | add motion mode to handle TPS | fabriceci | |
2021-08-20 | Merge pull request #50282 from mortarroad/master-fix-convex-hull-winding | Camille Mohr-Daurat | |
Fix winding of new convex hull implementation. | |||
2021-08-20 | Merge pull request #49105 from vnen/gdscript-inner-preload-type | Rémi Verschelde | |
GDScript: Fix inner classes and preloaded scripts as types | |||
2021-08-20 | GDScript: Make singleton functions be seen as static | George Marques | |
Since those can be called without an instance. | |||
2021-08-20 | Fix winding of new convex hull implementation. | Morris Tabor | |
2021-08-20 | Rename C# string extensions to follow GDScript | Raul Santos | |
Follow up to d9d77291bca8dd1e87aa4d9e40de96d99e5ef1f6. Renames `String.Extension` -> `String.GetExtension()` and `String.BaseName()` -> `String.GetBaseName()`. This makes those methods more consistent with GDScript and with the `GetBaseDir` method. | |||
2021-08-20 | Merge pull request #51916 from mhilbrunner/vs-fix | Rémi Verschelde | |
Fix VisualScriptEditor after namespaces | |||
2021-08-20 | Fix VisualScriptEditor after namespaces | Max Hilbrunner | |
2021-08-20 | Merge pull request #51910 from neikeq/csharp-callable-defval | Rémi Verschelde | |
C#: Fix bindings generator for Callable argument default value | |||
2021-08-20 | C#: Fix bindings generator for Callable argument default value | Ignacio Roldán Etcheverry | |
Previously there weren't any Callable arguments with a default value, but d4dd859991205e6cecfa9a0553b89db47c983d0b introduced one. | |||
2021-08-20 | Merge pull request #51905 from Calinou/doc-string-get-extension | Rémi Verschelde | |
Improve documentation for `String.get_extension()` | |||
2021-08-20 | Merge pull request #51903 from nekomatata/shapes-fix-warnings | Rémi Verschelde | |
Fix compilation warnings in Shape2DSW/Shape3DSW | |||
2021-08-20 | Merge pull request #51902 from vnen/variant-internal-constructor | Rémi Verschelde | |
Fix initialization of objects in VariantInternal | |||
2021-08-20 | Improve documentation for `String.get_extension()` | Hugo Locurcio | |
2021-08-19 | Fix compilation warnings in Shape2DSW/Shape3DSW | PouleyKetchoupp | |
2021-08-19 | Fix initialization of objects in VariantInternal | George Marques | |
2021-08-19 | Merge pull request #51881 from KoBeWi/zz__iinnddeexx | Rémi Verschelde | |
Fix z_index applied twice for TileMap layers | |||
2021-08-19 | Merge pull request #51583 from nekomatata/capsule-height-radius-setters | Rémi Verschelde | |
Fix capsule height/radius setters with linked properties | |||
2021-08-19 | Merge pull request #51890 from fabriceci/crash-animation-blend-tree | Rémi Verschelde | |
Fix 51889 that cause a crash when you click on an AnimationTree that contains an invalid node | |||
2021-08-19 | Fix capsule height/radius setters with linked properties | PouleyKetchoupp | |
Capsule height and radius setters can modify each other, rather than using clamping, to avoid cases where values are not set correctly when loading a scene (depending on the order of properties). Inspector undo/redo: Added the possibility to link properties together in the editor, so they can be undone together, for cases where a property can modify another one. Gizmo undo/redo: Capsule handles pass both radius and height values so they can be undone together. | |||
2021-08-19 | Merge pull request #51804 from ThreeRhinosInAnElephantCostume/fixundoredo | Rémi Verschelde | |
2021-08-19 | Merge pull request #51335 from JFonS/fix-omni-shadow-bias | JFonS | |
Improvements to SpotLight3D and OmniLight3D's shadows | |||
2021-08-19 | Merge pull request #51885 from akien-mga/html5-GODOT_VERSION_STATUS | Fabio Alessandrelli | |
HTML5: Handle `GODOT_VERSION_STATUS` env var in `@GODOT_VERSION@` | |||
2021-08-19 | Avoid a crash when an node of the AnimationTree is invalid | fabriceci | |
2021-08-19 | fixed popup_menu buttons getting triggered by lmb press instead of release. | ThreeRhinosInAnElephantCostume | |
2021-08-19 | Merge pull request #51876 from ThreeRhinosInAnElephantCostume/fixcameracurrent | Rémi Verschelde | |
Fixed Camera2d's "current" property getting reset when switching scenes | |||
2021-08-19 | fixed camera2d's "current" property getting reset when switching scenes | ThreeRhinosInAnElephantCostume | |
2021-08-19 | HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@ | Rémi Verschelde | |
Follow-up to #51002. | |||
2021-08-19 | Improvements to SpotLight3D and OmniLight3D's shadows | jfons | |
OmniLight3D: * Fixed lack of precision in cube map mode by scaling the projection's znear. * Fixed aliasing issues by making the paraboloids use two square regions instead of two half squares. * Fixed shadowmap atlas bleeding by adding padding. * Fixed sihadow blur's inconsistent radius and unclamped sampling. SpotLight3D: * Fixed lack of precision by scaling the projection's znear. * Fixed normal biasing. Both: * Tweaked biasing to make sure it works out of the box in most situations. | |||
2021-08-19 | Fix z_index applied twice for TileMap layers | kobewi | |
2021-08-19 | Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 | Rémi Verschelde | |
2021-08-19 | Merge pull request #51703 from YeldhamDev/compal_tweaks | Rémi Verschelde | |
Minor tweaks/fixes for the Command Palette |