summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-11-29Prevent hidden tab close buttons from intercepting input [4.0]ator-dev
2021-11-29Merge pull request #55408 from madmiraal/fix-54517Rémi Verschelde
2021-11-29Merge pull request #55443 from ↵Rémi Verschelde
Calinou/doc-spritebase3d-modulate-material-override
2021-11-29Merge pull request #55377 from RedHeadphone/patch-1Rémi Verschelde
2021-11-29Document using SpriteBase3D's `modulate` property with material overrideHugo Locurcio
2021-11-29Enable sorting of operator methods in class documentation.Marcel Admiraal
2021-11-29Merge pull request #55437 from ↵Rémi Verschelde
KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition
2021-11-29Merge pull request #55341 from ator-dev/fix-line-deletionRémi Verschelde
2021-11-29Merge pull request #55417 from ekumlin/issue-54856Rémi Verschelde
2021-11-29Merge pull request #55052 from RPicster/master-particles-visibility-rectRémi Verschelde
2021-11-29Merge pull request #55413 from ↵Rémi Verschelde
Rubonnek/fix-animation-node-blend-tree-menu-master
2021-11-29Don't show tooltips for paused controlskobewi
2021-11-29Merge pull request #48717 from Faless/debugger/4.x_custom_res_fixRémi Verschelde
2021-11-29Merge pull request #55378 from Chaosus/fix_particles_builtinsRémi Verschelde
2021-11-29Fix `INDEX` built-in in a process function of particle shaderYuri Roubinsky
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵Raffaele Picca
clutter in scenes with a lot of Particle nodes.
2021-11-28Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditorWilson E. Alvarez
2021-11-28progress_offset now added to reference cross draw functionRed Headphone
2021-11-28Merge pull request #55239 from zacryol/find-world-2d-description-fixRémi Verschelde
Fix description of Viewport `find_world_2d()` method.
2021-11-27Fix description of Viewport `find_world_2d()` method.zacryol
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter. and also find_world_3d()
2021-11-27Merge pull request #55333 from pablodp606/fix-offset-dragRémi Verschelde
Fix offset in CanvasItem drag movement
2021-11-27Fix offset in Viewport drag movementPablo Dobarro
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position.
2021-11-27Merge pull request #55371 from TokageItLab/fixed-playbackdata-in-animationplayerRémi Verschelde
Fixed PlaybackData in AnimationPlayer
2021-11-27Fixed PlaybackData in AnimationPlayerSilc 'Tokage' Renew
2021-11-26Merge pull request #55356 from Chaosus/shader_fix_particles_timeYuri Roubinsky
2021-11-26Fix `TIME` using in custom functions of particle shaderYuri Roubinsky
2021-11-26Merge pull request #55350 from Ev1lbl0w/fix_default_value_inspectorRémi Verschelde
2021-11-26Fix wrong comparison with default valuesRicardo Subtil
2021-11-26Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspathRémi Verschelde
2021-11-26[HTML5] Use absolute path for JS lib/pre/externs.Fabio Alessandrelli
Ensure better compatibility when emcc which may run some tools from different paths (e.g. closure compiler). This fixes externs include issues with modern emcc using the closure compiler.
2021-11-26Merge pull request #55344 from Chaosus/repair_error_funcYuri Roubinsky
2021-11-26Fix console colors on WindowsYuri Roubinsky
2021-11-26Merge pull request #55342 from Faless/js/4.x_input_fix_focus_iframeRémi Verschelde
2021-11-26[HTML5] Fix focus (again) in Firefox's iframes.Fabio Alessandrelli
This actually makes sense(?), when running inside an iframe the active element might be our canvas, while the iframe itself is not active in the parent window. Since we consume the event, the iframe does not get focused in Firefox (but does in Chromium-based browsers), so we must always call focus to handle such occasions.
2021-11-26Make delete_lines work correctly regardless of the selectionator-dev
2021-11-26Merge pull request #55311 from Chaosus/fix_uniform_arrayRémi Verschelde
Fix uniform array alignment to fix a bug
2021-11-26Merge pull request #54345 from floppyhammer/fix-circular-texture-progressRémi Verschelde
Fix nine patch of circular TextureProgressBar
2021-11-26Merge pull request #55316 from Chaosus/win32_restore_console_windowRémi Verschelde
2021-11-26Merge pull request #55325 from Calinou/fsr-use-warn-printRémi Verschelde
2021-11-25Merge pull request #55313 from nekomatata/bounce-energy-stabilityRémi Verschelde
2021-11-25Merge pull request #55310 from Ev1lbl0w/fix_headless_window_errorsRémi Verschelde
2021-11-25Use `WARN_PRINT_ONCE()` for FSR-related warning messagesHugo Locurcio
`print_error()` should generally not be used directly. Also, falling back is best done by printing a warning message instead of an error message.
2021-11-25Merge pull request #55227 from ator-dev/fix-code-foldingRémi Verschelde
2021-11-25Merge pull request #55319 from Calinou/cluster-builder-remove-debug-codeRémi Verschelde
2021-11-25Fix uniform array alignment to fix a bugYuri Roubinsky
2021-11-25Remove disabled debug code in ClusterBuilderRDHugo Locurcio
2021-11-25Restore console window output for editor app on WindowsYuri Roubinsky
2021-11-25Fix RigidDynamicBody gaining momentum with bouncePouleyKetchoupp
Bounce calculation now uses the previous frame's velocity, so it's consistent with the actual motion of the bodies involved and not the yet-to-be-applied forces. When bounce is 1, using the current velocity was causing the new forces (including gravity) to be taken into account, which lead to the bounce velocity to be higher than the falling velocity at the moment of impact, adding more and more energy over time.
2021-11-25Merge pull request #52387 from Calinou/node-rename-path-changed-notificationMax Hilbrunner
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-25Added more empty definitions for headless display serverRicardo Subtil