Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-29 | Prevent hidden tab close buttons from intercepting input [4.0] | ator-dev | |
2021-11-29 | Merge pull request #55408 from madmiraal/fix-54517 | Rémi Verschelde | |
2021-11-29 | Merge pull request #55443 from ↵ | Rémi Verschelde | |
Calinou/doc-spritebase3d-modulate-material-override | |||
2021-11-29 | Merge pull request #55377 from RedHeadphone/patch-1 | Rémi Verschelde | |
2021-11-29 | Document using SpriteBase3D's `modulate` property with material override | Hugo Locurcio | |
2021-11-29 | Enable sorting of operator methods in class documentation. | Marcel Admiraal | |
2021-11-29 | Merge pull request #55437 from ↵ | Rémi Verschelde | |
KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition | |||
2021-11-29 | Merge pull request #55341 from ator-dev/fix-line-deletion | Rémi Verschelde | |
2021-11-29 | Merge pull request #55417 from ekumlin/issue-54856 | Rémi Verschelde | |
2021-11-29 | Merge pull request #55052 from RPicster/master-particles-visibility-rect | Rémi Verschelde | |
2021-11-29 | Merge pull request #55413 from ↵ | Rémi Verschelde | |
Rubonnek/fix-animation-node-blend-tree-menu-master | |||
2021-11-29 | Don't show tooltips for paused controls | kobewi | |
2021-11-29 | Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix | Rémi Verschelde | |
2021-11-29 | Merge pull request #55378 from Chaosus/fix_particles_builtins | Rémi Verschelde | |
2021-11-29 | Fix `INDEX` built-in in a process function of particle shader | Yuri Roubinsky | |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵ | Raffaele Picca | |
clutter in scenes with a lot of Particle nodes. | |||
2021-11-28 | Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor | Wilson E. Alvarez | |
2021-11-28 | progress_offset now added to reference cross draw function | Red Headphone | |
2021-11-28 | Merge pull request #55239 from zacryol/find-world-2d-description-fix | Rémi Verschelde | |
Fix description of Viewport `find_world_2d()` method. | |||
2021-11-27 | Fix description of Viewport `find_world_2d()` method. | zacryol | |
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter. and also find_world_3d() | |||
2021-11-27 | Merge pull request #55333 from pablodp606/fix-offset-drag | Rémi Verschelde | |
Fix offset in CanvasItem drag movement | |||
2021-11-27 | Fix offset in Viewport drag movement | Pablo Dobarro | |
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position. | |||
2021-11-27 | Merge pull request #55371 from TokageItLab/fixed-playbackdata-in-animationplayer | Rémi Verschelde | |
Fixed PlaybackData in AnimationPlayer | |||
2021-11-27 | Fixed PlaybackData in AnimationPlayer | Silc 'Tokage' Renew | |
2021-11-26 | Merge pull request #55356 from Chaosus/shader_fix_particles_time | Yuri Roubinsky | |
2021-11-26 | Fix `TIME` using in custom functions of particle shader | Yuri Roubinsky | |
2021-11-26 | Merge pull request #55350 from Ev1lbl0w/fix_default_value_inspector | Rémi Verschelde | |
2021-11-26 | Fix wrong comparison with default values | Ricardo Subtil | |
2021-11-26 | Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspath | Rémi Verschelde | |
2021-11-26 | [HTML5] Use absolute path for JS lib/pre/externs. | Fabio Alessandrelli | |
Ensure better compatibility when emcc which may run some tools from different paths (e.g. closure compiler). This fixes externs include issues with modern emcc using the closure compiler. | |||
2021-11-26 | Merge pull request #55344 from Chaosus/repair_error_func | Yuri Roubinsky | |
2021-11-26 | Fix console colors on Windows | Yuri Roubinsky | |
2021-11-26 | Merge pull request #55342 from Faless/js/4.x_input_fix_focus_iframe | Rémi Verschelde | |
2021-11-26 | [HTML5] Fix focus (again) in Firefox's iframes. | Fabio Alessandrelli | |
This actually makes sense(?), when running inside an iframe the active element might be our canvas, while the iframe itself is not active in the parent window. Since we consume the event, the iframe does not get focused in Firefox (but does in Chromium-based browsers), so we must always call focus to handle such occasions. | |||
2021-11-26 | Make delete_lines work correctly regardless of the selection | ator-dev | |
2021-11-26 | Merge pull request #55311 from Chaosus/fix_uniform_array | Rémi Verschelde | |
Fix uniform array alignment to fix a bug | |||
2021-11-26 | Merge pull request #54345 from floppyhammer/fix-circular-texture-progress | Rémi Verschelde | |
Fix nine patch of circular TextureProgressBar | |||
2021-11-26 | Merge pull request #55316 from Chaosus/win32_restore_console_window | Rémi Verschelde | |
2021-11-26 | Merge pull request #55325 from Calinou/fsr-use-warn-print | Rémi Verschelde | |
2021-11-25 | Merge pull request #55313 from nekomatata/bounce-energy-stability | Rémi Verschelde | |
2021-11-25 | Merge pull request #55310 from Ev1lbl0w/fix_headless_window_errors | Rémi Verschelde | |
2021-11-25 | Use `WARN_PRINT_ONCE()` for FSR-related warning messages | Hugo Locurcio | |
`print_error()` should generally not be used directly. Also, falling back is best done by printing a warning message instead of an error message. | |||
2021-11-25 | Merge pull request #55227 from ator-dev/fix-code-folding | Rémi Verschelde | |
2021-11-25 | Merge pull request #55319 from Calinou/cluster-builder-remove-debug-code | Rémi Verschelde | |
2021-11-25 | Fix uniform array alignment to fix a bug | Yuri Roubinsky | |
2021-11-25 | Remove disabled debug code in ClusterBuilderRD | Hugo Locurcio | |
2021-11-25 | Restore console window output for editor app on Windows | Yuri Roubinsky | |
2021-11-25 | Fix RigidDynamicBody gaining momentum with bounce | PouleyKetchoupp | |
Bounce calculation now uses the previous frame's velocity, so it's consistent with the actual motion of the bodies involved and not the yet-to-be-applied forces. When bounce is 1, using the current velocity was causing the new forces (including gravity) to be taken into account, which lead to the bounce velocity to be higher than the falling velocity at the moment of impact, adding more and more energy over time. | |||
2021-11-25 | Merge pull request #52387 from Calinou/node-rename-path-changed-notification | Max Hilbrunner | |
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED` | |||
2021-11-25 | Added more empty definitions for headless display server | Ricardo Subtil | |