Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-02 | Merge pull request #55483 from pycbouh/theme-load-and-order | Rémi Verschelde | |
2021-12-02 | Merge pull request #53287 from Chaosus/sprite3d_fix | Rémi Verschelde | |
2021-12-02 | Merge pull request #37626 from aaronfranke/rect2-warnings | Max Hilbrunner | |
Print warnings when using a Rect2 or AABB with a negative size | |||
2021-12-02 | Merge pull request #55537 from timothyqiu/doc-code-tag | Rémi Verschelde | |
2021-12-02 | Merge pull request #55330 from Calinou/doc-voxelgidata | Rémi Verschelde | |
2021-12-02 | Merge pull request #55271 from RPicster/particles-texture-animation-speed | Rémi Verschelde | |
2021-12-02 | Fix various misused code tag in classref | Haoyu Qiu | |
2021-12-02 | Merge pull request #53904 from ↵ | Rémi Verschelde | |
ChristopheClaustre/bugfix_shader_compile_spirv_from_source | |||
2021-12-02 | Merge pull request #47294 from sebastian-heinz/patch-1 | Rémi Verschelde | |
2021-12-02 | Merge pull request #38604 from Calinou/astar-rename-get-point-ids | Rémi Verschelde | |
2021-12-02 | Merge pull request #55505 from bruvzg/hb_312 | Rémi Verschelde | |
2021-12-02 | Merge pull request #55530 from raulsntos/fix-duplicate-script-property | Rémi Verschelde | |
Skip `script` property in remote object property list | |||
2021-12-02 | Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly | Rémi Verschelde | |
Fixed gizmo bug when `Skeleton3DEditor` is re-generated | |||
2021-12-02 | allow variant construction in expressions | sebastian-heinz | |
2021-12-02 | Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb | Rémi Verschelde | |
Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex | |||
2021-12-02 | Fixed minimum size of aabb in ImmediateMesh to draw only one vertex | Silc 'Tokage' Renew | |
2021-12-02 | Merge pull request #55525 from and-rad/expand-tree-crash-fix | Rémi Verschelde | |
2021-12-02 | Merge pull request #53868 from aaronfranke/curve | Rémi Verschelde | |
2021-12-02 | Merge pull request #55529 from raulsntos/rename-vector-params | Rémi Verschelde | |
2021-12-01 | Merge pull request #55532 from ↵ | Rémi Verschelde | |
Calinou/fileaccess-get-modified-time-silence-error | |||
2021-12-01 | Merge pull request #55533 from nekomatata/bullet-query-shape-index | Rémi Verschelde | |
2021-12-01 | Only print message for `get_modified_time()` failure when in verbose mode | Hugo Locurcio | |
This error message was often displayed for no good reason when PCK files were loaded in the editor. Since file modification dates are secondary metadata, it's not very important if it can't be retrieved successfully anyway. | |||
2021-12-01 | Skip script property in remote object property list | Raul Santos | |
2021-12-01 | Merge pull request #55516 from lawnjelly/path_2d_polyline_4 | Rémi Verschelde | |
2021-12-01 | Rename Vector parameters to be consistent | Raul Santos | |
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere. | |||
2021-12-01 | Fix editor crash when expanding/collapsing empty scene tree | Andreas Raddau | |
2021-12-01 | Fix shape index in multiple physics queries with Bullet | PouleyKetchoupp | |
Two main changes: - Better handling of concave shapes to make sure the queries don't return a triangle index instead of shape index. Note: A concave shape within a compound shape will always return a shape index of 0 because of Bullet limitations. - Extra check for compound shapes in some queries to avoid undefined behavior, because the shape index can have an uninitialized value with convex shapes in some cases. | |||
2021-12-01 | Merge pull request #55515 from Chaosus/shader_fix_struct_name | Rémi Verschelde | |
2021-12-01 | Faster Path2D drawing with polyline | lawnjelly | |
Changes the Path2D drawing to use POLYLINE instead of thick lines. | |||
2021-12-01 | Merge pull request #55502 from DeleteSystem32/mp3_fixes | Rémi Verschelde | |
2021-12-01 | Fix shader crash when using existed constant name for struct | Yuri Roubinsky | |
2021-12-01 | Merge pull request #55510 from Chaosus/shader_fix_const_arrays | Yuri Roubinsky | |
2021-12-01 | Fix declaring array size twice in global shader constant | Yuri Roubinsky | |
2021-12-01 | Fix crash when loading an invalid mp3 file | Vincent | |
2021-12-01 | Merge pull request #55508 from Chaosus/shader_fix_semicolon | Yuri Roubinsky | |
2021-12-01 | Allow using empty statements in the shader, added formatting warning | Yuri Roubinsky | |
2021-12-01 | HarfBuzz: Update to version 3.1.2 | bruvzg | |
2021-11-30 | Warn when using an AABB or Rect2 with a negative size | Aaron Franke | |
2021-11-30 | Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarity | Hugo Locurcio | |
The same has been done for AStar2D as well. | |||
2021-11-30 | Improve Curve with const and real_t | Aaron Franke | |
2021-11-30 | Merge pull request #55486 from nekomatata/physics-contacts-debug | Rémi Verschelde | |
2021-11-30 | Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lol | Rémi Verschelde | |
2021-11-30 | Merge pull request #55490 from Chaosus/fix_shader_crash | Rémi Verschelde | |
2021-11-30 | Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crash | Rémi Verschelde | |
2021-11-30 | Merge pull request #55431 from Chaosus/shader_fix_constants | Rémi Verschelde | |
2021-11-30 | Fix shader crash when assigning array to non-array in global constant | Yuri Roubinsky | |
2021-11-30 | Merge pull request #55469 from KoBeWi/ln | Rémi Verschelde | |
2021-11-30 | Mention that Ctrl+Alt with select tool will scale | kobewi | |
2021-11-30 | Fix physics 2D/3D contact points rendering | PouleyKetchoupp | |
Physics internal process was removed by mistake, it's needed for contact points to be updated each frame. Fixed some multimesh parameters to allow 3D contact points to be drawn, although it's still not working well in 3D as only some of the contact points are drawn, and some of them keep being drawn when the number of visible instances drops to 0 instead of hiding them all. | |||
2021-11-30 | Make default/project theme wait for modules before initializing | Yuri Sizov | |