Age | Commit message (Collapse) | Author |
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The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
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Bind column_titles_visible as property
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[4.x] Auto-Increment Debugger Port (And a bit of cleanup)
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Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
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Fix C# `get_all_delegates` method for generic classes
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Disable base type changing when no type is selected in the theme editor
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
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Fixed TextEdit underline draw pos
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Fix typo in `gdscript_parser`
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Fix WorldEnvironment node warning about unset resources
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
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Add bitwise operators to `VisualShaderNodeIntOp`
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Add drag and drop to TextEdit
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Automatically add root node when drag-and-dropping in 3D editor
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Remove `default_env.tres` from generating in new projects
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Calinou/basematerial3d-texture-auto-roughness-metallic
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
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AABB: Improve docs and test for `has_point`
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Contrarily to the 2D Rect2i counterpart, it doesn't make much sense in 3D
and for floating-point AABBs to exclude points on some of its faces.
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Print warnings when using a Rect2 or AABB with a negative size
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