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2021-01-04Merge pull request #44905 from EricEzaM/PR/popup-menu-item-highlight-fixRémi Verschelde
Fixed hover highlight style rect of items being cut off.
2021-01-04Merge pull request #44907 from qarmin/fix_leak_gradientRémi Verschelde
Fix memory leak with Gradient in Node3DEditorViewport
2021-01-04Fix Leak with Gradient in Node3DEditorViewportRafał Mikrut
2021-01-04Merge pull request #44330 from Hurakano/fixesRémi Verschelde
Texture import 'streamed' property should be bool
2021-01-04Fixed hover highlight style rect of items being cut off.Eric M
This was caused by an incorrect calculation of the height of each item when determining the minimum size, plus a few things which were leftover after the PopupMenu rework.
2021-01-04Merge pull request #44530 from clayjohn/VULKAN-framebuffer-errorRémi Verschelde
Use basic uniform set for depth prepass
2021-01-04Merge pull request #44899 from qarmin/remove_memory_leak_canvas_groupRémi Verschelde
Remove memory leak in Canvas Group
2021-01-03Remove memory leak in Canvas GroupRafał Mikrut
2021-01-03Merge pull request #42779 from volzhs/editor-file-dialogRémi Verschelde
Enhance editor file dialog
2021-01-02Merge pull request #42188 from ↵Rémi Verschelde
Eoin-ONeill-Yokai/animationstateplayback/missing_binds AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-02Merge pull request #44868 from Muller-Castro/typo-correctionRémi Verschelde
Typo correction
2021-01-02Enhance editor file dialogvolzhs
1. show valid directory path when opening editor file dialog 2. keep file name when changing path by entering path 3. add first extension in filter automatically if not given 4. remove directory in recent list if it's not valid anymore
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and ↵Eoin O'Neill
`get_current_length`. This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-02Typo correctionMuller-Castro
simple typo correction
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
Use zero-indexing for physics and render layer names
2021-01-01Merge pull request #44839 from qarmin/fix_crash_tile_mapRémi Verschelde
Do not iterate over map when removing its values
2021-01-01Merge pull request #44817 from Calinou/doc-file-logging-desktop-overrideRémi Verschelde
Document the desktop-only file logging setting override
2021-01-01Merge pull request #44848 from mrushyendra/disconnect_err_msgRémi Verschelde
Issue correct error when disconnecting nonexistent connection with a valid signal
2021-01-01Merge pull request #44645 from m4gr3d/update_apk_signing_logicRémi Verschelde
Update the logic to sign prebuilt Godot Android apks
2021-01-01Merge pull request #44865 from RandomShaper/fix_reset_anim_crashRémi Verschelde
Fix crash related to reset animation
2021-01-01Update the logic to sign prebuilt Godot Android apks.Fredia Huya-Kouadio
The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK. The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary. Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-defineRémi Verschelde
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
2021-01-01Fix crash related to reset animationPedro J. Estébanez
2021-01-01Use `static const int` instead of `#define` for OpenSimplexNoise octavesHugo Locurcio
This closes #44860.
2021-01-01Merge pull request #44859 from akien-mga/hello-2021Rémi Verschelde
Update copyright statements to 2021
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2021-01-01Merge pull request #44276 from YeldhamDev/tooltip_position_embedded_fixRémi Verschelde
Fix tooltip position in main embedded window
2021-01-01Merge pull request #44836 from Chaosus/win32_fix_fullscreenYuri Roubinsky
Fix window restoring after fullscreen again
2021-01-01Issue more precise error when disconnecting a nonexistent connectionMaganty Rushyendra
Checks whether the signal exists when issuing an error message when disconnecting a nonexistent connection. Also prints the callable name.
2020-12-31Merge pull request #44703 from madmiraal/fix-44510Rémi Verschelde
Add signal to inform joint that body has exited tree
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal
2020-12-31Do not iterate over map when removing its valuesRafał Mikrut
2020-12-31Fix window restoring after fullscreen againYuri Roubinsky
2020-12-30Merge pull request #44274 from mbrlabs/geometry2d-testsRémi Verschelde
Added Geometry2D unit tests
2020-12-30Added Geometry2D unit testsMarcus Brummer
2020-12-30Document the desktop-only file logging setting overrideHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4505.
2020-12-30Merge pull request #44740 from fire/mesh-opt-collapseRémi Verschelde
Meshoptimizer Update: Restrict edge collapses to avoid triangle flipping
2020-12-30Use zero-indexing for physics and render layer namesHugo Locurcio
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there.
2020-12-30Meshoptimizer update libraryK. S. Ernest (iFire) Lee
2020-12-30Merge pull request #44808 from Xrayez/tests-bigobjRémi Verschelde
Increase number of sections in object files for tests with MSVC
2020-12-30Merge pull request #44769 from fire/gltf-eight-weightsRémi Verschelde
Expose gltf2 eight weights.
2020-12-30Increase number of sections in object files for tests with MSVCAndrii Doroshenko (Xrayez)
2020-12-30Merge pull request #44807 from akien-mga/bullet-3.08Rémi Verschelde
bullet: Sync with upstream 3.08
2020-12-30bullet: Sync with upstream 3.08Rémi Verschelde
2020-12-30Merge pull request #44800 from Calinou/fix-stdout-flush-project-settingRémi Verschelde
Fix warning spam when using `--help` or `--version` command line argument
2020-12-30Merge pull request #44638 from m4gr3d/export_format_util_methodRémi Verschelde
Hardcode the export format for the editor 'run' feature
2020-12-29Fix warning spam when using `--help` or `--version` command line argumentHugo Locurcio
When a project setting is not found, a warning message is printed. This moves the default value declaration so it can be found when the `--help` or `--version` command line arguments are used.
2020-12-29Add utility method to export the project using a preset format and sign ↵Fredia Huya-Kouadio
parameter.
2020-12-29Merge pull request #44709 from Calinou/editor-frame-time-colorRémi Verschelde
Color 3D editor frame time labels depending on the performance level
2020-12-29Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tagsRémi Verschelde
Document RichTextLabel not supporting entangled BBCode tags