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2022-07-14Merge pull request #62997 from KoBeWi/drag_voidRémi Verschelde
2022-07-14Clear drag_selection when drag endskobewi
2022-07-14Merge pull request #62993 from KoBeWi/drashRémi Verschelde
Fix drag_selection crash on scene close
2022-07-14Fix drag_selection crash on scene closekobewi
2022-07-14Merge pull request #58763 from Calinou/editor-fix-default-float-stepRémi Verschelde
2022-07-14Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-Rémi Verschelde
2022-07-14Merge pull request #62919 from MinusKube/dock-layout-save-bugRémi Verschelde
2022-07-14Merge pull request #62952 from and-rad/results-count-no-negativeRémi Verschelde
2022-07-14Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_freeRémi Verschelde
2022-07-14Merge pull request #60696 from Calinou/shadow-quality-rename-project-settingsRémi Verschelde
2022-07-13Merge pull request #62710 from ↵Rémi Verschelde
Calinou/editor-help-improve-code-kbd-ref-highlight
2022-07-13Merge pull request #62990 from Lerg/patch-1Rémi Verschelde
2022-07-13Fix documentation for C# Vector2/3i classes.Lerg
The / operator was wrongly documented as a multiplication.
2022-07-13Merge pull request #62986 from fire-forge/array-objectRémi Verschelde
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
2022-07-13Show Resource type name in Array editorFireForge
Follow-up to #60409 Example: @export var gradient_array: Array[Gradient] Before: Array[Object] After: Array[Gradient]
2022-07-13Merge pull request #62978 from akien-mga/spriteframes-sort-anims-alphabeticallyRémi Verschelde
2022-07-13SpriteFrames: Sort animations alphabeticallyRémi Verschelde
And finally remove the 'frames' property which was added for compatibility with 2.1 in bed3efb17ede58a2bfc177b47cb3a49091aea30a. Fixes #21765. The 'animations' property on the other hand is needed, contrarily to what its comment said (copy-paste mistake probably). Also removes unused '_get_animation_list'.
2022-07-13Merge pull request #62895 from KoBeWi/callables_exist_you_knowGeorge Marques
2022-07-13Merge pull request #62901 from ↵George Marques
cdemirer/prevent-unnecessary-additional-parser-error
2022-07-13Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loopGeorge Marques
2022-07-13Merge pull request #62774 from Rindbee/make-the-meta-click-area-fitRémi Verschelde
Make the meta click area fit to its visible area
2022-07-13Merge pull request #62781 from MinusKube/tree-slider-bugRémi Verschelde
Fix range slider in tree not updating text value
2022-07-13Merge pull request #62824 from MinusKube/haunted-editor-bugRémi Verschelde
Fix haunted editor bug causing weird issues with mouse behaviour
2022-07-13Merge pull request #59680 from fire-forge/property-helpRémi Verschelde
Add "Open Documentation" button to EditorProperty context menu
2022-07-13Merge pull request #62282 from fire-forge/gradient2d-editor-fixRémi Verschelde
Fix GradientTexture2D editor height
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13Merge pull request #62865 from Calinou/taa-comment-fix-dead-linkRémi Verschelde
Fix dead link in TAA resolve shader comment
2022-07-13Merge pull request #62884 from KoBeWi/THICKUNDERLINERémi Verschelde
2022-07-13Merge pull request #62918 from cdemirer/parser-properly-set-node-extentsGeorge Marques
2022-07-13Merge pull request #62748 from fire-forge/filedialog_filterRémi Verschelde
Seperate `filter` and `description` arguments in `EditorFileDialog/FileDialog.add_filter()`
2022-07-13Merge pull request #62922 from YuriSizov/gdscript-annotation-defaultsGeorge Marques
2022-07-13Merge pull request #62578 from MinusKube/editor-print-crashGeorge Marques
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-13Merge pull request #54555 from Calinou/add-vulkan-sdk-macos-install-scriptHugo Locurcio
Add a script to install the Vulkan SDK on macOS
2022-07-13Make the meta click area fitRindbee
Eliminate the click vacuum area, mainly the indentation generated by indent/ul/ol tags
2022-07-12Add a script to install the Vulkan SDK on macOSHugo Locurcio
This script can be used to make Godot easier to compile on a fresh macOS installation, including on CI platforms and containers where the Vulkan SDK isn't preinstalled.
2022-07-12Fix negative search result matchAndreas Raddau
2022-07-12Merge pull request #41833 from dalexeev/splash_delayYuri Sizov
Add boot splash minimum display time setting
2022-07-12Fix typo, call mesh_instance_free not mesh_freeBastiaan Olij
2022-07-11Add "Open Documentation" button to EditorProperty context menuFireForge
2022-07-12Remove unused hintskobewi
2022-07-11Add default argument bindings to GDScript annotationsYuri Sizov
2022-07-11Fix editor dock layout not saving correctlyMinusKube
2022-07-11Parser: Properly set node extentscdemirer
2022-07-11Merge pull request #62843 from RandomShaper/fix_iphone_inputRémi Verschelde
Flush accumulated input events on iOS
2022-07-11Prevent unnecessary additional parser errorcdemirer
2022-07-11Fix parser stuck in an error loopcdemirer
2022-07-10Fix some properties having an invalid float step of `0`Hugo Locurcio
This also clamps the float step in the editor to the lowest value that is guaranteed to work in all situations (including for 32-bit floats).
2022-07-10Remove outdated code pathkobewi
2022-07-10Fix too thin underline in brace matchkobewi