Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-08 | Merge pull request #42634 from akien-mga/scons-warnings-gcc-Wsuggest-override | Rémi Verschelde | |
SCons: Refactor and cleanup warnings definition | |||
2020-10-08 | SCons: Refactor and cleanup warnings definition | Rémi Verschelde | |
2020-10-08 | Merge pull request #42610 from jak6jak/set_values | Rémi Verschelde | |
Fixed a bug which caused Set Index to not function | |||
2020-10-07 | Merge pull request #42615 from akien-mga/fixup-40097 | Rémi Verschelde | |
Fix build after merge of #40097 | |||
2020-10-07 | Fix build after merge of #40097 | Rémi Verschelde | |
CI had passed back then but this would have needed a rebase to take into account recent changes to String. | |||
2020-10-07 | Merge pull request #40097 from mrushyendra/file_sort_master | Rémi Verschelde | |
Fix natural sort comparison for strings with large numbers | |||
2020-10-06 | added temp variable because *p_inputs[2] is the same as *p_outputs[0] | Jacob Edie | |
2020-10-06 | Merge pull request #42606 from aaronfranke/cs-vec2-rotated | Rémi Verschelde | |
Improve the Vector2 rotated code in C# | |||
2020-10-06 | Improve the Vector2 rotated code in C# | Aaron Franke | |
2020-10-06 | Merge pull request #42598 from KoBeWi/update_setting_or_something | Rémi Verschelde | |
Update the setting when clicking Show hidden files | |||
2020-10-06 | Update the setting when clicking Show hidden files | Tomasz Chabora | |
2020-10-06 | Merge pull request #42314 from mbrlabs/nodepath-fix | Rémi Verschelde | |
Fixed renaming/moving of nodes with exported NodePaths in the editor | |||
2020-10-06 | Merge pull request #42591 from akien-mga/windows-subsystem-default | Rémi Verschelde | |
SCons: Add 'default' parameter for windows_subsystem, restores original behavior | |||
2020-10-06 | Merge pull request #42589 from Duroxxigar/add-animplayer-error-msg | Rémi Verschelde | |
Added more helpful error message for animation player | |||
2020-10-06 | SCons: Add windows_subsystem=default, restores original behavior | Rémi Verschelde | |
We want debug builds to have a console and easy stdout redirection by default. Windows makes reading the stdout/stderr stream from gui applications too cumbersome (and most users don't know about it, and just wonder why they don't see a thing). | |||
2020-10-06 | Added a more helpful error message when there is no current animation for ↵ | Duroxxigar | |
the animation player | |||
2020-10-05 | Merge pull request #42580 from aaronfranke/has-clear | Rémi Verschelde | |
Check for global script class information before clearing it | |||
2020-10-05 | Check for global script class information before clearing it | Aaron Franke | |
2020-10-05 | Merge pull request #42577 from fire/japanese-bone-name-gltf-master | Rémi Verschelde | |
Better non alphanumeric bone names. | |||
2020-10-05 | Merge pull request #42571 from akien-mga/fix-binary-format-load-error | Rémi Verschelde | |
Improve format version mismatch error in binary loader | |||
2020-10-05 | Better non alphanumeric bone names. | K. S. Ernest (iFire) Lee | |
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string. 2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親". 3. The sanitize function allows the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone. > ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1); | |||
2020-10-05 | Merge pull request #42504 from akien-mga/glTF-fix-image-loading | Rémi Verschelde | |
glTF: Fix parsing image data with `mimeType` undefined | |||
2020-10-05 | Improve format version mismatch error in binary loader | Rémi Verschelde | |
2020-10-05 | glTF: Fix parsing image data with `mimeType` undefined | Rémi Verschelde | |
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data, so the previous logic to handle URIs with base64-encoded images could fail if `mimeType` is undefined. The logic was documented and refactored to better handle the spec, notably: - `uri` and `bufferView` are now mutually exclusive, and only the latter fails if `mimeType` is undefined. - `uri` with a file path will now respect the `mimeType` if defined, and thus attempt loading the file with the specified format (even if its extension is not the one expected for this format). So we can support bad extensions (PNG data with `.jpg` extension) or custom ones (PNG data in `.img` file for example). - `uri` with base64 encoded data will infer MIME type from `data:image/png` or `data:image/jpeg` if it was not documented in `mimeType` initially. - `uri` with base64 encoded data, no `mimeType` and `application/octet-stream` or `application/gltf-buffer` will fall back to trying both PNG and JPEG loaders. Fully fixes #33796 (and fixes up #42501). | |||
2020-10-04 | Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref | Rémi Verschelde | |
Cross-reference GDScript `load` and `ResourceLoader.load` in classref | |||
2020-10-04 | Merge pull request #42561 from Faless/js/build_no_config | Rémi Verschelde | |
[HTML5] Scons now expects "emcc" to be in PATH. | |||
2020-10-04 | [HTML5] Scons now expects "emcc" to be in PATH. | Fabio Alessandrelli | |
No longer parse emscripten/emsdk config to detect emcc/node paths. Use WhereIs to find "emcc" and "node", look for "node_modules" in "emcc" path. | |||
2020-10-04 | Merge pull request #42550 from clayjohn/VULKAN-decal-srgb | Rémi Verschelde | |
Return proper texture view format for decals | |||
2020-10-04 | Merge pull request #42553 from Chaosus/vs_fix_typo | Yuri Roubinsky | |
Fix typo in VisualShaderNodeSample3D::generate_code | |||
2020-10-04 | Fix typo in VisualShaderNodeSample3D::generate_code | Yuri Roubinsky | |
2020-10-03 | Return proper texture view format for decals | clayjohn | |
2020-10-03 | Merge pull request #42518 from Duroxxigar/update-getter-and-setters | Rémi Verschelde | |
Updated getters and setters names for toplevel | |||
2020-10-03 | Merge pull request #42539 from Chaosus/vs_fix_compute_textures | Rémi Verschelde | |
Fix default parameter in Texture visual shader nodes for sky/particles modes | |||
2020-10-03 | Merge pull request #42532 from madmiraal/fix-7920 | Rémi Verschelde | |
Fix how Line2D obtains the other object's supports | |||
2020-10-03 | Fix def parameter in Texture visual shader nodes for sky/particles modes | Yuri Roubinsky | |
2020-10-03 | Merge pull request #42534 from Paulb23/color_region_crash_issue_42492 | Rémi Verschelde | |
Switch from recursion to iterative for backfilling colour regions | |||
2020-10-03 | Merge pull request #42527 from aaronfranke/no-global-scr-class | Rémi Verschelde | |
Don't write global script class information if there is none | |||
2020-10-03 | Merge pull request #42530 from madmiraal/fix-cut-and-paste-error | Rémi Verschelde | |
Remove reference to 3D shapes in RigidBody2D.xml contacts description. | |||
2020-10-03 | Switch from recursion to iterative for backfilling colour regions | Paulb23 | |
2020-10-03 | Fix how Line2D obtains the other object's supports | Marcel Admiraal | |
Measure the distance from the line against the rotated object, not the rotated line, when obtaining the object's supports against a line. | |||
2020-10-03 | Remove reference to 3D shapes in RigidBody2D.xml contacts description. | Marcel Admiraal | |
2020-10-03 | Don't write global script class information if there is none | Aaron Franke | |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-10-02 | Merge pull request #42513 from madmiraal/fix-42494 | Rémi Verschelde | |
Remove area or body from map before emitting signals. | |||
2020-10-02 | Remove area or body from map before emitting signals. | Marcel Admiraal | |
2020-10-02 | Merge pull request #42511 from InfiniteAnts/update-ninepatchrect-class-reference | Rémi Verschelde | |
Updated NinePatchRect's patch margin descriptions | |||
2020-10-02 | Updated NinePatchRect's patch margin descriptions | Anant Ahuja | |
2020-10-02 | Merge pull request #42505 from Faless/js/4.0_audio_threads | Rémi Verschelde | |
[HTML5] Move audio processing to thread when threads are enabled. | |||
2020-10-02 | Merge pull request #42503 from naithar/feature/ios-cleanup-arc | Rémi Verschelde | |
[4.0] [iOS] Switch to ARC. Refactoring and cleanup. | |||
2020-10-02 | [HTML5] Run Audio process in thread when available | Fabio Alessandrelli | |
This should fix some of the audio stuttering issues when the HTML5 export is compiled with threads support. The API should be ported to AudioWorklet to (hopefully) be perfect. That though, cannot be backported to 3.2 due to extra restriction of AudioWorklet (which only runs in SecureContext, and needs a polyfill for Safari). |