Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-07 | Display loading text while the project manager is loading | Hugo Locurcio | |
This hints the user that the project manager is currently busy loading the project. This is important for the HTML5 editor as the current feedback isn't very obvious. This also removes the unused `_exit_dialog` function. | |||
2021-02-06 | Merge pull request #45765 from reduz/simplify-volumetric-fog | Clay John | |
Simplify and Optimize Volumetric Fog | |||
2021-02-06 | Simplify Volumetric Fog | reduz | |
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency. | |||
2021-02-06 | Merge pull request #45737 from OverloadedOrama/test-add-image | Rémi Verschelde | |
Add a test suite for the Image class | |||
2021-02-06 | Merge pull request #45756 from Faless/js/4.x_gamepads_db | Rémi Verschelde | |
Add some HTML5 controllers mapping. | |||
2021-02-06 | Merge pull request #45748 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2021-02-06 | Add some HTML5 controllers mapping. | Fabio Alessandrelli | |
2021-02-06 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1e07182de936e72fa1bc5cc22ab8cc1. | |||
2021-02-06 | Add a test suite for the Image class | Manolis Papadeas | |
2021-02-05 | Merge pull request #45741 from lyuma/override_position | Rémi Verschelde | |
Fix mismatched define in scene_forward.glsl for POSITION override | |||
2021-02-05 | Fix mismatched define in scene_forward.glsl for POSITION override | Lyuma | |
2021-02-05 | Merge pull request #45731 from reduz/reprojected-volumetric-fog | Juan Linietsky | |
Added temporal reprojection to Volumetric Fog | |||
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz | |
-It's an option, just enable it -Just works, don't have to do anything else. | |||
2021-02-05 | Merge pull request #45727 from akien-mga/ci-linux-swap-mono | Rémi Verschelde | |
CI: Build Linux editor without Mono, sanitizers with Mono | |||
2021-02-05 | Merge pull request #44949 from m4gr3d/specify_project_ndk_version | Rémi Verschelde | |
Improve the logic to compile for Android | |||
2021-02-05 | CI: Build Linux editor without Mono, sanitizers with Mono | Rémi Verschelde | |
The Mono builds are with mono_glue=no so they're not usable, and it would be convenient if the main tools=yes target=release_debug artifacts could actually be used. | |||
2021-02-05 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0) | |||
2021-02-05 | Merge pull request #45667 from Calinou/doc-gridmap-no-visual-layers | Rémi Verschelde | |
Document that GridMap doesn't support visual layers or cull masks | |||
2021-02-05 | Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life | Rémi Verschelde | |
Change sort_custom/bsearch_custom to use Callables | |||
2021-02-05 | Merge pull request #45715 from bruvzg/mono_dotnet_path | Rémi Verschelde | |
[Mono] Use the same search logic for both `MSBuild` and `dotnet`. | |||
2021-02-05 | Merge pull request #45722 from reduz/intel-fixed | Rémi Verschelde | |
Fixes to get Godot running again on Intel IGP | |||
2021-02-05 | Fixes to get Godot running again on Intel IGP | reduz | |
-Fixed strange bug with shadowed instance_param (this should not have worked anywhere, odd..) -Cleaned up barrier usage further. | |||
2021-02-04 | [Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom ↵ | bruvzg | |
search paths on macOS. | |||
2021-02-04 | Merge pull request #45696 from YeldhamDev/texregion_margin_snap | Rémi Verschelde | |
Make margins obey the snap option in the TextureRegion editor | |||
2021-02-04 | Merge pull request #45672 from reduz/barrier-optimization | Rémi Verschelde | |
Rewrote how barriers work for faster rendering | |||
2021-02-04 | Merge pull request #45708 from dalexeev/fix-help-shortcut | Rémi Verschelde | |
Fix "editor/editor_help" shortcut overwriting when restarting editor | |||
2021-02-04 | Fix "editor/editor_help" shortcut overwriting when restarting editor | Danil Alexeev | |
2021-02-04 | Merge pull request #45707 from akien-mga/doc-method-binding-no-p_-prefix | Rémi Verschelde | |
doc: Don't bind argument names with p_ prefix | |||
2021-02-04 | Merge pull request #45705 from Faless/js/4.x_editor_preload | Rémi Verschelde | |
[HTML5] Better editor persistent folders, automatically open zip import popup | |||
2021-02-04 | Merge pull request #45701 from hpvb/fix-tga-crash | Rémi Verschelde | |
Fix a crash in the TGA loader with malformed input | |||
2021-02-04 | doc: Don't bind argument names with p_ prefix | Rémi Verschelde | |
This prefix is used in the C++ codebase, not in the scripting API. | |||
2021-02-04 | Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs | Rémi Verschelde | |
Update SyntaxHighlighter documentation | |||
2021-02-04 | Change sort_custom/bsearch_custom to use Callables | kobewi | |
2021-02-04 | Merge pull request #45703 from vnen/duplicate-highlight-methods | Rémi Verschelde | |
Removed duplicated binding of two methods | |||
2021-02-04 | Make SyntaxHighligher::_clear_highlighting_cache virtual | George Marques | |
Since it's meant to be used as a virtual method. | |||
2021-02-04 | Rewrote how barriers work for faster rendering | reduz | |
-Added more finegrained control in RenderingDevice API -Optimized barriers (use less ones for thee same) -General optimizations -Shadows render all together unbarriered -GI can render together with shadows. -SDFGI can render together with depth-preoass. -General fixes -Added GPU detection | |||
2021-02-04 | Removed duplicated binding of two methods | George Marques | |
They are bound as both regular and virtual methods which makes ClassDB report the methods twice when querying the API. The non-virtual binding is removed since both methods only seem to be used as virtual. | |||
2021-02-04 | Fix a crash in the TGA loader with malformed input | Hein-Pieter van Braam-Stewart | |
2021-02-04 | Merge pull request #35966 from muiroc/anim_node_blend_ignored_bug | Rémi Verschelde | |
Use the blend parameter passed to blend_animation | |||
2021-02-04 | Use the blend parameter passed to blend_animation during graph processing | muiroc | |
2021-02-03 | Make margins obey the snap option in the TextureRegion editor | Michael Alexsander | |
2021-02-03 | [HTML5] Make home path persistent in editor. | Fabio Alessandrelli | |
We used to only persist specific sub-folder of /home/web_user/ when running the Web Editor. This resulted in bad UX about default project creation path etc. This PR makes the whole folder persistent, move the zip preloading to a different folder (to avoid persisting it), and automatically prompt the user to import it if present. | |||
2021-02-03 | Import zip via drag and drop in project manager. | Fabio Alessandrelli | |
Dropping a single ZIP file in the project manager will now prompt the import dialog. | |||
2021-02-03 | Sync RasterizerDummy. | Fabio Alessandrelli | |
2021-02-03 | Merge pull request #45674 from Calinou/doc-file-endian-swap | Rémi Verschelde | |
Improve the `File.endian_swap` documentation | |||
2021-02-03 | Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0 | Rémi Verschelde | |
[4.0] [iOS] Additional 'linker_flags' plugin parameter | |||
2021-02-03 | Merge pull request #40766 from naithar/feature/ios-loading_screen | Rémi Verschelde | |
[4.0] [iOS] Native loading screen implementation | |||
2021-02-03 | iOS: Use storyboard as loading screen | Sergey Minakov | |
If 'Launch Screen' storyboard is present it will be used as loading screen. | |||
2021-02-03 | [iOS] Additional 'linker_flags' plugin parameter | Sergey Minakov | |
2021-02-03 | Merge pull request #45496 from Chaosus/fix_particles | Rémi Verschelde | |
Fix particles not properly updated by their lifetime |