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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-01-26
Document low performance of `Array.push_front()` and `Array.pop_front()`
Hugo Locurcio
2021-01-25
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
Aaron Franke
2021-01-25
Merge pull request #45398 from Calinou/doc-resource-name-usage
Rémi Verschelde
2021-01-25
Merge pull request #44989 from vnen/gdnative-new-api
Rémi Verschelde
2021-01-25
Merge pull request #45394 from rcorre/timer-cleanup
Rémi Verschelde
2021-01-25
Merge pull request #45456 from Faless/js/4.x_styles
Rémi Verschelde
2021-01-25
Merge pull request #45447 from pycbouh/graphedit-minimap-active-invisible
Rémi Verschelde
2021-01-25
[HTML5] Builtin HTTP server disable browsers cache
Fabio Alessandrelli
2021-01-25
[HTML5] Better editor HTML, small refactor.
Fabio Alessandrelli
2021-01-25
Fix minimap capturing events and improve its theme
Yuri Sizov
2021-01-25
Merge pull request #45452 from reduz/implement-shadow-meshes
Juan Linietsky
2021-01-25
Implement shadow meshes
reduz
2021-01-25
Merge pull request #45432 from Calinou/doc-multiplayer-api-non-godot
Fabio Alessandrelli
2021-01-25
[HTML5] Fix "initial_memory" build option parsing
Fabio Alessandrelli
2021-01-25
DummyRasterizer Sync.
Fabio Alessandrelli
2021-01-25
Support mono devices in WebXR
David Snopek
2021-01-25
Clarify that create_timer does not require cleanup.
Ryan Roden-Corrent
2021-01-25
Merge pull request #45440 from bruvzg/ctl_span_breaks
Rémi Verschelde
2021-01-25
GDNative: Remove print functions
George Marques
2021-01-25
GDNative: New core API
George Marques
2021-01-25
Merge pull request #45376 from reduz/gi-optimizations
Rémi Verschelde
2021-01-25
[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges.
bruvzg
2021-01-24
Restore gltf node animation export.
K. S. Ernest (iFire) Lee
2021-01-25
Document that the high-level multiplayer API is only for Godot servers
Hugo Locurcio
2021-01-24
Shadow map rendering optimization
reduz
2021-01-24
Several GI related optimizations and fixes
reduz
2021-01-24
Merge pull request #44797 from a-ivanov/marshall-core-unit-tests
Rémi Verschelde
2021-01-24
Unit tests for encoding/decoding Variant
Anton Ivanov
2021-01-24
Unit tests for encoding/decoding of base types
Anton Ivanov
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-23
Document a built-in use of `Resource.resource_name`
Hugo Locurcio
2021-01-23
Ensures that export path is used when exporting PCK/ZIP
Maganty Rushyendra
2021-01-22
Make GLTF not depend on CSG or GridMap
Aaron Franke
2021-01-22
Document shape metadata for `TileMap`
Andrii Doroshenko (Xrayez)
2021-01-22
Merge pull request #45314 from RandomShaper/modernize_rwlock
Rémi Verschelde
2021-01-21
Merge pull request #36355 from Dodoveloper/master
Rémi Verschelde
2021-01-21
Fix #33326 by reopening scenes
Dodoveloper
2021-01-20
Merge pull request #44668 from clayjohn/VULKAN-downsample
Rémi Verschelde
2021-01-20
Merge pull request #45267 from HipsterPenguin/BugFixing
Rémi Verschelde
2021-01-20
Merge pull request #45328 from YeldhamDev/clangd_cache
Rémi Verschelde
2021-01-20
Ignore clangd 11+ cache folder
Michael Alexsander
2021-01-20
Merge pull request #43734 from Shatur95/detect-plugins-recursively
Rémi Verschelde
2021-01-20
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Rémi Verschelde
2021-01-19
Merge pull request #45322 from akien-mga/cleanup-permissions
Rémi Verschelde
2021-01-19
Merge pull request #45321 from aaronfranke/vector-operators-equality
Rémi Verschelde
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-19
Added GPU based cluster builder
reduz
2021-01-19
Shader optimizations to reduce VGPR usage and increase occupancy
reduz
2021-01-19
Remove useless "else" statements from vector3.h
PouleyKetchoupp
2021-01-19
Detect plugins recursively
Shatur95
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