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2014-10-28- On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-27Merge pull request #823 from grabiller/#821Juan Linietsky
Fix issue #821: GDScript now accepts single quoted as well as double quoted strings.
2014-10-27Merge pull request #829 from grabiller/#802Juan Linietsky
Fix issue #802: randomize() now generate non-zero seed...
2014-10-27Merge pull request #832 from grabiller/#391Juan Linietsky
seems ok!
2014-10-27- Fix issue #391: GDScript now reduce constant expressions to constant and ↵Guy Rabiller
forbids constant assignment after being defined.
2014-10-27- Fix issue #802: randomize() now generate non-zero seed during the first ↵Guy Rabiller
hour of every days, the first minute of every hours and the first second of every minutes.
2014-10-26Merge pull request #824 from Gerold31/fix-more-bindingsJuan Linietsky
this is great,thanks! will fix the typos here
2014-10-26Fix some more incorrect bindingsGerold31
2014-10-26Fix issue #821: GDScript now accepts single quoted as well as double quoted ↵Guy Rabiller
strings.
2014-10-24Merge pull request #817 from grabiller/radfac#004bJuan Linietsky
Fix BaseButton "Click on Press" issue. Now a button correctly show its...
2014-10-24- Fix BaseButton "Click on Press" issue. Now a button correctly show its ↵Guy Rabiller
visual "Pressed" status when "Click on Press" is enabled and the button is clicked.
2014-10-24Merge pull request #815 from Gerold31/fix-bindingsJuan Linietsky
Fix some incorrect bindings in PhysicsServer
2014-10-24Fix some incorrect bindings in PhysicsServerGerold31
2014-10-16Merge pull request #798 from marynate/PR-fix-light-in-release-modeJuan Linietsky
Fix light was always been disabled in release mode (tools=no)
2014-10-16Fix light was alwasy been disabled in release mode (tools=no)marynate
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky
-gizmos are not displayed in camera preview
2014-10-14-do not use calc_tangents if no UVsJuan Linietsky
2014-10-14FixesJuan Linietsky
-=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14Merge pull request #792 from romulox-x/normalmap-view-bugJuan Linietsky
fix view dependent problem in normal mapping
2014-10-14fix view dependent problem in normal mappingromulox_x
2014-10-14Merge pull request #790 from marynate/PR-fix-ios-buildJuan Linietsky
Fix ios build error
2014-10-14Fix ios build errormarynate
2014-10-14ColladaJuan Linietsky
-=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
2014-10-13Merge pull request #784 from romulox-x/2d-particle-depthJuan Linietsky
offset particle drawing order so that recently emitted particles are alw...
2014-10-12offset particle drawing order so that recently emitted particles are always ↵romulox_x
drawn on top of the older ones
2014-10-12Little BitsJuan Linietsky
-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
2014-10-10Merge pull request #773 from hiltonm/fix-2d-spatial-audioJuan Linietsky
Remove camera check for 2D audio listener.
2014-10-10Remove camera check for 2D audio listener.Hilton Medeiros
2014-10-10missingJuan Linietsky
2014-10-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-10-10-less agressive install.txt, existence of this package is proof enough of ↵Juan Linietsky
disconformity.
2014-10-09Merge pull request #770 from romulox-x/sprite-frame-floatJuan Linietsky
Modified sprite's draw notification call to use floats instead of intege...
2014-10-09Modified sprite's draw notification call to use floats instead of integers ↵romulox_x
so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
2014-10-09-compatibility fixes, Better Collada is ready for PRIME TIME!Juan Linietsky
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09Misc BitsJuan Linietsky
-=-=-=-=- -Added more missing icons to nodes. -Added more 3D split view modes -Fixed annoying script editor bug with keyboard focus
2014-10-08Merge pull request #763 from marynate/PR-fix-build-on-winJuan Linietsky
Fix windows build issue
2014-10-08Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove ↵marynate
redundant .exe surfix on windows
2014-10-07-One liner fix for crash, line was removed accidentally.Juan Linietsky
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-10-03Icons for many new types of nodesJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
must have made some mistake with git, not sure why they were not sent..
2014-10-03missing demo filesJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-09-25Merge pull request #731 from mikica1986vee/masterJuan Linietsky
awesome!
2014-09-25warp_mouse_pos for osxmikica1986vee
Just copied windows behavior.
2014-09-24Merge pull request #726 from rollenrolm/collada_exporterJuan Linietsky
Collada exporter
2014-09-25Restore current frame and assigned actions to the state before exportRalf Hölzemer
2014-09-23Only export Actions with a user count > 0Ralf Hölzemer