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2018-12-30Merge pull request #24634 from BastiaanOlij/fix_e_notation_in_shadersRémi Verschelde
Always treat exponent as float
2018-12-30Always treat exponent as floatBastiaan Olij
2018-12-30Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glslRémi Verschelde
fixes glsl syntax error
2018-12-30Merge pull request #24651 from BastiaanOlij/fix_texture_get_dataRémi Verschelde
Fix texture type not being initialised
2018-12-29fixes glsl syntax errorAvril
2018-12-29Fix texture type not being initialisedBastiaan Olij
2018-12-29doc: Fix references to setters and misc formattingRémi Verschelde
2018-12-28Merge pull request #24629 from hedin-hiervard/masterRémi Verschelde
fixes crash when Body2DSW doesn't have space
2018-12-27-Implented 2D Mesh support for GLES2Juan Linietsky
-Implemented 2D Skeleton deform for GLES2 -Implement Multimesh support for GLES2, closes #20524, closes #21839
2018-12-27fixes crash when Body2DSW doesn't have spacehedin
2018-12-27Merge pull request #24625 from akien-mga/ios-sim-x86_64Rémi Verschelde
SCons: Drop ios_sim option forcing x86, simulator needs x86_64
2018-12-27SCons: Drop ios_sim option forcing x86, simulator needs x86_64Rémi Verschelde
2018-12-27Merge pull request #24607 from PJB3005/18-12-26-makerst-cleanupRémi Verschelde
Clean up & improve makerst.py
2018-12-27Clean up & improve makerst.pyPieter-Jan Briers
Man this file even had some semicolons in it. I cleaned up the entire file, while it's still pretty ugly it's much better now. I also added type checks so it passes mypy --strict. make_type now throws a warning on unresolved type references, which there are a bunch of. I'm not responsible for fixing those though. Also some more hardening against crashes. For example XML tags without content won't cause crashes now. Functionality has not been modified as far as I can tell. Update Makefile for Python 3 Fix ordering issues related to enums & constants
2018-12-27Merge pull request #24588 from volzhs/tree-relationship-lineRémi Verschelde
Draw relationship lines when its value is higher than 0
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-27Merge pull request #24623 from akien-mga/obj-mtl-not-foundRémi Verschelde
Make error more explicit when OBJ/MTL files are missing
2018-12-27Make error more explicit when OBJ/MTL files are missingRémi Verschelde
Fixes #24595.
2018-12-27Fix size in HeightMapShapeBullet::set_dataRémi Verschelde
2018-12-27Merge pull request #24622 from Supatier/fix-vscode-w-uncommon-exec-nameIgnacio Etcheverry
Fix: Cannot find code editor: VSCode; although installed on linux
2018-12-27Merge pull request #24616 from Anutrix/masterRémi Verschelde
Added description to move_axis_lock members in Kinematic.xml
2018-12-27Merge pull request #24610 from Faless/emws_buf_size_fixesRémi Verschelde
Fix HTML5 WebSocket client buffers size.
2018-12-27Fix Godot unable to find VSCode binarySupatier
VSCode's executable name is not uniform and godot only search for "code".
2018-12-27Merge pull request #24583 from YeldhamDev/tileset_editor_fixesRémi Verschelde
General fixes for the TileSet editor
2018-12-27Merge pull request #24586 from Xrayez/valid-hex-number-bindRémi Verschelde
Bind `is_valid_hex_number` string method to GDScript
2018-12-27Merge pull request #24566 from ↵Rémi Verschelde
thomasruiz/fix/completion-box-center-text-vertically Center lines vertically in completion box
2018-12-27Merge pull request #24561 from KellyThomas/fix-antiquewhiteRémi Verschelde
fix capitalization for antiquewhite
2018-12-27Merge pull request #24565 from daniel-abbott/bullet_rest_info_return_normals_fixRémi Verschelde
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
2018-12-27Merge pull request #24553 from thomasruiz/fix/caret-size-with-big-line-heightRémi Verschelde
Fix caret size with font smaller than row height
2018-12-27Added description to move_axis_lock members in Kinematic.xmlunknown
2018-12-26Fix HTML5 WebSocket client buffers size.Fabio Alessandrelli
2018-12-25Draw relationship lines when its value is higher than 0volzhs
2018-12-24General fixes for the TileSet editorMichael Alexsander Silva Dias
2018-12-24Bind `is_valid_hex_number` string method to GDScriptAndrii Doroshenko (Xrayez)
2018-12-23Fix caret size with font smaller than row heightThomas Ruiz
2018-12-23Center lines vertically in completion boxThomas Ruiz
2018-12-22`GodotRestInfoContactResultCallback::addSingleResult` now returns normalDaniel Abbott
`PhysicsDirectSpaceState.get_rest_info()` now provides normals in result Addresses issue 24558
2018-12-23fix capitalization for antiquewhiteKelly Thomas
2018-12-22Merge pull request #24546 from guilhermefelipecgs/fix_blend_treeRémi Verschelde
Fix blend tree generating wrong node names
2018-12-22Fix blend tree generating wrong node namesGuilherme Felipe
Now it's possible to connect nodes again.
2018-12-21Merge pull request #24536 from nekomatata/android-gles3Rémi Verschelde
GLES3 Fragment shader error fix for Android
2018-12-21Fixed fragment shader compilation error on android (S0001: Cannot compare ↵PouleyKetchoupp
'float' with 'int')
2018-12-21Merge pull request #24529 from akien-mga/opengl-2.1-lowpRémi Verschelde
GLES2: Define 'lowp' for OpenGL 2.1
2018-12-21Merge pull request #22775 from KellyThomas/named-colorsRémi Verschelde
[Mono] Color - add ColorN() and named color properties
2018-12-21GLES2: Define 'lowp' for OpenGL 2.1Rémi Verschelde
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0, and while OpenGL 3.3 defines them for compatibility (but without practical effect), they're missing from OpenGL 2.1, so we define them to prevent compilation errors. Fixes #24521.
2018-12-21Merge pull request #24527 from akien-mga/pm-warn-config-versionRémi Verschelde
ProjectManager: Warn when projects have different config_version
2018-12-21Reverse RGBA shadow test on GLES2Juan Linietsky
2018-12-21Further GLES2 fixesJuan Linietsky
2018-12-21Fixes to framebuffer formats for GLES2, closes #24518Juan Linietsky
2018-12-21ProjectManager: Warn when projects have different config_versionRémi Verschelde
When opening projects for edition through the project manager, the following checks are now done: 1. If the config_version is lower than the one used by the current engine version, users are asked if they want to convert to the new format or abort editing. Fixes #20626. 2. If the config_version is higher than the expected one (project from a more recent and incompatible engine version), projects are grayed out and can't be edited. Fixes #18758. When editing from the command line, the behaviour is unchanged: projects in situation (1) are automatically converted, while projects in situation (2) show an error message (made more explicit). The "Run" option from the project manager was not changed, so it will still run (1) projects without converting them, and fail running (2) projects. Co-authored-by: groud <gilles.roudiere@gmail.com>