Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-01 | Mend the non-matching okhsl colors. | K. S. Ernest (iFire) Lee | |
Closer match. | |||
2022-08-01 | Merge pull request #63766 from Chaosus/fix_shader_instance_uniform | Yuri Rubinsky | |
2022-08-01 | Fix passing values to the instance uniforms in the shader | Yuri Rubinsky | |
2022-08-01 | Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_init | Rémi Verschelde | |
2022-08-01 | Initialise singleton in RendererSceneGLES3 | Bastiaan Olij | |
2022-08-01 | Merge pull request #63722 from akien-mga/scons-4.4.0-vs-solution | Rémi Verschelde | |
SCons: Fix creating VS solution with SCons 4.4.0 | |||
2022-08-01 | Merge pull request #55007 from norling/master | Rémi Verschelde | |
2022-08-01 | docs: Caveats of NavigationMesh.create_from_mesh | Martin Norling | |
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`. | |||
2022-08-01 | Merge pull request #55387 from RPicster/particles-turbulence | Rémi Verschelde | |
2022-08-01 | Merge pull request #63754 from BastiaanOlij/storage_struct_private | Rémi Verschelde | |
Changed storage structs to private | |||
2022-08-01 | Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject | Rémi Verschelde | |
Tweak default fog settings for better appearance | |||
2022-08-01 | Merge pull request #54028 from ↵ | Rémi Verschelde | |
Calinou/material-default-alpha-scissor-threshold-0.5 Change default material alpha scissor threshold to 0.5 | |||
2022-08-01 | Merge pull request #63587 from clayjohn/specular-occlusion | Rémi Verschelde | |
Treat specular less than 0.02 as occlusion | |||
2022-08-01 | Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR | Rémi Verschelde | |
File: Re-add support to skip CR (`\r`) in `File::get_as_text` | |||
2022-08-01 | Merge pull request #63624 from reduz/commandline-user-args | Rémi Verschelde | |
Add support for command-line user arguments. | |||
2022-08-01 | Merge pull request #63755 from raulsntos/fix-vector4-min-axis-index | Rémi Verschelde | |
Fix `Vector4::min_axis_index` for equal components | |||
2022-08-01 | Merge pull request #63752 from raulsntos/csharp-rename-phi | Ignacio Roldán Etcheverry | |
Rename math 'phi' arguments to 'angle' in C# | |||
2022-08-01 | Fix `Vector4::min_axis_index` for equal components | Raul Santos | |
The documentation says if all components are equal it must return AXIS_W but it was returning AXIS_X. | |||
2022-08-01 | Changed storage structs to private | Bastiaan Olij | |
2022-08-01 | Rename math 'phi' arguments to 'angle' in C# | Raul Santos | |
2022-08-01 | Tweak default fog settings for better appearance | Hugo Locurcio | |
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost. | |||
2022-08-01 | Change default material alpha scissor threshold to 0.5 | Hugo Locurcio | |
This makes the default behavior consistent between SpriteBase3D, BaseMaterial3D and imported glTF scene materials. Alpha scissor threshold property hints now allows for more precise adjustments as well. | |||
2022-08-01 | Add support for command-line user arguments. | Juan Linietsky | |
Implements the standard Unix double dash (--) commandline argument: * Arguments after a double dash (--) are ignored by Godot and stored for the user. * User can access them via `OS.get_cmdline_user_args()` Example: `godot.exe scene_to_run.tscn --fullscreen -- --start-level 2` | |||
2022-08-01 | Merge pull request #63746 from guilhermefelipecgs/fix_state_machine_rename | Rémi Verschelde | |
2022-07-31 | Treat specular less than 0.02 as occlusion | clayjohn | |
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials | |||
2022-08-01 | File: Re-add support to skip CR (`\r`) in `File::get_as_text` | Rémi Verschelde | |
This was removed in #63481, and we confirmed that it's better like this, but we add back the possibility to strip CR as an option, to optionally restore the previous behavior. For performance this is done directly in `String::parse_utf8`. Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR. Supersedes #63717. | |||
2022-08-01 | Mono: Fix build after #63737 | Rémi Verschelde | |
2022-08-01 | Merge pull request #55450 from ↵ | Rémi Verschelde | |
Calinou/script-editor-improve-light-theme-syntax-colors | |||
2022-07-31 | Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemode | Rémi Verschelde | |
2022-07-31 | Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4 | Rémi Verschelde | |
2022-07-31 | Merge pull request #63429 from RandomShaper/indicate_overridden | Rémi Verschelde | |
2022-07-31 | Merge pull request #49045 from foxydevloper/hide-custom-settings-non-advanced | Rémi Verschelde | |
2022-07-31 | Merge pull request #56087 from zaevi/return_key_index | Rémi Verschelde | |
2022-07-31 | Merge pull request #56063 from KoBeWi/dragging_nodes_over_wifi | Rémi Verschelde | |
2022-07-31 | Merge pull request #63737 from YuriSizov/editorresourceconversionpluginactomy | Rémi Verschelde | |
2022-07-31 | Merge pull request #63741 from MinusKube/script-editor-members-bug | Rémi Verschelde | |
Find a better solution for the script editor member list sometimes not being updated | |||
2022-07-31 | Fix AnimationNodeStateMachine::rename_node | Guilherme Felipe de C. G. da Silva | |
2022-07-31 | Merge pull request #63537 from antonWetzel/csharp-vector4 | Rémi Verschelde | |
`Vector4`, `Vector4i` and `Projection` for Csharp | |||
2022-07-31 | Improve script editor's light theme syntax colors for better readability | Hugo Locurcio | |
New colors were hand-picked to have a better contrast rate, while still following the general coloring of the previous light theme. This improves the light theme's accessibility, especially in outdoor environments with direct sunlight. | |||
2022-07-31 | Merge pull request #63743 from bruvzg/hb_inc_order_and_ver_check | Rémi Verschelde | |
2022-07-31 | Merge pull request #63599 from nathanfranke/mp-docs | Fabio Alessandrelli | |
Document multiplayer replication classes, small changes to MultiplayerSpawner | |||
2022-07-31 | Merge pull request #62936 from Xwdit/script_doc_inspector_property | Rémi Verschelde | |
2022-07-31 | [TextServer] Ensure that built-in library headers are always included before ↵ | bruvzg | |
system header, add HarfBuzz version checks for optional features. | |||
2022-07-31 | Find a better solution for the script editor member list sometimes not being ↵ | MinusKube | |
updated | |||
2022-07-31 | Extract EditorResourceConversionPlugin into its own source files and clean ↵ | Yuri Sizov | |
up editor includes | |||
2022-07-31 | create vector4, vector4i and projection for csharp | antonWetzel | |
2022-07-31 | Merge pull request #63290 from derammo/derammo_natvis_1 | Rémi Verschelde | |
Visual Studio Natvis file works for Variant again | |||
2022-07-31 | Merge pull request #55646 from Calinou/tweak-voxelgi-defaults | Rémi Verschelde | |
2022-07-31 | Add node path drag from remote tree | kobewi | |
2022-07-31 | Tweak VoxelGI defaults for better quality | Hugo Locurcio | |
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce. |