Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Merge pull request #63614 from akien-mga/export-pc-template-path | Rémi Verschelde | |
Export: Fix template path for PC (Windows, Linux) | |||
2022-07-29 | Merge pull request #63613 from AntonioDell/bugfix/63592 | Rémi Verschelde | |
2022-07-29 | Merge pull request #63612 from bruvzg/dbus-wrap | Rémi Verschelde | |
2022-07-29 | Export: Fix template path for PC (Windows, Linux) | Rémi Verschelde | |
Regression after #63096. | |||
2022-07-29 | fix(gdscript): Fix infinite loop on type inferernce from super method calls | Antonio Dell'Annunziata | |
When infering the type from a `super()` call, the gdscript_editor didn't use the base class to search for the original implementation of the method, but instead searched in the extending class. This caused the same function to be analyzed for type inference which created the infinite loop. Solves #63592 | |||
2022-07-29 | [Linux] Load dbus libraries dynamically. | bruvzg | |
2022-07-29 | Merge pull request #62629 from linkpy/master | Rémi Verschelde | |
Make the alternative tile control correctly handle right-click dragging. | |||
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-29 | Merge pull request #63584 from smix8/navigation_std_to_localvector_4.x | Rémi Verschelde | |
2022-07-29 | Merge pull request #63609 from bruvzg/fc-1804 | Rémi Verschelde | |
[Linux] Replace fontconfig wrapper with a one generated from the older library version. | |||
2022-07-29 | Merge pull request #63161 from PrecisionRender/master | Rémi Verschelde | |
Add `ShapeCast3D` node | |||
2022-07-29 | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde | |
Restructure environment in render implementation | |||
2022-07-29 | Merge pull request #62164 from DeeJayLSP/oggrammar | Rémi Verschelde | |
Rename every instance of "OGG" to "Ogg" | |||
2022-07-29 | [Linux] Replace fontconfig wrapper with a one generated from the older ↵ | bruvzg | |
library version (2.12.6, Ubuntu 18.04 LTS). | |||
2022-07-29 | Restructure environment in render implementation | Bastiaan Olij | |
2022-07-29 | Make the alternative tile control correctly handle right-click dragging. | Estelle Linkpy Reid | |
2022-07-28 | Merge pull request #63586 from akien-mga/editor-paths-create-export_templates | Rémi Verschelde | |
2022-07-28 | Merge pull request #63574 from Rindbee/fix-color-not-update | Rémi Verschelde | |
2022-07-28 | Rename every instance of "OGG" to "Ogg" | DeeJayLSP | |
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde | |
2022-07-28 | EditorPaths: Fix creating 'export_templates' folder. | Rémi Verschelde | |
2022-07-28 | Replace Navigation std::vector use with LocalVector | smix8 | |
Replace Navigation std::vector use with LocalVector. | |||
2022-07-28 | Merge pull request #60957 from DeeJayLSP/sample_pcm | Rémi Verschelde | |
2022-07-28 | Merge pull request #63583 from AntonioDell/bugfix/63455 | Rémi Verschelde | |
2022-07-28 | Add ShapeCast3D node | PrecisionRender | |
2022-07-28 | Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsr | Rémi Verschelde | |
2022-07-28 | Rename AudioStreamSample to a more discoverable name | DeeJayLSP | |
2022-07-28 | fix(gdscript): Fix out of bounds crash after reloading member variables | Antonio Dell'Annunziata | |
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved. On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1. | |||
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | |
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | |||
2022-07-28 | Merge pull request #63580 from madmiraal/fix-63330 | Rémi Verschelde | |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | |
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. | |||
2022-07-28 | Merge pull request #58361 from V-Sekai/tileset_editor_selection | Rémi Verschelde | |
Fix tileset editor visiblity and selection context | |||
2022-07-28 | Ensure changes to Camera2D's limits don't affect smoothed_camera_pos | Marcel Admiraal | |
2022-07-28 | When Camera2D enters tree, ensure first update is not lost | Marcel Admiraal | |
2022-07-28 | Merge pull request #63571 from RandomShaper/conservative_validate_vrs | Rémi Verschelde | |
2022-07-28 | Fix Color Picker value box not continuously updating | Rindbee | |
2022-07-28 | Merge pull request #63400 from jynus/rst-generation-operator-syntax | Rémi Verschelde | |
2022-07-28 | Patch the make_rst.py utility to handle specially operators with '<' | Jcrespo | |
When generating rst files from xml class reference, unknown references to operators were generated, as something like: :ref:`operator <<class_Vector2_operator_lt_bool>` was rendered in html as: operator ( Vector2 right ) -it just needed escaping. The small addendum checks for operator names containing '<' and substitutes it with '\<', escaping at rst level and generating instead the right rendered html: operator < ( Vector2 right ) This affected mostly the reference pages of the VectorX family of classes. If in the future more types need escaping, a more general solution will be needed. | |||
2022-07-28 | Improve handling of the format of the VRS image | Pedro J. Estébanez | |
- Validate format conservatively. (This is to have VRS images created regardless whether VRS attachments are supported, which avoids errors in places where the code assumes such images were created on low-spec GPUs.) - Create a non-layered default VRS image, which is what Vulkan (and D3D12, by the way) expect. | |||
2022-07-28 | Merge pull request #62350 from Valeryn4/fix_animation_state_machine | Rémi Verschelde | |
Validate AnimationNode name in AnimationStateMachine | |||
2022-07-28 | Merge pull request #63532 from TokageItLab/rename-cubic-slerp | Rémi Verschelde | |
2022-07-28 | Validate AnimationNode name in AnimationStateMachine | Valerii | |
Fixes #60959. | |||
2022-07-28 | Merge pull request #48995 from KoBeWi/advanced_animation | Rémi Verschelde | |
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-28 | Merge pull request #63558 from TokageItLab/skel-validator | Rémi Verschelde | |
2022-07-28 | Merge pull request #63378 from nathanfranke/t3d-errors | Rémi Verschelde | |
Add equal checks to Transform3D::looking_at and Transform3D::set_look_at, fixes misleading error. | |||
2022-07-28 | Merge pull request #63248 from Rindbee/reselect-the-timing-of-first_draw | Rémi Verschelde | |
2022-07-28 | Merge pull request #56597 from V-Sekai/material_drag_and_drop | Rémi Verschelde | |
Add drag-and-drop support for materials in 3D Instances |