Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-20 | Merge pull request #31480 from Calinou/doc-animationplayer-queue-loop | Rémi Verschelde | |
Mention caveat with looped animations in `AnimationPlayer.queue()` | |||
2019-08-20 | Merge pull request #31466 from Calinou/improve-2d-path-editors | Rémi Verschelde | |
Improve the appearance of 2D path editors | |||
2019-08-20 | Merge pull request #31443 from Calinou/editor-use-minimum-window-size | Rémi Verschelde | |
Define a minimum window size in the editor and project manager | |||
2019-08-20 | Merge pull request #31478 from kubecz3k/anim-fix | Rémi Verschelde | |
fix animation freeze when playing animation from another AnimationPlayer | |||
2019-08-19 | Mention caveat with looped animations in `AnimationPlayer.queue()` | Hugo Locurcio | |
2019-08-19 | fix animation freeze when playing animation from another AnimationPlayer | Unknown | |
Donated by IMVU, Inc. Fixes #31410 When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will be stopped. When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track) | |||
2019-08-19 | Merge pull request #31473 from Chaosus/shader_bug | Rémi Verschelde | |
Fix ternary operator shader compiler expression | |||
2019-08-19 | Merge pull request #31470 from clayjohn/GLES2-skeleton-memory-leak | Rémi Verschelde | |
Check if skeleton texture is already allocated before reallocating | |||
2019-08-19 | Fix ternary operator shader compiler expression | Yuri Roubinski | |
2019-08-18 | check if skeleton texture is already allocated before reallocating | clayjohn | |
2019-08-18 | Improve the appearance of 2D path editors | Hugo Locurcio | |
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines | |||
2019-08-18 | Merge pull request #31460 from YeldhamDev/textedit_readonly_syntax_fix | Rémi Verschelde | |
Keep syntax highlighting on TextEdit in readonly mode | |||
2019-08-18 | Merge pull request #31462 from YeldhamDev/shader_preview_text_simplification | Rémi Verschelde | |
Simplify structure of preview text in visual shader editor | |||
2019-08-18 | Keep syntax highlighting on TextEdit in readonly mode | Michael Alexsander Silva Dias | |
2019-08-18 | Simplify structure of preview text in visual shader editor | Michael Alexsander Silva Dias | |
2019-08-18 | Merge pull request #31453 from Chaosus/vs_code_preview | Rémi Verschelde | |
Added code preview to visual shader | |||
2019-08-18 | Merge pull request #31449 from Chaosus/vs_global_expression | Rémi Verschelde | |
Added global expressions to visual shaders | |||
2019-08-18 | Added code preview to visual shader | Yuri Roubinski | |
2019-08-18 | Merge pull request #31456 from Calinou/travis-use-stages | Rémi Verschelde | |
Travis CI: Use a multi-stage build to run static checks first | |||
2019-08-18 | Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltips | Rémi Verschelde | |
Use shortcut tooltips in the spatial editor | |||
2019-08-18 | Travis CI: Use a multi-stage build to run static checks first | Hugo Locurcio | |
This prevents Travis CI from performing full builds if static checks have failed. This also removes `sudo: false` as it is deprecated. | |||
2019-08-18 | Merge pull request #31448 from Calinou/improve-snap-object-to-floor | Rémi Verschelde | |
Improve "Snap Object to Floor" functionality | |||
2019-08-18 | Merge pull request #31445 from KoBeWi/how_to_input | Rémi Verschelde | |
Clarify usage of action_press | |||
2019-08-18 | Merge pull request #31442 from KoBeWi/grounded_grabber | Rémi Verschelde | |
Update Slider grabber position when using mouse wheel | |||
2019-08-18 | Merge pull request #31439 from YeldhamDev/node_dock_minor_improvements | Rémi Verschelde | |
Minor improvements to the Node dock | |||
2019-08-18 | Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip | Rémi Verschelde | |
Improve the scene tree signals/groups tooltip | |||
2019-08-18 | Merge pull request #31440 from akien-mga/diraccesspack-dir_exists | Rémi Verschelde | |
DirAccessPack: Fix dir_exists and file_exists for res:// paths | |||
2019-08-18 | Added global expressions to visual shaders | Yuri Roubinski | |
2019-08-17 | Minor improvements to the Node dock | Michael Alexsander Silva Dias | |
2019-08-18 | Improve "Snap Object to Floor" functionality | Hugo Locurcio | |
- Display an error message if no selected nodes could be snapped - Only register an undo/redo action if at least one node could be snapped - Increase the maximum snapping height to 20 - Increase the negative snapping limit to 0.2 | |||
2019-08-17 | Use shortcut tooltips in the spatial editor | Hugo Locurcio | |
This makes the tooltips display the correct shortcuts in case they are changed, as is done automatically by `set_shortcut()`. Button shortcuts are now used to apply shortcut actions, which makes for cleaner code. | |||
2019-08-17 | Clarify usage of action_press | Tomasz Chabora | |
2019-08-17 | Merge pull request #31401 from aaronfranke/no-init-scripts | Rémi Verschelde | |
Allow plugins to not have an init script | |||
2019-08-17 | Define a minimum window size in the editor and project manager | Hugo Locurcio | |
This prevents most UI elements from overlapping or being cut off as a result of the window being too small. This closes #20669. | |||
2019-08-17 | Update Slider grabber position when using mouse wheel | Tomasz Chabora | |
2019-08-17 | DirAccessPack: Fix dir_exists and file_exists for res:// paths | Rémi Verschelde | |
Both methods check against containers using relative paths as index, so the `res://` part needs to be stripped. Fixes #26009. | |||
2019-08-17 | Merge pull request #31435 from ↵ | Rémi Verschelde | |
godotengine/revert-31367-add_minmax_winsize_setting Revert "Add Min/Max Window Size Setting" | |||
2019-08-17 | Revert "Add Min/Max Window Size Setting" | Rémi Verschelde | |
2019-08-17 | Merge pull request #31431 from akien-mga/err_explain | Rémi Verschelde | |
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' | |||
2019-08-17 | Improve the scene tree signals/groups tooltip | Hugo Locurcio | |
The tooltip now displays the number of connections and groups that are assigned to the hovered node. | |||
2019-08-17 | Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' | Rémi Verschelde | |
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244. | |||
2019-08-17 | Merge pull request #31244 from Unholydeath/BB_ChangeErrorMacros | Rémi Verschelde | |
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | |||
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily | |
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?) | |||
2019-08-17 | Merge pull request #31424 from Calinou/improve-animation-editor-timeline | Rémi Verschelde | |
Improve timeline drawing in the animation editor | |||
2019-08-17 | Merge pull request #31422 from sparkart/attachscript_by_scripteditor | Rémi Verschelde | |
Adds Attaching Script via Script Editor | |||
2019-08-17 | Merge pull request #31399 from Calinou/box-selection-add-borders | Rémi Verschelde | |
Add an outline to box selection rectangles for better visibility | |||
2019-08-17 | Merge pull request #31398 from KoBeWi/1000_ways_to_make_scene | Rémi Verschelde | |
Allow to create scene from FileSystem dock | |||
2019-08-17 | Merge pull request #31396 from Calinou/low-processor-mode-editor-restart | Rémi Verschelde | |
Set the low processor mode sleep editor settings to require a restart | |||
2019-08-17 | Merge pull request #31367 from sparkart/add_minmax_winsize_setting | Rémi Verschelde | |
Add Min/Max Window Size Setting | |||
2019-08-17 | Improve timeline drawing in the animation editor | Hugo Locurcio | |
A small arrow-like icon is now drawn at the top of the timeline. The timeline is now also wider as to be more visible. |