Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-07 | Merge pull request #53541 from Calinou/doc-call-group-null | Rémi Verschelde | |
2021-10-07 | Merge pull request #53235 from Paulb23/script-editor-save-state | Rémi Verschelde | |
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde | |
2021-10-07 | Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values | Rémi Verschelde | |
2021-10-07 | Merge pull request #53539 from Calinou/sky-material-color-no-alpha | Rémi Verschelde | |
2021-10-07 | Merge pull request #53543 from vnen/joint-waring-release | Rémi Verschelde | |
Joint2D: Use boolean instead of warning string for validity test | |||
2021-10-07 | Allow breakpoints in closed files | Paulb23 | |
2021-10-07 | Preserve script editor state through tab closes | Paulb23 | |
2021-10-07 | Joint2D: Use boolean instead of warning string for validity test | George Marques | |
Those strings are stripped at release there's a false positive that the bodies are valid, causing a crash. | |||
2021-10-07 | Document null argument limitation with `SceneTree.call_group()` | Hugo Locurcio | |
2021-10-07 | Don't allow translucent colors in built-in sky material properties | Hugo Locurcio | |
The colors' alpha channel is ignored, so there's no point in exposing it in the editor. | |||
2021-10-07 | Clamp Environment's SSR fade-in and fade-out to positive values | Hugo Locurcio | |
Negative values result in rendering glitches. | |||
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio | |
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used. | |||
2021-10-07 | Merge pull request #53525 from Calinou/comments-replace-visual-server | Rémi Verschelde | |
Replace references to VisualServer in code comments with RenderingServer | |||
2021-10-07 | Merge pull request #53524 from Calinou/voxelizer-remove-debug-print | Rémi Verschelde | |
Remove debugging print from the VoxelGI baker | |||
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio | |
VisualServer no longer exists in the `master` branch. | |||
2021-10-07 | Remove debugging print from the VoxelGI baker | Hugo Locurcio | |
2021-10-07 | Merge pull request #53519 from timothyqiu/anim-tree-null | Rémi Verschelde | |
Fix make sub-resource crash in AnimationTreeEditor | |||
2021-10-07 | i18n: Sync classref translations with `3.x` branch | Rémi Verschelde | |
The files are directed copied from the version which was merged in `3.x` together with the translations from Weblate. For future commits we can do cherry-picks from `3.x` to `master` like usual for the editor translations. | |||
2021-10-07 | Fix make sub-resource crash in AnimationTreeEditor | Haoyu Qiu | |
2021-10-07 | Merge pull request #53505 from timothyqiu/stack-overflow | Rémi Verschelde | |
2021-10-07 | Merge pull request #53510 from Chaosus/fix_shader_crash | Rémi Verschelde | |
2021-10-07 | Use loop instead of recursion when clearing proximity groups | Haoyu Qiu | |
2021-10-07 | Fix shader crash when passing array to index expression | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms | Yuri Roubinsky | |
2021-10-07 | Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lie | Rémi Verschelde | |
Fix outdated no_call_local, use call_remote | |||
2021-10-07 | Merge pull request #53433 from vnen/gdscript-eragon-fix | Rémi Verschelde | |
[GDScript] Set status on parsing steps beforehand | |||
2021-10-07 | Merge pull request #51459 from ↵ | Rémi Verschelde | |
TokageItLab/fix-animation-track-editor-insert-queue Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable | |||
2021-10-07 | Merge pull request #53504 from clayjohn/VULKAN-sky-bug | Rémi Verschelde | |
Remove bogus sky error check | |||
2021-10-07 | Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius | Rémi Verschelde | |
Move assignment of SSAO radius push constant | |||
2021-10-06 | Remove bogus sky error check | clayjohn | |
2021-10-06 | GDScript: Set status on parsing steps beforehand | George Marques | |
To avoid potential dependency cycles. If any happens it will not get into infinite recursion anymore and errors will cascade later on. | |||
2021-10-07 | fixed insert track queue in AnimationTrackEditor doesn't work correctly | Silc 'Tokage' Renew | |
2021-10-06 | Merge pull request #53482 from timothyqiu/soft-body-ready | Camille Mohr-Daurat | |
Re-prepare RenderingServer if SoftDynamicBody mesh changed | |||
2021-10-06 | Fix outdated no_call_local, use call_remote | Max Hilbrunner | |
2021-10-06 | Fix regression which prevents using texture array uniforms | Yuri Roubinsky | |
2021-10-06 | Merge pull request #53455 from briansemrau/thread-is-executing | Rémi Verschelde | |
[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API. | |||
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-06 | Merge pull request #53479 from vnen/gdscript-subscript-object-self | Rémi Verschelde | |
2021-10-06 | Merge pull request #53478 from vnen/gdscript-avoid-hard-inference | Rémi Verschelde | |
2021-10-06 | [core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`. | Brian Semrau | |
Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread. | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-06 | Re-prepare RenderingServer if SoftDynamicBody mesh changed | Haoyu Qiu | |
2021-10-06 | GDScript: Allow subscript on self and object types | George Marques | |
2021-10-06 | Merge pull request #53469 from groud/multiple_tile_animation_edit | Rémi Verschelde | |
2021-10-06 | Merge pull request #53474 from Infinixius/patch-1 | Rémi Verschelde | |
2021-10-06 | GDScript: Avoid hard errors on inferred types | George Marques | |
Since inference isn't always correct, they are now treated as unsafe instead of errors. This also removes inferred type when a variable is reassigned. Since it's not aware of branching, the types might become invalid in a later context. | |||
2021-10-06 | GDScript: Make all warnings enabled in test generation | George Marques | |
The test generation doesn't initialize the language (since it's already initialized in main), but it still needs the warning enabled so it matches the actual tests. | |||
2021-10-06 | Merge pull request #53408 from EIRTeam/fix_wasapi_output_latency | Rémi Verschelde | |
2021-10-06 | Merge pull request #53476 from Paulb23/breakpoint-move-up-fix | Rémi Verschelde | |