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2021-10-07Merge pull request #53541 from Calinou/doc-call-group-nullRémi Verschelde
2021-10-07Merge pull request #53235 from Paulb23/script-editor-save-stateRémi Verschelde
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-valuesRémi Verschelde
2021-10-07Merge pull request #53539 from Calinou/sky-material-color-no-alphaRémi Verschelde
2021-10-07Merge pull request #53543 from vnen/joint-waring-releaseRémi Verschelde
Joint2D: Use boolean instead of warning string for validity test
2021-10-07Allow breakpoints in closed filesPaulb23
2021-10-07Preserve script editor state through tab closesPaulb23
2021-10-07Joint2D: Use boolean instead of warning string for validity testGeorge Marques
Those strings are stripped at release there's a false positive that the bodies are valid, causing a crash.
2021-10-07Document null argument limitation with `SceneTree.call_group()`Hugo Locurcio
2021-10-07Don't allow translucent colors in built-in sky material propertiesHugo Locurcio
The colors' alpha channel is ignored, so there's no point in exposing it in the editor.
2021-10-07Clamp Environment's SSR fade-in and fade-out to positive valuesHugo Locurcio
Negative values result in rendering glitches.
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used.
2021-10-07Merge pull request #53525 from Calinou/comments-replace-visual-serverRémi Verschelde
Replace references to VisualServer in code comments with RenderingServer
2021-10-07Merge pull request #53524 from Calinou/voxelizer-remove-debug-printRémi Verschelde
Remove debugging print from the VoxelGI baker
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
VisualServer no longer exists in the `master` branch.
2021-10-07Remove debugging print from the VoxelGI bakerHugo Locurcio
2021-10-07Merge pull request #53519 from timothyqiu/anim-tree-nullRémi Verschelde
Fix make sub-resource crash in AnimationTreeEditor
2021-10-07i18n: Sync classref translations with `3.x` branchRémi Verschelde
The files are directed copied from the version which was merged in `3.x` together with the translations from Weblate. For future commits we can do cherry-picks from `3.x` to `master` like usual for the editor translations.
2021-10-07Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu
2021-10-07Merge pull request #53505 from timothyqiu/stack-overflowRémi Verschelde
2021-10-07Merge pull request #53510 from Chaosus/fix_shader_crashRémi Verschelde
2021-10-07Use loop instead of recursion when clearing proximity groupsHaoyu Qiu
2021-10-07Fix shader crash when passing array to index expressionYuri Roubinsky
2021-10-07Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniformsYuri Roubinsky
2021-10-07Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lieRémi Verschelde
Fix outdated no_call_local, use call_remote
2021-10-07Merge pull request #53433 from vnen/gdscript-eragon-fixRémi Verschelde
[GDScript] Set status on parsing steps beforehand
2021-10-07Merge pull request #51459 from ↵Rémi Verschelde
TokageItLab/fix-animation-track-editor-insert-queue Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable
2021-10-07Merge pull request #53504 from clayjohn/VULKAN-sky-bugRémi Verschelde
Remove bogus sky error check
2021-10-07Merge pull request #51115 from clayjohn/VULKAN-SSAO-radiusRémi Verschelde
Move assignment of SSAO radius push constant
2021-10-06Remove bogus sky error checkclayjohn
2021-10-06GDScript: Set status on parsing steps beforehandGeorge Marques
To avoid potential dependency cycles. If any happens it will not get into infinite recursion anymore and errors will cascade later on.
2021-10-07fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew
2021-10-06Merge pull request #53482 from timothyqiu/soft-body-readyCamille Mohr-Daurat
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06Fix outdated no_call_local, use call_remoteMax Hilbrunner
2021-10-06Fix regression which prevents using texture array uniformsYuri Roubinsky
2021-10-06Merge pull request #53455 from briansemrau/thread-is-executingRémi Verschelde
[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API.
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo
2021-10-06Merge pull request #53479 from vnen/gdscript-subscript-object-selfRémi Verschelde
2021-10-06Merge pull request #53478 from vnen/gdscript-avoid-hard-inferenceRémi Verschelde
2021-10-06[core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.Brian Semrau
Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-06Re-prepare RenderingServer if SoftDynamicBody mesh changedHaoyu Qiu
2021-10-06GDScript: Allow subscript on self and object typesGeorge Marques
2021-10-06Merge pull request #53469 from groud/multiple_tile_animation_editRémi Verschelde
2021-10-06Merge pull request #53474 from Infinixius/patch-1Rémi Verschelde
2021-10-06GDScript: Avoid hard errors on inferred typesGeorge Marques
Since inference isn't always correct, they are now treated as unsafe instead of errors. This also removes inferred type when a variable is reassigned. Since it's not aware of branching, the types might become invalid in a later context.
2021-10-06GDScript: Make all warnings enabled in test generationGeorge Marques
The test generation doesn't initialize the language (since it's already initialized in main), but it still needs the warning enabled so it matches the actual tests.
2021-10-06Merge pull request #53408 from EIRTeam/fix_wasapi_output_latencyRémi Verschelde
2021-10-06Merge pull request #53476 from Paulb23/breakpoint-move-up-fixRémi Verschelde