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2021-11-09Merge pull request #54463 from RandomShaper/fix_gl3_32bitsRémi Verschelde
2021-11-09Merge pull request #54736 from Chaosus/shader_fix_uniformRémi Verschelde
2021-11-09Merge pull request #54789 from Calinou/pulseaudio-print-input-channelsRémi Verschelde
2021-11-08Merge pull request #54134 from nekomatata/body-center-of-mass-localCamille Mohr-Daurat
Expose local center of mass in physics servers
2021-11-09Print the number of PulseAudio input channels when in verbose modeHugo Locurcio
This is useful information to have for troubleshooting, and it's said to sidestep a possible race condition issue that breaks microphone recording on Linux.
2021-11-08Expose local center of mass in physics serversPouleyKetchoupp
Center of mass in body's local space is more useful than the transformed one in some cases, like drawing its position for debug. It's especially useful to get the generated local center of mass when in auto mode (by default). Physics Server BODY_PARAM_CENTER_OF_MASS: Now always returns the local center of mass, instead of setting a local center of mass and getting a transformed one. This causes compatibility breaking, but it makes more sense for the parameter to be consistent between getter and setter. Direct Body State: There are now two properties, because both of them can be useful in different situations. center_of_mass: relative position in global coordinates (same as before) center_of_mass_local: position in local coordinates
2021-11-09Merge pull request #46721 from bruvzg/custom_word_break_punctRémi Verschelde
2021-11-09Merge pull request #54372 from bruvzg/text_edit_uiRémi Verschelde
2021-11-09Merge pull request #52945 from bruvzg/macos_editor_translationRémi Verschelde
2021-11-09Merge pull request #54649 from bruvzg/shadowsRémi Verschelde
2021-11-09Merge pull request #54315 from nekomatata/x11-key-events-logRémi Verschelde
2021-11-08Merge pull request #54784 from bruvzg/fix_toster_encodingRémi Verschelde
2021-11-08Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` ↵bruvzg
functions.
2021-11-08Merge pull request #53321 from Geometror/gradient-improvementsYuri Roubinsky
2021-11-08Merge pull request #54473 from briansemrau/no-debug-functions-on-threadRémi Verschelde
2021-11-08Merge pull request #54118 from ↵Rémi Verschelde
Pineapple/dont-ignore-type-mismatch-in-setter-master
2021-11-08Several Gradient improvementsHendrik Brucker
2021-11-08Merge pull request #52943 from RandomShaper/property_pin_control_naturalRémi Verschelde
2021-11-08Merge pull request #54715 from goostengine/gradient-texture-1d-renameYuri Roubinsky
2021-11-08Add property value pinningPedro J. Estébanez
2021-11-08Merge pull request #54760 from KoBeWi/node_pupopRémi Verschelde
2021-11-08Improve Add Node Here popupkobewi
2021-11-08Merge pull request #54486 from ibrahn/thread-work-pool-lazierRémi Verschelde
2021-11-08Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crashRémi Verschelde
2021-11-08Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colorsRémi Verschelde
2021-11-08Merge pull request #54586 from bruvzg/hb310Rémi Verschelde
2021-11-08Merge pull request #54663 from ↵Rémi Verschelde
Gallilus/VisualScript-sync-and-improve-variable-anb-property
2021-11-08Merge pull request #54756 from bruvzg/pre_wait_observer_redraw4Rémi Verschelde
2021-11-08HarfBuzz: Update to version 3.1.1bruvzg
2021-11-08[macOS] Use pre-wait observer to keep main run loop running and redraw ↵bruvzg
window during the window resize and displaying modal popups.
2021-11-07Merge pull request #54735 from LightningAA/remove-camera-texture-flagsRémi Verschelde
Remove redundant texture flag setters/getters for `CameraTexture`
2021-11-07Pushes array of uniforms to first place in the buffer to prevent bugYuri Roubinsky
2021-11-07Remove redundant texture flag setters/getters for `CameraTexture`Aaron Record
2021-11-07Merge pull request #54721 from KoBeWi/fix_saving_blank_scenes-true_editionRémi Verschelde
Fix editor saving blank scenes (for real)
2021-11-07Merge pull request #54728 from Razoric480/fix-lsp-signal-crash-rRémi Verschelde
Fix LSP crash when parsing signal symbols.
2021-11-07Fix LSP crash when parsing signal symbols.Francois Belair
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters. Fixes #54720 .
2021-11-07Merge pull request #54710 from bruvzg/ios_xcbuild_info4Rémi Verschelde
[iOS export, 4.0] Capture and display xcodebuild output.
2021-11-07Fix editor saving blank scenes (for real)kobewi
2021-11-07Unify determination of default property valuesPedro J. Estébanez
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine.
2021-11-07[iOS export] Capture and display xcodebuild output.bruvzg
2021-11-07Merge pull request #54689 from KoBeWi/name_of_sunRémi Verschelde
2021-11-07Merge pull request #54654 from nathanfranke/pulseaudio-fixRémi Verschelde
2021-11-07Fix preview sun and environment nameskobewi
2021-11-06Use application name for pulseaudio deviceNathan Franke
2021-11-06Merge pull request #54671 from Chaosus/fix_noise_tex_docRémi Verschelde
Fix example in `NoiseTexture` doc
2021-11-06Merge pull request #54673 from bruvzg/macos_zip_exportRémi Verschelde
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
2021-11-06[Export] Read and ZIP project files in 16K chunks instead of reading the ↵bruvzg
whole file at once.
2021-11-06Fix example in `NoiseTexture` docYuri Roubinsky
2021-11-06Merge pull request #54417 from Anutrix/global-scope-doc-updatesMax Hilbrunner
Added or improved function description and codeblocks in @GlobalScope.xml