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2017-06-16Merge pull request #9225 from bojidar-bg/attempt-fix-fs-dockRémi Verschelde
Fix EditorFileSystem duplicating root folder in new folders
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.
2017-06-16Merge pull request #9221 from volzhs/fix-scene-tab-themeAndreas Haas
Fix scene tab color not updated when theme changed
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-17Fix scene tab color not updated when theme changedvolzhs
2017-06-16Add more recent contributors to AUTHORSRémi Verschelde
2017-06-16Fixed ‘CreateNewAnimation’ window wrong size.ageazrael
2017-06-16Merge pull request #9212 from BastiaanOlij/add_primitive_hintsRémi Verschelde
Add sensible hints to properties for primitive meshes
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
Increase the default perspective camera FOV
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Merge pull request #9211 from karroffel/gdnative-macos-typoThomas Herzog
[GDNative] corrected typo for Mac library ext.
2017-06-16[GDNative] corrected typo for Mac library ext.Karroffel
Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor.
2017-06-16Merge pull request #8661 from BastiaanOlij/primitives_3.0Rémi Verschelde
Godot 3.0 primitives as resources for use with MeshInstance
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-16Merge pull request #9201 from vnen/rename-extensionsRémi Verschelde
Rename Godot-specific resource extensions
2017-06-16Increase the default perspective camera FOVHugo Locurcio
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Merge pull request #9196 from volzhs/scene-tabRémi Verschelde
Enhance scene tabs
2017-06-16Enhance scene tabsvolzhs
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-15Merge pull request #9204 from Zylann/fix_mesh_poolvector_leakGeorge Marques
Fixed memory leaks
2017-06-16Fixed memory leaksMarc Gilleron
- PoolVector leak - mesh_remove_surface leak
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-15doc: Sync classref with current sourceRémi Verschelde
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15Merge pull request #9177 from tagcup/gcc5_isinfRémi Verschelde
Use inline code for isinf with gcc versions <6.
2017-06-15Merge pull request #9192 from remorse107/masterRémi Verschelde
Color Picker Fixed Appearance
2017-06-15Merge pull request #9198 from vnen/fix-wheel-posRémi Verschelde
Fix MouseWheel position on Windows
2017-06-15Fix MouseWheel position on WindowsGeorge Marques
2017-06-15Merge pull request #9140 from ageazrael/bug-fixRémi Verschelde
Fixed middle mouse button can't bounce in macOS
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest ↵Juan Linietsky
solution, might think about how to improve later.
2017-06-15Remove error spam on Intel, closes #8665Juan Linietsky
2017-06-15Color Picker Fixed Appearanceremorse107
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
2017-06-15Merge pull request #9176 from RandomShaper/fix-touchbuttonRémi Verschelde
Fix/improve TouchScreenButton
2017-06-14Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky
Add AT_LIGHT_PASS builtin to canvas shaders
2017-06-15Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-14Use inline code for isinf as a workaround for libstdc++ versions from gcc ↵Ferenc Arn
5.x era. Fixes #9166.
2017-06-15Merge pull request #9102 from Faless/debugger_listen_show_errorRémi Verschelde
Editor now shows error when debug port is in use
2017-06-14Fix _draw_polygon colors and uvsJuan Linietsky
2017-06-14get rid of button arrayJuan Linietsky
2017-06-14Merge pull request #9157 from capnm/fix-https-requestRémi Verschelde
Don't append standard ports to the request header.
2017-06-14Merge pull request #9158 from Hinsbart/script_templatesRémi Verschelde
Add ability to use custom script templates.
2017-06-14Merge pull request #9160 from karroffel/color-ramp-renameRémi Verschelde
renamed occurances of ColorRamp with Gradient
2017-06-14Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde
Refactor layer_mask to collision_layer
2017-06-14Merge pull request #9174 from volzhs/file-mode-toggleRémi Verschelde
Make toggle between thumbnail and list for file dialog on editor
2017-06-14Merge pull request #9175 from bd339/iss9156Rémi Verschelde
Correct Image::blit_rect
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky
sensible.
2017-06-14glad: Sync with upstream 0.1.14a0Rémi Verschelde
2017-06-14Merge pull request #9155 from kubecz3k/check-process-typeRémi Verschelde
Ability to check if we are in fixed thread, solves: #3698
2017-06-14Fix/improve TouchScreenButtonPedro J. Estébanez
- Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.