Age | Commit message (Collapse) | Author |
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-Forgot to mention that lightmap baking to texture was implemented in latest push.
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-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
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Fixed failed to connect to remote debugger with -rdebug will crash engine
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Fixed #470 View grid toggle in 3d not working
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Timeseek works like this
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added joysticks demo
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added String.md5_text() binding
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ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE
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-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
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Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
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-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
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Fixed #553: Disable 3D nodes for smaller executable
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Add project list filter for easy finding projects
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Adding travis ci support
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Forgot to add SceneTreeDock::set_selected change in last PR
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Fixed issue #429: in scene tab, clicking on some instance folder, change all the others views
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-resolved many graphical glitches with multiple lights in GLES2 render
-fixes and WIP apk expansion
-joystick support for Android by Ariel
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changed to script tab
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Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on windows
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windows due to accessing modifiled time of internal resource when editor gaining focus
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-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
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Fix FixedMaterial uv xform not working bug
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Fixed resource name not updated when saved in resurce dock
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Fix #526 segfault when pinning projects
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Fixed mouse motion events with captured mouse mode in OS X
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Fix 3d platformer demo texture display black on android devices
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==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
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mouse_mode implementation on OS X.
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-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
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-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
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