Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-28 | Fix Collada material roughness import function | Dmitriy Romanov | |
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255. Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness). | |||
2018-03-28 | Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic | Gilles Roudiere | |
Simplify CanvasItemEditor anchor drag logic | |||
2018-03-28 | Merge pull request #17803 from Chaosus/snap2d | Gilles Roudiere | |
Enable snapping in 2D when control key pressed | |||
2018-03-28 | Enable snapping in 2D when control key pressed | Chaosus | |
2018-03-26 | Merge pull request #17760 from eska014/html5-refactor | Rémi Verschelde | |
Refactor HTML5 platform build script | |||
2018-03-26 | Simplify CanvasItemEditor anchor drag logic | Wilson E. Alvarez | |
2018-03-26 | Refactor JavaScript platform build script | Leon Krause | |
2018-03-24 | Merge pull request #17360 from cart/mono-basis-fix | Ignacio Etcheverry | |
Fix mono basis GetEuler bug and marshalling/unmarshalling | |||
2018-03-24 | Fix mono basis GetEuler bug and marshalling/unmarshalling | Carter Anderson | |
2018-03-24 | Merge pull request #17134 from aaronfranke/master | Ignacio Etcheverry | |
[Mono] Replace float with real_t, other misc C# improvements | |||
2018-03-24 | Merge pull request #17747 from robfram/fix-PR-17589 | Rémi Verschelde | |
Fix bug added in PR #17589. Resources couldn't be saved to files | |||
2018-03-24 | Fix bug added in PR#17589. Resources couldn't be saved to files | robfram | |
This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles! | |||
2018-03-23 | Merge pull request #17706 from Calinou/overhaul-hidpi-settings | Rémi Verschelde | |
Overhaul the display scaling editor settings | |||
2018-03-23 | Overhaul the display scaling editor settings | Hugo Locurcio | |
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used. | |||
2018-03-23 | Merge pull request #17321 from LinkDoyle/issue_16350 | Rémi Verschelde | |
Fix switching WindowDialog types leaves garbage buttons | |||
2018-03-23 | Merge pull request #17344 from poke1024/multi-add-clear-script | Rémi Verschelde | |
Allow Attach and Clear Script on multiple nodes | |||
2018-03-23 | Merge pull request #17490 from robfram/homogenize-check-prop-names | Rémi Verschelde | |
Fix non-valid characters for `input_action` | |||
2018-03-23 | Merge pull request #17496 from robfram/fix-f3-change-editor-and-find | Rémi Verschelde | |
Fix pressing `F3` do both changing to script editor AND find next text | |||
2018-03-23 | Merge pull request #17505 from ArkDShiggy/invert_y-axis | Rémi Verschelde | |
add option to invert y-axis | |||
2018-03-23 | Merge pull request #17555 from poke1024/add-worldenv-warning | Rémi Verschelde | |
Warn about WorldEnvironment being ignored | |||
2018-03-23 | Merge pull request #17716 from bruvzg/revert_nstask | Rémi Verschelde | |
Revert "Implement OS_OSX::execute" | |||
2018-03-23 | Merge pull request #17571 from kubecz3k/cam-disable | Rémi Verschelde | |
a way to ensure that camera is disabled | |||
2018-03-23 | Merge pull request #17576 from Mr-Slurpy/master | Rémi Verschelde | |
Allow users to add items to Tool menu | |||
2018-03-23 | Revert "Implement OS_OSX::execute" | bruvzg | |
This reverts commit e42576548f2c0ae2c6cb24ce2b0437ffb8978d65. | |||
2018-03-23 | Merge pull request #17680 from beniwtv/master | Rémi Verschelde | |
Fix compressor audio effect sidechain selection | |||
2018-03-23 | Merge pull request #17612 from robfram/fix-richtextlabel-bbcode | Rémi Verschelde | |
Fix bad rendering of BBCode tables in `RichTextLabel` | |||
2018-03-23 | Merge pull request #17532 from BastiaanOlij/arvr_enhancements | Rémi Verschelde | |
A few enhancements on the ARVR Server | |||
2018-03-23 | Merge pull request #17703 from bruvzg/fix_retina_drag | Rémi Verschelde | |
[macOS] Fix dragging window from non-retina to retina display. | |||
2018-03-23 | Merge pull request #17679 from ivodopiviz/external-editor-switch | Rémi Verschelde | |
Prevented external editor from running multiple times | |||
2018-03-23 | Merge pull request #17704 from marcelofg55/clang_warn_fix | Rémi Verschelde | |
Fix for clang warning at distance_to | |||
2018-03-22 | Replace float with real_t, default Vectors, other misc C# improvements | Aaron Franke | |
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. | |||
2018-03-22 | Fix for clang warning at distance_to | Marcelo Fernandez | |
2018-03-22 | Fix dragging window from non-retina to retina display. | bruvzg | |
2018-03-22 | Merge pull request #17686 from marcelofg55/in_class_fix | Rémi Verschelde | |
Fix several in-class initialization clang warning | |||
2018-03-22 | Merge pull request #17685 from marcelofg55/get_area_const | Bojidar Marinov | |
Fix missing const in CapsuleShapeSW::get_area | |||
2018-03-22 | Fix several in-class initialization clang warning | Marcelo Fernandez | |
2018-03-21 | Fix missing const in CapsuleShapeSW::get_area | Marcelo Fernandez | |
2018-03-21 | Fix compressor audio effect sidechain selection | Benedikt Bär | |
2018-03-21 | Prevented external editor from running multiple times | Ivan Vodopiviz | |
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes. | |||
2018-03-21 | Merge pull request #17675 from Noshyaar/r | Poommetee Ketson | |
[DOCS] minor ParticlesMaterial docs fix Linear -> Radial [ci skip] | |||
2018-03-21 | [DOCS] minor ParticlesMaterial docs fix Linear -> Radial | Poommetee Ketson | |
2018-03-21 | Merge pull request #17666 from akien-mga/editor-fps-verbose | Rémi Verschelde | |
Add --print-fps option to output FPS to stdout | |||
2018-03-21 | Merge pull request #17658 from bkeys/update_thekla | Rémi Verschelde | |
Updated thekla_atlas to support arm64 | |||
2018-03-21 | Merge pull request #17653 from eska014/rwlock-dummy | Rémi Verschelde | |
Add RWLockDummy for NO_THREADS builds | |||
2018-03-21 | Merge pull request #17670 from xsellier/bugfix/17654-split-screen-master | Rémi Verschelde | |
Prevent android to split-screen | |||
2018-03-21 | Prevent android to split-screen | Xavier Sellier | |
2018-03-21 | Merge pull request #17668 from Noshyaar/2018 | Rémi Verschelde | |
s/2017/2018/g for gles2, websocket, linux appdata | |||
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-03-21 | Add --print-fps option to output FPS to stdout | Rémi Verschelde | |
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess. | |||
2018-03-20 | Updated thekla_atlas to support arm64 | Brigham Henry Keys | |