Age | Commit message (Collapse) | Author |
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Fix recursive assignment of Textures and other resources
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Fixes #24213.
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Cleanup unused header file
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Update docs and errors for WebSocket module
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Fixed Rigidbody first frame center spawn
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Fix polygon drawing on WebGL1
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Updated visual shader builtins
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Fix class memaccess
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Minor fixes and documentation for Spatial Gizmos
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Make some small enhancements to the ColorPicker
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Mono: Test Windows binaries with lowercase extension
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Fixes the pivot setting with control nodes
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Change the frame number before triggering the animation_finished signal
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akien-mga/editorinspector-property_changed_update_all
Fix EditorInspector property_changed argument mismatch
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Closes #25378.
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Bug introduced in #21701, missed in 541422a4a28c873142af9bfc988468b3e9e05948.
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Disables the Layout menu when a Control node is child of a container
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Document AnimatedTexture and bind MAX_FRAMES constant
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Closes #24935.
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To help users writing good cross-platform code, Godot's
`FileAccessWindows:open()` will issue a warning on case mismatch, which
happens here with capitalized extensions given by `PATHEXT` compared to
actual file extensions which are lowercase 99% of the time.
Fixes #25368.
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Bullet: Enable BT_DEBUG on debug builds
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Fixes #25301.
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Workaround GCC 6 & 7 ICE on armv7hl
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Fix S3TC texture loading for WebGL
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