Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-19 | Merge pull request #48827 from Rhathe/set_iterations_master | Rémi Verschelde | |
Enable setting of collision iterations in PhysicsServer2D | |||
2021-05-19 | Merge pull request #48851 from akien-mga/android-remove-fno-integrated-as | Rémi Verschelde | |
Android: Remove `-fno-integrated-as`, it can break arm64v8 build | |||
2021-05-19 | Merge pull request #48823 from timothyqiu/bone-id | Rémi Verschelde | |
Fix ragdoll simulation when parent was readded to scene | |||
2021-05-19 | Merge pull request #48849 from madmiraal/fix-quat-includes | Rémi Verschelde | |
Fix `Quat` includes | |||
2021-05-19 | Merge pull request #48821 from Calinou/test-add-vector | Rémi Verschelde | |
Add a test suite for Vector | |||
2021-05-19 | Android: Remove `-fno-integrated-as`, it can break arm64v8 build | Rémi Verschelde | |
We found that this flag causes this error on PR #48812 which does not add any fancy inline assembly: ``` /tmp/tile_set-ce236a.s: Assembler messages: /tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32' clang++: error: assembler command failed with exit code 1 (use -v to see invocation) ``` That flag is mentioned in various errors related to assembler failures on arm64v8 with Clang from the Android NDK. It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed referenced in the NDK's Clang migration guide: https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md > Especially for ARM and ARM64, Clang is much stricter about assembler rules > than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline > assembly or assembly files that you don't wish to modernize. We don't get those errors nowadays so it seems the flag is no longer needed. | |||
2021-05-19 | Enable setting of collision iterations in PhysicsServer2D | Rhathe | |
This allows fine-tuning of collision iterations for more accurate collision physics with a performance cost. | |||
2021-05-19 | Add a test suite for Vector | Hugo Locurcio | |
This test suite is based on the LocalVector test suite with significant changes made. | |||
2021-05-19 | Fix Quat includes | Marcel Admiraal | |
2021-05-19 | Merge pull request #48818 from Calinou/fix-script-editor-save-crash | Rémi Verschelde | |
Fix crash when trying to save with no scenes and scripts open | |||
2021-05-19 | Merge pull request #48839 from akien-mga/ci-android-ndk-21.4.7075529 | Rémi Verschelde | |
CI: Install Android NDK 21.4.7075529 | |||
2021-05-19 | CI: Install Android NDK 21.4.7075529 | Rémi Verschelde | |
This is the version mandated by Godot's gradle setup anyway so it would get installed when running gradlew. Now we pre-install the correct version. | |||
2021-05-19 | Merge pull request #48836 from Chaosus/color_autocompletion_fix | Rémi Verschelde | |
Show colored rects for autocompletion of Color constants in functions | |||
2021-05-19 | Show colored rects for autocompletion of Color constants in functions | Yuri Roubinsky | |
2021-05-19 | Merge pull request #48833 from Pineapple/remove-pywin32-from-github-workflow | Rémi Verschelde | |
pywin32 is no longer necessary for SCons install | |||
2021-05-19 | Merge pull request #48831 from Faless/js/4.x_wasm_main_undef | Rémi Verschelde | |
[HTML5] Fix GDNative compilation with emcc 2.0.19+ | |||
2021-05-19 | [HTML5] Fix GDNative compilation with emcc 2.0.19+ | Fabio Alessandrelli | |
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines `godot_js_main` as extern coming from the "side" module, i.e. the main Godot binary). | |||
2021-05-19 | Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size | Rémi Verschelde | |
Use a non-zero default size for SubViewports | |||
2021-05-19 | pywin32 is no longer necessary for SCons install | Bartłomiej T. Listwon | |
https://github.com/SCons/scons/releases/tag/4.1.0 | |||
2021-05-19 | Fix ragdoll simulation when parent was readded to scene | Haoyu Qiu | |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. | |||
2021-05-18 | Fix crash when trying to save with no scenes and scripts open | Hugo Locurcio | |
This could occur when attempting to save project settings when no scenes or scripts are open (which is common in a brand new project). | |||
2021-05-18 | Merge pull request #48808 from aaronfranke/area-gravity | Rémi Verschelde | |
Area: Uncap the range for gravity and change the slider hints | |||
2021-05-18 | Use a non-zero default size for SubViewports | Hugo Locurcio | |
This makes viewports visible out of the box. | |||
2021-05-18 | Merge pull request #48813 from Chaosus/shader_fix_codestyle_typo | Yuri Roubinsky | |
Fix typo in shader_language.cpp | |||
2021-05-18 | Fix typo in shader_language.cpp | Yuri Roubinsky | |
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke | |
2021-05-18 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit bcedd097426403f25098f44038c79bc39a8131c6) | |||
2021-05-18 | Merge pull request #37796 from Gogsi/master | Rémi Verschelde | |
Improve consistency in file order | |||
2021-05-18 | Merge pull request #36263 from Calinou/increase-default-2d-gravity | Rémi Verschelde | |
2021-05-18 | Merge pull request #47544 from pycbouh/control-expose-theme-type | Rémi Verschelde | |
2021-05-18 | Merge pull request #46773 from trollodel/TreeItem+ | Rémi Verschelde | |
Improve TreeItem API and allow to move nodes | |||
2021-05-18 | Change EditorFileSystem and ScriptEditor file sorting order to improve ↵ | Georgi Genkov | |
consistency. Fixes #37721. | |||
2021-05-18 | Merge pull request #48528 from sent44/textedit | Rémi Verschelde | |
Expose get_total_visible_rows method to GDScript | |||
2021-05-17 | Merge pull request #48347 from Blackiris/fix-temporary-key-not-released | George Marques | |
GDScript: Fix temporary value not released when used as a dictionary key | |||
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel | |
2021-05-17 | Fix build after mismatch between #48168 and #48599 | Rémi Verschelde | |
2021-05-17 | Merge pull request #48549 from kleonc/bitmap_resize_fix | Rémi Verschelde | |
BitMask::create Don't request more memory than needed when size is a multiply of 8 | |||
2021-05-17 | Merge pull request #48599 from Calinou/textedit-alt-scroll-faster | Rémi Verschelde | |
Scroll faster when holding Alt in TextEdit (and script editor) | |||
2021-05-17 | Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 | Rémi Verschelde | |
2021-05-17 | Merge pull request #48793 from vnen/gdscript-fix-temp-type-adjust | Rémi Verschelde | |
GDScript: Fix crash caused by uninitialized temp stack slots | |||
2021-05-17 | Merge pull request #47260 from pycbouh/editor-resource-picker | Rémi Verschelde | |
2021-05-17 | Add theme_custom_type property to Control and Window | Yuri Sizov | |
2021-05-17 | Merge pull request #48792 from foxydevloper/fix-inputeventmidi-typo | Rémi Verschelde | |
Fix typo in InputEventMIDI string | |||
2021-05-17 | Merge pull request #48768 from akien-mga/file-access-64-bit-4.0 | Rémi Verschelde | |
Make all file access 64-bit (`uint64_t`) | |||
2021-05-17 | GDScript: Fix crash caused by uninitialized temp stack slots | George Marques | |
This adds initialization to every typed temporary stack slot at the beginning of the function call instead of emitting instructions, since those might be in a conditional branch and not be called. | |||
2021-05-17 | Merge pull request #48791 from foxydevloper/fix-sort-translations | Rémi Verschelde | |
Make Sort by X strings translatable | |||
2021-05-17 | Fix typo in InputEventMIDI string | fox | |
2021-05-17 | Merge pull request #39603 from Calinou/default-theme-use-dynamicfont | Rémi Verschelde | |
2021-05-17 | Use a DynamicFont for the default project theme | Hugo Locurcio | |
This makes font oversampling work out of the box, while also increasing the supported character set's size. The default font is now larger as well to better fit today's screen resolutions. The OpenSans SemiBold font was chosen for two reasons: - Small file size, yet its character set supports Latin-1 and Cyrillic text. - A heavier font weight looks better in most "game" scenarios and is more readable against mixed-color backgrounds. This is considered a breaking change as it changes the default font's metrics, which will likely affect how Control nodes are laid out in scenes (unless a custom font is in use). |