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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-07
Merge pull request #49307 from pycbouh/tabs-update-on-theme-changes
Rémi Verschelde
2021-06-07
Merge pull request #49308 from pycbouh/theme-prevent-type-override
Rémi Verschelde
2021-06-07
Merge pull request #49386 from KoBeWi/is_instance_or_is_not_instance
Rémi Verschelde
2021-06-07
Don't remap resources belonging to instance
kobewi
2021-06-07
Merge pull request #49382 from akien-mga/misc-cleanup
Rémi Verschelde
2021-06-07
Merge pull request #49383 from madmiraal/android-ci-remove-ndk
Rémi Verschelde
2021-06-07
Merge pull request #49379 from madmiraal/fix-android-deprecated
Rémi Verschelde
2021-06-07
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
Don't install Android NDK in CI
Marcel Admiraal
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-07
Merge pull request #49337 from Chaosus/vs_texture_func
Rémi Verschelde
2021-06-07
Merge pull request #49349 from SirQuartz/patch-5
Rémi Verschelde
2021-06-07
Merge pull request #49372 from KoBeWi/do_not_save_do_not_save_do_not_save
Rémi Verschelde
2021-06-07
Update Gradle archiveName and destinationDir properties
Marcel Admiraal
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-07
Merge pull request #49360 from Chaosus/fix_shader_crash
Yuri Roubinsky
2021-06-06
Don't save built-in script when adding method
kobewi
2021-06-06
Merge pull request #49365 from Chaosus/fix_visual_scripts_header_color
Yuri Roubinsky
2021-06-06
Fixed color for node headers in visual scripts
Yuri Roubinsky
2021-06-06
Prevent shader crash when returning array when return type is scalar
Yuri Roubinsky
2021-06-06
Merge pull request #49325 from reduz/rename-gi-classes
Rémi Verschelde
2021-06-05
Edit "quit()" method description in `SceneTree`
Nick Huelin
2021-06-06
Merge pull request #47872 from TwistedTwigleg/GSOC_2020_Working_Branch_2D_IK_...
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
Rename GI Classes
reduz
2021-06-05
Merge pull request #39202 from Calinou/editor-import-invert-green-channel
Rémi Verschelde
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
Merge pull request #49319 from madmiraal/add-missing-mono-overrides
Rémi Verschelde
2021-06-05
Merge pull request #42282 from andriyDev/DeleteYSort
Rémi Verschelde
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-05
Merge pull request #48908 from nekomatata/physics-nodes-reorganization
Rémi Verschelde
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
Marcel Admiraal
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Replace "Invert" import option with more useful "Normal Map Invert Y"
Hugo Locurcio
2021-06-04
Merge pull request #48920 from aaronfranke/accept
Rémi Verschelde
2021-06-04
Merge pull request #47124 from aaronfranke/disable-skeleton3d
Rémi Verschelde
2021-06-04
Fix Theme overriding existing theme types with empty
Yuri Sizov
2021-06-04
Make sure Tabs reflect theme changes
Yuri Sizov
2021-06-04
Merge pull request #49304 from aaronfranke/tr3d-tr-compat-vp
Rémi Verschelde
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-04
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rémi Verschelde
2021-06-04
Add "Transform" compatibility name for "Transform3D" in VariantParser
Aaron Franke
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