Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-16 | Merge pull request #26919 from jabcross/master | Rémi Verschelde | |
Implement source lookup for class_name defined classes | |||
2019-03-16 | Merge pull request #26935 from qarmin/show_class_name_icon_in_tabs | Rémi Verschelde | |
Show in tabs custom class icons | |||
2019-03-16 | Merge pull request #27123 from bojidar-bg/27113-rename-action | Rémi Verschelde | |
Fix renaming actions in the Project settings | |||
2019-03-16 | Merge pull request #27115 from Janglee123/master | Rémi Verschelde | |
Fix toggling snap mode while transforming the Spatial object | |||
2019-03-16 | Merge pull request #27126 from YeldhamDev/bottompanel_hide_only_visible | Rémi Verschelde | |
Make bottom panel only try to hide editors when they're visible | |||
2019-03-16 | Merge pull request #27109 from homer666/docs-particles2d-tutorial | Rémi Verschelde | |
[DOCS] Add tutorial link to Particles2D | |||
2019-03-16 | Merge pull request #27038 from WindyDarian/fix_bone_aabb | Rémi Verschelde | |
Fix bone aabb calculation, which caused a skeletal mesh culling issue | |||
2019-03-16 | Merge pull request #27031 from cbscribe/kcc_classref_minor_updates | Rémi Verschelde | |
[DOCS] minor classref updates | |||
2019-03-16 | Merge pull request #27071 from samgreen/ios_gles2_fix | Rémi Verschelde | |
Resolve GLES 2 crash on older iOS devices | |||
2019-03-16 | Merge pull request #27055 from bojidar-bg/26789-breakpoint-pos | Rémi Verschelde | |
Fix duplicated newlines in GDScript bytecode | |||
2019-03-16 | Fix renaming actions in the Project settings | Bojidar Marinov | |
Fixes #27113, a regression from 6daed7d12294b3f47f1ecb309d2e2b5b225ee663 | |||
2019-03-16 | Add EAGLContext for the fallback case | Sam Green | |
2019-03-16 | fixed toggelling snap mode while transforming | janglee123 | |
2019-03-16 | Make bottom panel only try to hide editors when they're visible | Michael Alexsander Silva Dias | |
2019-03-15 | Merge pull request #27056 from guzzard/master | Rémi Verschelde | |
Ignore default ccls cache folder and compile commands json file | |||
2019-03-16 | [DOCS] Add tutorial link to Particles2D | homer666 | |
2019-03-14 | Add logging around opengl es context creation. Ensure we can access project ↵ | Sam Green | |
settings prior to creating our gl es context, so we can properly determine which driver to use. | |||
2019-03-14 | [DOCS] minor classref updates | Chris Bradfield | |
2019-03-14 | Ignore default ccls cache folder and compile commands jso | Martin Wallin | |
2019-03-14 | Fix duplicated lines in GDScript bytecode | Bojidar Marinov | |
Fixes #26789 | |||
2019-03-14 | Fix bone aabb calculation, which caused a skeletal mesh culling issue | Windy Darian | |
There was a bug that could result in most bone aabb boxes ending up with tiny size upon import and mess up with culling of skeletal meshes. This fixes it. | |||
2019-03-13 | Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset | Rémi Verschelde | |
Make the Tooltip Position Offset Configurable | |||
2019-03-13 | Merge pull request #26945 from shartte/allow-fewer-viewports-in-editor-state | Rémi Verschelde | |
Be more tolerant about under-defined spatial viewport state | |||
2019-03-13 | Merge pull request #27000 from clayjohn/multimesh_doc | Rémi Verschelde | |
[DOC] Linked various tutorials in the classref | |||
2019-03-13 | Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editor | Rémi Verschelde | |
C#: Update exports only in the editor | |||
2019-03-13 | Bump version to 3.2-dev | Rémi Verschelde | |
No rest for the wicked. | |||
2019-03-13 | Bump version to 3.1-stable \o/ | Rémi Verschelde | |
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0! | |||
2019-03-13 | Add some more features to changelog | Rémi Verschelde | |
2019-03-13 | C#: Update exports only in the editor | Ignacio Etcheverry | |
2019-03-12 | linked tutorials in the classref | clayjohn | |
2019-03-12 | Mono: Update welcome message with current state | Rémi Verschelde | |
2019-03-12 | Merge pull request #26974 from Calinou/update-changelog | Rémi Verschelde | |
Update changelog with recent additions | |||
2019-03-12 | Update changelog with recent additions | Hugo Locurcio | |
2019-03-12 | doc: Sync classref with current source | Rémi Verschelde | |
2019-03-12 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-03-12 | Merge pull request #26969 from merumelu/audiostreamsample-save-crash | Rémi Verschelde | |
AudioStreamSample: Don't crash when writing to file fails | |||
2019-03-12 | Merge pull request #26962 from ibrahn/small-x11setcontext-fix | Rémi Verschelde | |
fix for access after free in OS_X11::set_context. | |||
2019-03-12 | Merge pull request #26943 from akien-mga/gles2-unsupported-float-types | Rémi Verschelde | |
GLES2: Convert unsupported float texture types to 8-bit types | |||
2019-03-12 | AudioStreamSample: Don't crash when writing to file fails | merumelu | |
2019-03-12 | fix for access after free in OS_X11::set_context. | Ibrahn Sahir | |
2019-03-12 | Merge pull request #26957 from nekomatata/vs-natvis-fix | Rémi Verschelde | |
Fixed & improved Visual Studio custom debugger visualization | |||
2019-03-12 | Don't crash when the saved editor state contains fewer viewports than ↵ | Sebastian Hartte | |
currently supported. | |||
2019-03-12 | GLES2: Convert unsupported float texture types to 8-bit types | Rémi Verschelde | |
2019-03-12 | Fixed & improved Visual Studio custom debugger visualization | PouleyKetchoupp | |
2019-03-12 | Merge pull request #26941 from JFonS/add_gizmos_priority | Rémi Verschelde | |
Add priority to gizmos and fix small issues | |||
2019-03-12 | Add priority to gizmos and fix small issues | JFonS | |
User defined gizmos will haave higher preference than editor gizmos by default. Also fixed some inconsistencies in the gizmos menu when using custom gizmos. | |||
2019-03-12 | GLES2: Fix comments in previous commit that broke rendering (!) | Rémi Verschelde | |
Do NOT use "[vertex]" in a comment... Kids, don't try to learn OpenGL on a production branch right before a stable release. | |||
2019-03-11 | Merge pull request #26936 from akien-mga/gles2-revert-texture2DLodEXT | Rémi Verschelde | |
GLES2: Revert wrong extension checks from #26928 and #26932 | |||
2019-03-11 | GLES2: Add comments around EXT_shader_texture_lod check | Rémi Verschelde | |
To avoid reintroducing bugs as I did in #26928 and #26932. texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt In the vertex shader, texture2DLod and textureCubeLod are built-in. | |||
2019-03-11 | Revert "GLES2: Ensure extension checks for texture2DLod" | Rémi Verschelde | |
This reverts commit f5f565e3e49eecde9ed3b05913747a50d54b7357. |