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2019-03-16Merge pull request #26919 from jabcross/masterRémi Verschelde
Implement source lookup for class_name defined classes
2019-03-16Merge pull request #26935 from qarmin/show_class_name_icon_in_tabsRémi Verschelde
Show in tabs custom class icons
2019-03-16Merge pull request #27123 from bojidar-bg/27113-rename-actionRémi Verschelde
Fix renaming actions in the Project settings
2019-03-16Merge pull request #27115 from Janglee123/masterRémi Verschelde
Fix toggling snap mode while transforming the Spatial object
2019-03-16Merge pull request #27126 from YeldhamDev/bottompanel_hide_only_visibleRémi Verschelde
Make bottom panel only try to hide editors when they're visible
2019-03-16Merge pull request #27109 from homer666/docs-particles2d-tutorialRémi Verschelde
[DOCS] Add tutorial link to Particles2D
2019-03-16Merge pull request #27038 from WindyDarian/fix_bone_aabbRémi Verschelde
Fix bone aabb calculation, which caused a skeletal mesh culling issue
2019-03-16Merge pull request #27031 from cbscribe/kcc_classref_minor_updatesRémi Verschelde
[DOCS] minor classref updates
2019-03-16Merge pull request #27071 from samgreen/ios_gles2_fixRémi Verschelde
Resolve GLES 2 crash on older iOS devices
2019-03-16Merge pull request #27055 from bojidar-bg/26789-breakpoint-posRémi Verschelde
Fix duplicated newlines in GDScript bytecode
2019-03-16Fix renaming actions in the Project settingsBojidar Marinov
Fixes #27113, a regression from 6daed7d12294b3f47f1ecb309d2e2b5b225ee663
2019-03-16Add EAGLContext for the fallback caseSam Green
2019-03-16fixed toggelling snap mode while transformingjanglee123
2019-03-16Make bottom panel only try to hide editors when they're visibleMichael Alexsander Silva Dias
2019-03-15Merge pull request #27056 from guzzard/masterRémi Verschelde
Ignore default ccls cache folder and compile commands json file
2019-03-16[DOCS] Add tutorial link to Particles2Dhomer666
2019-03-14Add logging around opengl es context creation. Ensure we can access project ↵Sam Green
settings prior to creating our gl es context, so we can properly determine which driver to use.
2019-03-14[DOCS] minor classref updatesChris Bradfield
2019-03-14Ignore default ccls cache folder and compile commands jsoMartin Wallin
2019-03-14Fix duplicated lines in GDScript bytecodeBojidar Marinov
Fixes #26789
2019-03-14Fix bone aabb calculation, which caused a skeletal mesh culling issueWindy Darian
There was a bug that could result in most bone aabb boxes ending up with tiny size upon import and mess up with culling of skeletal meshes. This fixes it.
2019-03-13Merge pull request #26484 from Andrettin/Configurable-Tooltip-OffsetRémi Verschelde
Make the Tooltip Position Offset Configurable
2019-03-13Merge pull request #26945 from shartte/allow-fewer-viewports-in-editor-stateRémi Verschelde
Be more tolerant about under-defined spatial viewport state
2019-03-13Merge pull request #27000 from clayjohn/multimesh_docRémi Verschelde
[DOC] Linked various tutorials in the classref
2019-03-13Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editorRémi Verschelde
C#: Update exports only in the editor
2019-03-13Bump version to 3.2-devRémi Verschelde
No rest for the wicked.
2019-03-13Bump version to 3.1-stable \o/Rémi Verschelde
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0!
2019-03-13Add some more features to changelogRémi Verschelde
2019-03-13C#: Update exports only in the editorIgnacio Etcheverry
2019-03-12linked tutorials in the classrefclayjohn
2019-03-12Mono: Update welcome message with current stateRémi Verschelde
2019-03-12Merge pull request #26974 from Calinou/update-changelogRémi Verschelde
Update changelog with recent additions
2019-03-12Update changelog with recent additionsHugo Locurcio
2019-03-12doc: Sync classref with current sourceRémi Verschelde
2019-03-12i18n: Sync translations with WeblateRémi Verschelde
2019-03-12Merge pull request #26969 from merumelu/audiostreamsample-save-crashRémi Verschelde
AudioStreamSample: Don't crash when writing to file fails
2019-03-12Merge pull request #26962 from ibrahn/small-x11setcontext-fixRémi Verschelde
fix for access after free in OS_X11::set_context.
2019-03-12Merge pull request #26943 from akien-mga/gles2-unsupported-float-typesRémi Verschelde
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12AudioStreamSample: Don't crash when writing to file failsmerumelu
2019-03-12fix for access after free in OS_X11::set_context.Ibrahn Sahir
2019-03-12Merge pull request #26957 from nekomatata/vs-natvis-fixRémi Verschelde
Fixed & improved Visual Studio custom debugger visualization
2019-03-12Don't crash when the saved editor state contains fewer viewports than ↵Sebastian Hartte
currently supported.
2019-03-12GLES2: Convert unsupported float texture types to 8-bit typesRémi Verschelde
2019-03-12Fixed & improved Visual Studio custom debugger visualizationPouleyKetchoupp
2019-03-12Merge pull request #26941 from JFonS/add_gizmos_priorityRémi Verschelde
Add priority to gizmos and fix small issues
2019-03-12Add priority to gizmos and fix small issuesJFonS
User defined gizmos will haave higher preference than editor gizmos by default. Also fixed some inconsistencies in the gizmos menu when using custom gizmos.
2019-03-12GLES2: Fix comments in previous commit that broke rendering (!)Rémi Verschelde
Do NOT use "[vertex]" in a comment... Kids, don't try to learn OpenGL on a production branch right before a stable release.
2019-03-11Merge pull request #26936 from akien-mga/gles2-revert-texture2DLodEXTRémi Verschelde
GLES2: Revert wrong extension checks from #26928 and #26932
2019-03-11GLES2: Add comments around EXT_shader_texture_lod checkRémi Verschelde
To avoid reintroducing bugs as I did in #26928 and #26932. texture2DLodEXT and textureCubeLodEXT are only for the fragment shader with https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_texture_lod.txt In the vertex shader, texture2DLod and textureCubeLod are built-in.
2019-03-11Revert "GLES2: Ensure extension checks for texture2DLod"Rémi Verschelde
This reverts commit f5f565e3e49eecde9ed3b05913747a50d54b7357.