Age | Commit message (Collapse) | Author |
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Create Variant built-in functions.
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-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
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Checking for half_image_size[ x & y ] to be non-negative.
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This make sure that (1x1) , (1 x X) and (X , 1) pixel images using sub-sampling will get correct half_image_size i.e NON-NEGATIVE.
fix : https://github.com/godotengine/godot/issues/42363
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doc: Add template to document Variant operators, fixups to #43419
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[iOS] [4.0] iOS Plugins
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Remove Attempted to free invalid ID error
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- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
documentation in a single `classes.xml`.
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Plugins can use 'binary_name.a' or 'binary_name.release.a' and 'binary_name.debug.a' for plugin library.
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Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
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Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
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KoBeWi/add_an_array_to_another_array_but_with_a_method
Add append_array() method to Array class
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Fix completion for built-in load() function
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Register methods for drawing 3D editor overlays
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Updated gd_glue.cpp to work in the variant refactoring (Mono enabled)
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Clarify that code in `assert()` should avoid side effects
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Without this change the engine dont compile with the mono module enabled.
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Improve/fix packed data API
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[Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewport
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Follow up to #43356
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Calinou/fix-filesystem-copy-path-shortcut-conflict
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
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GDNative: Define special char types in string.h
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Allow using SVG images as project icon
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Add docs for editor viewport drawing methods
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Disallow setting the AudioServer's 'global_rate_scale' to a value equal or inferior to 0
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Variant: Sync docs with new constructors, fixes to #43403
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
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Change how no-arg constructor is handled internally in Variant.
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Make sure operators appear in the docs too
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Fix duplicate variant constructor typo.
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Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
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Improve the 3D editor selection box appearance
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Variant: Rename Type::_RID to Type::RID
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Remove `debug_symbols=full` in favor of `debug_symbols=yes`
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The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
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CI: Build with warnings=extra to catch 'em all
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- Draw two boxes slightly offset from each other to give the illustion
of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
through walls. This helps make the box more visible while still
having a sense of depth.
- Use an orange color similar to the 2D editor.
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`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.
This helps make the buildsystem easier to understand.
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... on all platforms but MSVC, as it still has a number of unsolved warnings
in its `/Wall` level. Some of it might be valid, others might be overkill,
this needs further assessment and fixes. (We could also change the `extra`
level to `/W4` on MSVC if that's more meaningful.)
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Color: Fix -Wtype-limits GCC warning after refactoring
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Refactored variant constructor logic
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Update "open-simplex-noise-in-c" to fix undefined signed overflow
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