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2022-01-16Merge pull request #42843 from rburing/optionbutton_focusRémi Verschelde
2022-01-16Merge pull request #55679 from raulsntos/script_reload_fixIgnacio Roldán Etcheverry
C# scripts reload in editor fixed
2022-01-16Merge pull request #56309 from Calinou/remove-pvrtc-supportRémi Verschelde
2022-01-16Merge pull request #56831 from timothyqiu/load-placeholder-dupRémi Verschelde
Replicate load-as-placeholder state on node duplication
2022-01-16Merge pull request #56827 from clayjohn/VULKAN-SSR-bugRémi Verschelde
Remove mistakenly added push constant from SSR
2022-01-16Replicate load-as-placeholder state on node duplicationHaoyu Qiu
2022-01-15Remove mistakenly added push constant from SSRclayjohn
2022-01-16Merge pull request #55551 from brennengreen/panorama-sky-filteringRémi Verschelde
Add filtering property to PanoramaSkyMaterial and switch from static shader to shader cache
2022-01-15OptionButton::pressed(): give focus to selectedRicardo Buring
2022-01-15Merge pull request #56811 from Chaosus/shader_fix_const_arrayRémi Verschelde
Refactor size expression parsing for arrays in the shaders
2022-01-15Merge pull request #51912 from Paulb23/syntax-highligher-goodiesRémi Verschelde
Improvements for SyntaxHighlighters
2022-01-15Merge pull request #56812 from MarioLiebisch/fix-non-mono-msvc-projectsRémi Verschelde
VS Projects: Don't include `mono_reg` without its module
2022-01-15Improvments for SyntaxHighlightersPaulb23
- Fix immedate Funcion in lamba highlight - Highlight signals as one colour - Highlight node paths as one colour - Highlight escape chars in strings
2022-01-15Refactor size expression parsing for arrays in the shadersYuri Roubinsky
2022-01-15VS Projects: Don't include `mono_reg` without its moduleMario Liebisch
2022-01-15Merge pull request #56796 from kleonc/atlas_texture_nesting_fixRémi Verschelde
Fix `AtlasTexture` nesting
2022-01-15Merge pull request #56807 from KoBeWi/code-eraserRémi Verschelde
Mention that modifying text erases BBCode stacks
2022-01-15Merge pull request #56808 from timothyqiu/crash-fixRémi Verschelde
Fix crash when exiting the editor
2022-01-14Add shader cache and filter variable to PanoramaSkyMaterialBrennen Green
2022-01-15Fix crash when exiting the editorHaoyu Qiu
2022-01-15Mention that modifying text erases BBCode stackskobewi
2022-01-15Fix AtlasTexture nestingkleonc
2022-01-14Merge pull request #56706 from KoBeWi/we_need_to_go_higherRémi Verschelde
2022-01-14Merge pull request #56457 from gerhean/focus_file_text_after_popupRémi Verschelde
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
2022-01-14Merge pull request #56249 from PucklaMotzer09/physics_layer_tooltipRémi Verschelde
2022-01-14Merge pull request #55541 from KoBeWi/outcognito_scriptsRémi Verschelde
2022-01-14Merge pull request #56762 from bruvzg/mac_fix_scRémi Verschelde
2022-01-14Merge pull request #56779 from aaronfranke/rect2-growRémi Verschelde
2022-01-14Merge pull request #56238 from madmiraal/fix-44178Rémi Verschelde
Fix Actions mapped to triggers not using the full range
2022-01-14Merge pull request #56788 from Chaosus/fix_input_processRémi Verschelde
Flush input events before destroying the window
2022-01-14Merge pull request #56787 from bruvzg/fix_guidelinesRémi Verschelde
Fix CodeEdit guidelines position.
2022-01-14Merge pull request #56752 from timothyqiu/snap-grid-iconRémi Verschelde
2022-01-14Merge pull request #49645 from fire/thorvgRémi Verschelde
2022-01-14Fix Actions mapped to triggers not using the full rangeMarcel Admiraal
2022-01-14Merge pull request #56756 from KoBeWi/great_unification_theoryRémi Verschelde
2022-01-14Merge pull request #56719 from Chaosus/gds_debugger_filterRémi Verschelde
2022-01-14Merge pull request #56725 from Chaosus/fix_inspector_themingRémi Verschelde
2022-01-14Use ThorVG instead of NanoSVG for importing SVGsK. S. Ernest (iFire) Lee
ThorVG is a platform-independent portable library for drawing vector-based scene and animation. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-14Flush input events before destroying the windowYuri Roubinsky
2022-01-14Fix CodeEdit guidelines position.bruvzg
2022-01-14Merge pull request #56784 from V-Sekai/expose-add-named-bindRémi Verschelde
2022-01-14Merge pull request #55041 from aaronfranke/vector-testsRémi Verschelde
2022-01-14Add ViewPanner to more editorskobewi
2022-01-14Expose add_named_bind for all essential skin bindings.K. S. Ernest (iFire) Lee
2022-01-14Merge pull request #56781 from Chaosus/shader_fix_varyings_crashRémi Verschelde
2022-01-14Merge pull request #56766 from touilleMan/issue-56698-2Rémi Verschelde
2022-01-14Merge pull request #56738 from YeldhamDev/improve_tab_consistencyRémi Verschelde
2022-01-14Add tests for Vector2/Vector2i/Vector3/Vector3iAaron Franke
2022-01-14Fix shader crashing when declaring matrix or array varyingsYuri Roubinsky