summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-12-11Restore shader parsing errors with lack of semicolon in a blockYuri Roubinsky
2021-12-10Merge pull request #55736 from nekomatata/physics-apply-forcesCamille Mohr-Daurat
Improve RigidDynamicBody force and torque API
2021-12-10Merge pull request #55773 from nekomatata/fix-raycast-ccdCamille Mohr-Daurat
Fix rigid body ray cast CCD in 2D and 3D Godot Physics
2021-12-10Fix rigid body ray cast CCD in 2D and 3D Godot PhysicsPouleyKetchoupp
For 2D: Raycast CCD now works the same as in 3D, it changes the body's velocity to place it at the impact position instead of generating a contact point that causes a wrong push back. For both 2D and 3D: The raycast CCD process reads and modifies body velocities, so it needs to be moved to pre_solve() instead of setup() to be processed linearly on the main thread, otherwise multithreading can cause some CCD results to be randomly lost when multiple collisions occur.
2021-12-11Merge pull request #55801 from RaphaelAzev/issue-55746Rémi Verschelde
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers.
2021-12-10Added check to get_all_locales to avoid adding duplicate locales to arrayraphaelazev
2021-12-10Merge pull request #55804 from godotengine/revert-49473-fix-auto-reload-scriptsRémi Verschelde
2021-12-10Revert "Fix auto reload scripts on external change"Rémi Verschelde
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-10Merge pull request #55792 from aaronfranke/miscRémi Verschelde
2021-12-10Misc build system fixesAaron Franke
2021-12-10Merge pull request #55519 from ↵Rémi Verschelde
Calinou/editor-spin-slider-float-draw-filled-slider
2021-12-10Merge pull request #55797 from KoBeWi/internal_shenanigansRémi Verschelde
2021-12-10Merge pull request #55770 from Calinou/shader-rename-hint-anisoRémi Verschelde
2021-12-10Merge pull request #40547 from KoBeWi/directory_inspectoryRémi Verschelde
2021-12-10Fix wrong internal children usage in BoxContainerkobewi
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
2021-12-10Improve Directory content navigationTomasz Chabora
2021-12-10Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde
2021-12-10Merge pull request #55723 from rydergaming/get-colliding-body-vehiclewheelRémi Verschelde
VehicleWheel can now return the surface it's colliding with.
2021-12-10Merge pull request #55784 from cdemirer/fix-lookup-symbol-class-memberRémi Verschelde
Fix "Lookup Symbol" on global class members not switching to the class' script
2021-12-10Merge pull request #55623 from Chaosus/shader_refactor_const_suffixYuri Roubinsky
2021-12-10Refactor constant suffix parsing in a shaderYuri Roubinsky
2021-12-10VehicleWheel can now return the surface it's colliding with.Steve Szilágyi
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10Fix "Lookup Symbol" on global class memberscdemirer
"Lookup Symbol" on global class members now does switch to the relevant script.
2021-12-10i18n: Remove deleted translations from PO filesRémi Verschelde
Since we bundle the whole files in the editor binary, they actual impact the binary size needlessly. Automate it via `make merge`. (cherry picked from commit 6fb47a271fdb009c03fd328feaeccb22f612a90f)
2021-12-10i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit f4b3c3ff09a6324ce52f5211683444464a89e163)
2021-12-10i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit fd86272ca055cdf01ba48e8e9f043843ef540578)
2021-12-10Merge pull request #54002 from ↵Rémi Verschelde
Calinou/editor-anchor-icon-improve-accent-visibility
2021-12-10Merge pull request #55762 from nekomatata/body-motion-no-marginRémi Verschelde
2021-12-10Merge pull request #55756 from timothyqiu/html-spinnerRémi Verschelde
2021-12-10Merge pull request #55781 from akien-mga/sync-gamecontrollerdbRémi Verschelde
2021-12-10Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@348cfa347f21825e922493e3d15ed1bb3836e6c4.
2021-12-10Merge pull request #53323 from xMakerx/patch-1Rémi Verschelde
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-10Merge pull request #55704 from RandomShaper/fix_little_vk_mistakeRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-10Merge pull request #55739 from Paulb23/text-edit-base-performanceRémi Verschelde
2021-12-10Merge pull request #55763 from Chaosus/shader_hint_completionYuri Roubinsky
2021-12-10Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde
Replace String comparisons with "", String() to is_empty()
2021-12-10Added completion for uniform hints in a shaderYuri Roubinsky
2021-12-10Merge pull request #55766 from FelipeMatoba/masterRémi Verschelde
2021-12-09Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_masterRémi Verschelde
2021-12-09Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_masterRémi Verschelde
2021-12-09Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_masterRémi Verschelde
2021-12-09Add support for configuring the xr hand tracking frequency modene0fhyk
2021-12-09Increased time delay on selection when opening a popupFelipeMatoba
2021-12-09Handle test body motion with 0 marginPouleyKetchoupp
Margin needs to have a high enough value for test body motion to work properly (separate using the margin, move without then gather rest info with the margin again). Fixes issues with test motion returning no collision in some cases with margin equal to 0.
2021-12-09Merge pull request #55714 from Geometror/fix-fog-spotlightRémi Verschelde