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2022-01-07Add BBCode escape sequencesDanil Alexeev
2022-01-07Merge pull request #56583 from skyace65/ProjectSettingEraseRémi Verschelde
Document how to erase project settings with set_setting
2022-01-07Merge pull request #56162 from akien-mga/i18n-make_rst-more-translatableRémi Verschelde
i18n: Make more `make_rst.py` strings translatable
2022-01-06Document how to erase project settings with set_settingskyace65
2022-01-07Merge pull request #56578 from KoBeWi/sibling_from_hellRémi Verschelde
2022-01-07Merge pull request #53618 from aaronfranke/signed-angle-vec3iRémi Verschelde
Add length and length_squared to Vector2i/3i
2022-01-07Merge pull request #56367 from ↵Rémi Verschelde
Calinou/bakedlightmap-print-time-request-attention
2022-01-07Merge pull request #54560 from rafallus/tab_itemsRémi Verschelde
2022-01-07Merge pull request #56195 from Zylann/anim_key_error_messageRémi Verschelde
2022-01-07Merge pull request #56568 from aaronfranke/uwp-utcRémi Verschelde
2022-01-07Merge pull request #55877 from aaronfranke/slerp-same-lenRémi Verschelde
2022-01-07Fix some more wrong node nameskobewi
2022-01-07Fix typos with codespellRémi Verschelde
Using codespell 2.1.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang ans ba curvelinear dof doubleclick fave findn gird inout leapyear lod merchantibility nd numer ois ony que readded seeked statics
2022-01-07Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolutionRémi Verschelde
2022-01-07Merge pull request #56573 from RandomShaper/fix_editor_settingsRémi Verschelde
2022-01-06Fix too broad assumption of null property defaultsPedro J. Estébanez
2022-01-06i18n: Make more `make_rst.py` strings translatableRémi Verschelde
For now we leave out the strings which could break rst table formatting.
2022-01-06Merge pull request #55213 from Scony/fix-gdscript-crashRémi Verschelde
2022-01-06Merge pull request #56176 from RandomShaper/accept_null_as_defaultRémi Verschelde
Assume that non registered properties default to null
2022-01-06Merge pull request #56540 from Calinou/renderingserver-expose-ssil-qualityRémi Verschelde
Expose RenderingServer SSIL quality setter methods
2022-01-06Merge pull request #56566 from mortarroad/master-fix-import-dock-multipleRémi Verschelde
Fix the importer dock being blank when selecting multiple files.
2022-01-06Allow Vector2/3 slerp values to have any lengthAaron Franke
2022-01-06Fix UTC typos in UWP platformAaron Franke
2022-01-06Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4Rémi Verschelde
Add `GraphEdit` drag notifications
2022-01-06Merge pull request #56291 from aaronfranke/variant-enum-renamesRémi Verschelde
Rename Variant enum members in resource_format_binary.cpp
2022-01-06Add length and length_squared to Vector2i/3iAaron Franke
2022-01-06Assume that non registered properties default to nullPedro J. Estébanez
2022-01-06Merge pull request #56563 from V-Sekai/dirty_materialClay John
Fix queueing a texture and regular uniform update in RD backend
2022-01-06Merge pull request #56435 from V-Sekai/inspector_default_fixRémi Verschelde
Fix incorrect default transform values on foreign 3D nodes
2022-01-06Merge pull request #56145 from V-Sekai/auto_rm_3Rémi Verschelde
Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06Fix the importer dock being blank when selecting multiple files.Morris Tabor
Broken in cff0a1a896dfd825c4cccf1e3853ad5217261b40
2022-01-06Add `GraphEdit` drag notificationsJohannes Witt
This commit adds two signals: * connection_drag_begun, which is emitted when a connection is started to be created by the user and * `connection_drag_ended`, which is emitted when no longer a connection is created. Additionally `force_connection_drag_end()` adds the possibility to end the connection dragging. If called from user code, no other connection request signals are invoked. This is useful to add `GraphNode`s via shortcuts while the user is dragging a connection to directly connect the newly added node.
2022-01-06Merge pull request #56425 from V-Sekai/foreign_scene_child_node_fixRémi Verschelde
2022-01-06Rename Variant enum members in resource_format_binary.cppAaron Franke
2022-01-06Merge pull request #56224 from Calinou/variant-rename-packed-array-constantsRémi Verschelde
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
callback.
2022-01-06Fix queueing a texture and regular uniform update in RD backend in succession.SaracenOne
2022-01-06Fix incorrect default transform values on foreign 3D nodesSaracenOne
2022-01-06Merge pull request #50493 from timothyqiu/local-vector-list-initRémi Verschelde
2022-01-06Merge pull request #43757 from KoBeWi/minimum_size_changed_broRémi Verschelde
2022-01-06Merge pull request #56560 from akien-mga/ci-swiftshader-oct2021Rémi Verschelde
2022-01-06Prevent saving branches in foreign scenesSaracenOne
2022-01-06Update the minimum size of ViewportContainerTomasz Chabora
2022-01-06CI: Update SwiftShader to 2021-10-02 buildRémi Verschelde
No specific reason that I know of aside from it being available in our prebuilt CI dependencies.
2022-01-06Merge pull request #56549 from bruvzg/utf8_fixesRémi Verschelde
2022-01-06Merge pull request #56552 from timothyqiu/deja-vuRémi Verschelde
2022-01-06Merge pull request #56551 from ↵Rémi Verschelde
godotengine/revert-55203-scons-warn-unknown-variables
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-06Merge pull request #56006 from KoBeWi/6yearslaterJFonS
Add physics material to GridMap
2022-01-06Unify similar method descriptionsHaoyu Qiu
Notably: * `Packed*Array.size()` and `Array.size()`. * Shared methods of `Transform2D` and `Transform3D`. * Shared methods of `Vector2`, `Vector3`, and `Vector2i`. This reduces the Deja Vu when translating the class reference :)