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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-10-06
Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file
Rémi Verschelde
2022-10-06
Merge pull request #66959 from timothyqiu/obstacles-pathfinding
Rémi Verschelde
2022-10-06
Include inherited classes in Filter Nodes' "type:" filter & fix "group:"
Micky
2022-10-06
Fix TileMap occluders having a wrong transform
Gilles Roudière
2022-10-06
Expose and warn about Node Filters in Scene Tree Dock
Micky
2022-10-06
Debugger: Fix fetching source to link C++ error on GitHub
Rémi Verschelde
2022-10-06
Split `action_map_editor` file into one file per class it contained.
Eric M
2022-10-06
Add descriptions for Node2D's skew and CanvasItem's clip_children
Felipe Kinoshita
2022-10-06
Merge pull request #66936 from mihe/inverse-inertia-tensor
Rémi Verschelde
2022-10-06
Merge pull request #66965 from bruvzg/win_llvm
Rémi Verschelde
2022-10-06
Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docs
Rémi Verschelde
2022-10-06
Merge pull request #66958 from timothyqiu/static-body
Rémi Verschelde
2022-10-06
Merge pull request #66957 from BastiaanOlij/fix_error_typo_opengl
Rémi Verschelde
2022-10-06
Merge pull request #66962 from aaronfranke/core-struct-includes
Rémi Verschelde
2022-10-06
Merge pull request #66954 from Nidjo123/sample-baked-up-vector
Rémi Verschelde
2022-10-06
Merge pull request #66961 from Rindbee/fix-set_custom_color
Rémi Verschelde
2022-10-06
Merge pull request #66951 from rburing/restore_recovery_as_collision
Rémi Verschelde
2022-10-06
Merge pull request #61902 from Paulb23/multi-caret
Rémi Verschelde
2022-10-06
Merge pull request #66569 from akien-mga/dotnet-generate-sdkpackageversions
Rémi Verschelde
2022-10-06
Merge pull request #64815 from RandomShaper/default_cpu_count
Rémi Verschelde
2022-10-06
Merge pull request #66687 from Waridley/free_gdn_method_binds
Rémi Verschelde
2022-10-06
[Windows] Fix LLVM MinGW build.
bruvzg
2022-10-05
Enhancements to includes in core data structures
Aaron Franke
2022-10-06
Fix wrong condition used in `set_custom_color`
Rindbee
2022-10-06
Make it clear that obstacles don't affect pathfinding
Haoyu Qiu
2022-10-06
Improve StaticBody description
Haoyu Qiu
2022-10-06
Fixing an incorrect error message in OpenXR reporting missing OpenGL support
Bastiaan Olij
2022-10-06
Handle last baked vector index early
Nikola Bunjevac
2022-10-05
Add description to TileMap's get_layers_count method
Felipe Kinoshita
2022-10-05
Revert "Turn on recovery as collisions only for floor snapping as this leads ...
Ricardo Buring
2022-10-05
Update TextEdit docs
Paulb23
2022-10-05
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
Fredia Huya-Kouadio
2022-10-05
Cleanup of the Android cursor shape logic
Fredia Huya-Kouadio
2022-10-05
.NET: Generate SdkPackageVersions.props from version.py
Rémi Verschelde
2022-10-05
Keep a single, portable implementation of `OS::get_processor_count()`
Pedro J. Estébanez
2022-10-05
Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event
Fredia Huya-Kouadio
2022-10-05
Merge pull request #66935 from m4gr3d/fix_android_build_configuration
Fredia Huya-Kouadio
2022-10-05
Fix null in android keyboard handling.
Jason Knight
2022-10-05
free NativeExtensionMethodBinds on unregister
Waridley
2022-10-05
Add multi caret support to Editor
Paulb23
2022-10-05
Add multi caret support to CodeEdit
Paulb23
2022-10-05
Add mutliple Caret support to TextEdit
Paulb23
2022-10-05
Fix the gradle build configuration for the Android platform following https:/...
Fredia Huya-Kouadio
2022-10-05
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
Mikael Hermansson
2022-10-05
Merge pull request #66560 from MisterMX/fix/tileset-move-custom-data-layer
Rémi Verschelde
2022-10-05
Merge pull request #66922 from BastiaanOlij/fix_direct_shadow
Rémi Verschelde
2022-10-05
Merge pull request #65424 from RedMser/viewport-input-docs
Rémi Verschelde
2022-10-05
Merge pull request #65857 from MinusKube/inherited-open-crash
Rémi Verschelde
2022-10-05
Make sure atlas rect for directional lights is calculated using floats
Bastiaan Olij
2022-10-05
Add documentation for viewport's input handling
RedMser
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