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2021-04-23Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callbackRémi Verschelde
2021-04-23Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callbackRémi Verschelde
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-23Merge pull request #48079 from sboron/fix-47643-remoteFabio Alessandrelli
2021-04-23fix stop debugger on closing gameStefan Boronczyk
2021-04-22Call randomize() automaticallyTomasz Chabora
2021-04-22Make randomize() use unix time tookobewi
2021-04-22Link to Feature tags more explicitly in ProjectSettings documentationHugo Locurcio
2021-04-22Merge pull request #48095 from akien-mga/safe_refcount-include-type_traitsRémi Verschelde
2021-04-22Merge pull request #48074 from akien-mga/fbx-fix-zlib-unbundlingRémi Verschelde
2021-04-22Merge pull request #48088 from bruvzg/icu_update_69_1Rémi Verschelde
2021-04-22Add type_traits include for `std::is_trivially_destructible`Rémi Verschelde
2021-04-22ICU: Update to version 69.1, improve ICU data export process.bruvzg
2021-04-22Merge pull request #48081 from bruvzg/fix_api_gen_crashRémi Verschelde
2021-04-22Fix crash on GDNative API json generator exit.bruvzg
2021-04-22fbx: Fix include for zlib that broke unbundlingRémi Verschelde
2021-04-21Add fill method to Arrays and PackedArraysMatheus Lima Cunha
2021-04-21Merge pull request #48046 from BastiaanOlij/fix_reflection_probeRémi Verschelde
2021-04-21Fix reflection probeBastiaan Olij
2021-04-21i18n: Sync translations with WeblateRémi Verschelde
2021-04-21Merge pull request #47772 from Calinou/doc-engine-editor-hintRémi Verschelde
2021-04-20Improve the `Engine.editor_hint` property documentationHugo Locurcio
2021-04-20Merge pull request #48053 from bruvzg/icu_no_exceptRémi Verschelde
2021-04-20Merge pull request #42770 from madmiraal/fix-26680Rémi Verschelde
2021-04-20Merge pull request #47552 from szymonm-google/validation_layers_androidRémi Verschelde
2021-04-20[JS, Android] Re-add "no-exceptions" for export templates builds with ICU.bruvzg
2021-04-20Merge pull request #47879 from SilverCreekEntertainment/add-uwp-export-projec...Rémi Verschelde
2021-04-20Merge pull request #47896 from Calinou/videoplayer-stream-position-warningRémi Verschelde
2021-04-20Merge pull request #47983 from smix8/doc_animationnodetimeseekRémi Verschelde
2021-04-20Merge pull request #47976 from RoniPerson/patch-4Rémi Verschelde
2021-04-20Merge pull request #47953 from Calinou/doc-astar-thread-safetyRémi Verschelde
2021-04-20Merge pull request #48048 from kleonc/project_settings_add_property_type_fixRémi Verschelde
2021-04-20ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding ...kleonc
2021-04-20Merge pull request #47345 from nekomatata/heightmap-draw-trianglesRémi Verschelde
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
2021-04-20Merge pull request #47956 from vnen/gdscript-double-stackRémi Verschelde
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-20Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0Rémi Verschelde
2021-04-20Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-githubRémi Verschelde
2021-04-20Fix broken NavigationAgent2D collision avoidance callbackssmix8
2021-04-19Fix broken NavigationAgent3D collision avoidance callbacksmix8
2021-04-19Merge pull request #47343 from reduz/editor-import-multithreadedRémi Verschelde
2021-04-19Use multiple threads to import.Juan Linietsky
2021-04-19Add a menu action to open C++ source on GitHub in the editor debuggerHugo Locurcio
2021-04-19doc: Sync classref with current sourceRémi Verschelde
2021-04-19Merge pull request #47448 from madmiraal/rename-lineedit-cursorRémi Verschelde
2021-04-19Merge pull request #47611 from Bhu1-V/PR/instance-scene-fixRémi Verschelde
2021-04-19Merge pull request #48002 from Geometror/update-meshoptimizerRémi Verschelde
2021-04-18Put physics override parameters in their own group and document that areas ca...Lightning_A
2021-04-18Merge pull request #47980 from reduz/split-particle-shader-entry-pointsRémi Verschelde