Age | Commit message (Collapse) | Author |
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changed to script tab
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Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on windows
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windows due to accessing modifiled time of internal resource when editor gaining focus
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-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
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Fix FixedMaterial uv xform not working bug
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Fixed resource name not updated when saved in resurce dock
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Fix #526 segfault when pinning projects
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Fixed mouse motion events with captured mouse mode in OS X
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Fix 3d platformer demo texture display black on android devices
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==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
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mouse_mode implementation on OS X.
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
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-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
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More gitignore
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Script editor: Add selected text in replace dialog automatically
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Align selected node with current view (3d editor)
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Fixed #185 Setting a new Texture for a Sprite node does not update preview
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Search filesystem by name or path
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for clear search term
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
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current view)
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selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
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-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
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added XClassHint to windows in OS_X11::initialize
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Add get_scale script binding to Matrix32 class
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Use cStringIO to write editor_icons.cpp
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Add DirAccess:dir_exist api
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Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed.
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Return an error code when address/port already in use
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Made a uniform distribution of characters in Label::set_percent_visible(...
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More callbacks for Godot.SingletonBase (android)
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Set project name automatically when choosing path for new projects in project manager
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Adding search box to scene dock(file system tab)
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Add pin/favorite projects in project manager
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projects (recommit due problem with codeblocks tabs)
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