Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-21 | Merge pull request #56106 from Calinou/print-fps-vsync-mode | Rémi Verschelde | |
2021-12-21 | Merge pull request #56105 from zaevi/fix_tooltip_tr | Rémi Verschelde | |
2021-12-21 | Merge pull request #56098 from Faless/mbedtls/2.16.12 | Rémi Verschelde | |
2021-12-20 | Print requested V-Sync mode when Print Fps is enabled | Hugo Locurcio | |
This can be used to diagnose why the printed FPS is locked to the monitor refresh rate. | |||
2021-12-21 | Fix BaseButton's localization for tooltip with shortcut | Zae | |
2021-12-20 | Bump mbedtls to 2.16.12 | Fabio Alessandrelli | |
Remove upstreamed patches. Re-apply padlock and uwp patches. NOTE: We could replace our padloack patch with mbedtls 3452. | |||
2021-12-20 | Merge pull request #56048 from Faless/headless/os_features | Rémi Verschelde | |
2021-12-20 | Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-master | Rémi Verschelde | |
2021-12-20 | Merge pull request #56071 from great90/master | Rémi Verschelde | |
2021-12-20 | [Headless] Workaround texture load failure. | Fabio Alessandrelli | |
Some assets are loaded based on OS/server feature detection, namely textures (but potentially others). The ResourceImporter will fail to load a texture if the OS reports not supporting it. The OS, in turn, checks texture format support via the RenderingServer. This commit makes the dummy rasterizer report known texture formats as supported (although unused), so that scenes can be correctly loaded when they include references to imported textures. | |||
2021-12-19 | Fix variable name 'max_size' to 'min_size' in aabb | great90 | |
2021-12-18 | Merge pull request #55918 from BastiaanOlij/fix_win_opengl_destroy_crash | Rémi Verschelde | |
Fix incorrect destroy of OpenGL driver if using Vulkan on Windows | |||
2021-12-18 | Merge pull request #56046 from timothyqiu/map-pattern | Rémi Verschelde | |
Fix crash when executing `TileMap.map_pattern` | |||
2021-12-18 | Merge pull request #56041 from Zylann/null_checks2 | Rémi Verschelde | |
Fix crash if font fails loading when generating a preview | |||
2021-12-18 | Fix crash when executing `TileMap.map_pattern` | Haoyu Qiu | |
Validates the input reference. | |||
2021-12-18 | Fix crash if font fails loading when generating a preview | Marc Gilleron | |
Historical crash log: ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf. at: (core\io\resource_loader.cpp:213) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649) ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:206) | |||
2021-12-18 | Fix initialising of gl_manager and checking gl_manager and context_vulkan ↵ | Bastiaan Olij | |
preventing crash issues. | |||
2021-12-17 | Sync detect_prime_x11.cpp formatting changes from 3.x branch | Wilson E. Alvarez | |
2021-12-17 | Merge pull request #52170 from Ansraer/2d-scale-factor | Rémi Verschelde | |
2021-12-17 | Merge pull request #55976 from timothyqiu/font-preview-fg | Rémi Verschelde | |
2021-12-17 | add 2d scale factor property | Ansraer | |
2021-12-17 | Merge pull request #56023 from Zylann/null_checks | Rémi Verschelde | |
2021-12-18 | Fix font preview text color on light background | Haoyu Qiu | |
2021-12-17 | Don't crash when texture param is null | Marc Gilleron | |
2021-12-17 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @Gallilus, @Listwon, @zaevi Thanks to all contributors and donors for making Godot possible! | |||
2021-12-17 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@265b43b7895bc5cd5eaf498414e9c62b5152b0fb. | |||
2021-12-16 | Merge pull request #55966 from bruvzg/wt💩4 | Rémi Verschelde | |
2021-12-16 | Merge pull request #55980 from slouken/fix-xinput-detection | Rémi Verschelde | |
Fixed detecting the Valve Streaming Gamepad | |||
2021-12-16 | Merge pull request #55978 from slouken/fix-switch-controller-event-spam | Rémi Verschelde | |
Fixed event spam when using the Nintendo Switch controller | |||
2021-12-16 | Fixed event spam when using the Nintendo Switch controller | Sam Lantinga | |
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons. This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events. | |||
2021-12-16 | Fixed detecting the Valve Streaming Gamepad | Sam Lantinga | |
Fixed the GUID, and compare the contents of the GUID, not just the pointers | |||
2021-12-16 | i18n: Sync classref translations with current `3.4` docs | Rémi Verschelde | |
(cherry picked from commit f8b4412b51dadcc262d90a1158efad79f6f55f0b) | |||
2021-12-16 | Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent | Rémi Verschelde | |
2021-12-16 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 9f838dbece20fb3eb53c6b57c4c1efb8361ea43c) | |||
2021-12-16 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 8a30e04fd181725f46bf25a239dd4bd01c2f4a33) | |||
2021-12-16 | Merge pull request #55992 from KoBeWi/node_hide_and_seek | Rémi Verschelde | |
2021-12-16 | Mention what happens if find_node() fails | kobewi | |
2021-12-16 | Merge pull request #55970 from Chaosus/shader_fix_struct_warning | Rémi Verschelde | |
2021-12-16 | Merge pull request #55930 from timothyqiu/doctool-i18n | Rémi Verschelde | |
2021-12-16 | Merge pull request #55982 from Chaosus/vs_texture_filtering | Yuri Roubinsky | |
2021-12-16 | Make `--doctool` locale aware | Haoyu Qiu | |
* Adds `indent(str)` to `String`: * Indent the (multiline) string with the given indentation. * This method is added in order to keep the translated XML correctly indented. * Moves the loading of tool/doc translation into `editor/editor_translation.{h,cpp}`. * This will be used from both `EditorSettings` and the doc tool from `main`. * Makes use of doc translation when generating XML class references, and setup the translation locale based on `-l LOCALE` CLI parameter. The XML class reference won't be translated if `-l LOCALE` parameter is not given, or when it's `-l en`. | |||
2021-12-16 | Merge pull request #55747 from timothyqiu/editor-proxy | Fabio Alessandrelli | |
Add proxy support for the editor | |||
2021-12-16 | Add texture filtering properties to `VisualShaderNodeTextureUniform` | Yuri Roubinsky | |
2021-12-16 | Merge pull request #55974 from skyace65/ScriptDoc | Max Hilbrunner | |
Clarify that the script class should not be used directly | |||
2021-12-16 | Merge pull request #55811 from nathanfranke/os-documentation | Max Hilbrunner | |
Fix OS.get_name and OS.get_user_data_dir documentation | |||
2021-12-16 | Merge pull request #55969 from Chaosus/shader_anisotropic | Yuri Roubinsky | |
2021-12-15 | Clarify that the script class should not be used directly | skyace65 | |
2021-12-15 | Fix OS.get_name and OS.get_user_data_dir documentation | Nathan Franke | |
2021-12-15 | Fix struct usage passing to shader warning system | Yuri Roubinsky | |
2021-12-15 | Merge pull request #55183 from madmiraal/fix-41421 | Rémi Verschelde | |
Only rotate Android sensor values for sensors that need them rotated |