summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-04-10Merge pull request #8342 from volzhs/error-signal-dndRémi Verschelde
Fix signal error when starting editor
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-10Fix signal error when starting editorvolzhs
need to merge #8198 to work properly
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
-properly show editor without having to resize window on windows
2017-04-09Restored (And auto-generated) splash imageJuan Linietsky
2017-04-09Merge pull request #8271 from MattUV/masterRémi Verschelde
Add methods to get and set bits of collision layers and masks for TileMaps (3.0)
2017-04-09Android: Support to change minSdkVersion (#8313)Ramesh Ravone
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
-Disabled warnings on windows, need to properly set up warnings
2017-04-09Merge pull request #8338 from karroffel/dlscript-gdnative-renameRémi Verschelde
renamed dlscript module to gdnative
2017-04-09renamed dlscript module to gdnativeKarroffel
2017-04-09Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constantsRémi Verschelde
GlobalConstants support in DLScript & api.json
2017-04-09Change dlscript's godot_get_global_constants signature to return ↵Emmanuel Leblond
godot_dictionary
2017-04-09Merge pull request #8336 from RayKoopa/ignore_vs_folderRémi Verschelde
Ignore Visual Studio 2017 workspace folder [ci skip]
2017-04-09Ignore .vs folder, fix .vscode commentRay Koopa
2017-04-09Merge pull request #8333 from touilleMan/classdb-class_sget_property-bindingRémi Verschelde
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09Merge pull request #8321 from RandomShaper/zero-preprocess-particles2dRémi Verschelde
Allow zero preprocess time for Particles2D
2017-04-09libpng: Update to upstream version 1.6.29Rémi Verschelde
2017-04-09opus: Update to upstream version 1.1.4Rémi Verschelde
2017-04-09squish: Update to upstream version 1.15Rémi Verschelde
Also fix clang-format pre-commit hook to ignore thirdparty files.
2017-04-09Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde
2017-04-09Merge pull request #8332 from BastiaanOlij/format-mmRémi Verschelde
Formatting of mm files
2017-04-09Add return value in ClassDB.class_[g|s]et_property bindingsEmmanuel Leblond
2017-04-09Add _ClassDB.class_[g|s]et_property to ClassDB exposed methodsEmmanuel Leblond
2017-04-09Formatting of mm filesBastiaanOlij
2017-04-09Add GlobalConstants entry to the dlscript's api.json generatorEmmanuel Leblond
2017-04-09Merge pull request #8319 from bojidar-bg/gdscript-inline-block-indentRémi Verschelde
Fixup #8123, seems like I forgot a few things
2017-04-09Fix warning message when EditorPlugin script is not in tool mode.Andreas Haas
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-09Particles2D: Fix flip property (again).Andreas Haas
should have flipped the dst_rect..
2017-04-08Allow zero preprocess time for Particles2DPedro J. Estébanez
2017-04-08Fixup #8123, seems like I forgot a few thingsBojidar Marinov
Should close #8315 Please test, I'm still unsure I did it correctly...
2017-04-08Add godot_get_global_constants function to dlscriptEmmanuel Leblond
2017-04-08Merge pull request #8301 from karroffel/dlscript-refactorRémi Verschelde
[DLScript] refactoring and in-editor reloading
2017-04-08DLScript: Fix llvm compilation error.Andreas Haas
`Ordered comparison between pointer and zero`
2017-04-08[DLScript] in-editor reloadingKarroffel
2017-04-08AUTHORS: Prevent bad Markdown formattingRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-08Add AUTHORS list crediting developersRémi Verschelde
2017-04-07Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde
Optimize-out some debug and/or non-tools methods
2017-04-07i18n: Sync translations from WeblateRémi Verschelde
2017-04-07i18n: Add new translations for Greek, Dutch and ThaiRémi Verschelde
2017-04-07i18n: Update translation templateRémi Verschelde
2017-04-07classref: Sync with current sourceRémi Verschelde
2017-04-07Fix build on older GCC versionsRémi Verschelde
Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive]
2017-04-07Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-childrenRémi Verschelde
Reset display folded for an instanced scene if editable children is toggled off
2017-04-07Add compatibility class for FixedSpatialMaterialRémi Verschelde
Fixes loading existing 3.0-alpha projects broken by 74808ac4d9176180dc7ecace99723edab8a73e0e.
2017-04-07Optimize-out some debug and/or non-tools methodsPedro J. Estébanez
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible. is_node_being_edited() already showed a similar optimization effort and has been adapted to this change. Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds. This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
2017-04-07Reset display folded for an instanced scene if editable children is toggled offPedro J. Estébanez
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first.
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-07[DLScript] refactored loading of librariesKarroffel
I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all"