Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-10 | Merge pull request #8342 from volzhs/error-signal-dnd | Rémi Verschelde | |
Fix signal error when starting editor | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-10 | Fix signal error when starting editor | volzhs | |
need to merge #8198 to work properly | |||
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky | |
-properly show editor without having to resize window on windows | |||
2017-04-09 | Restored (And auto-generated) splash image | Juan Linietsky | |
2017-04-09 | Merge pull request #8271 from MattUV/master | Rémi Verschelde | |
Add methods to get and set bits of collision layers and masks for TileMaps (3.0) | |||
2017-04-09 | Android: Support to change minSdkVersion (#8313) | Ramesh Ravone | |
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-09 | Merge pull request #8338 from karroffel/dlscript-gdnative-rename | Rémi Verschelde | |
renamed dlscript module to gdnative | |||
2017-04-09 | renamed dlscript module to gdnative | Karroffel | |
2017-04-09 | Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants | Rémi Verschelde | |
GlobalConstants support in DLScript & api.json | |||
2017-04-09 | Change dlscript's godot_get_global_constants signature to return ↵ | Emmanuel Leblond | |
godot_dictionary | |||
2017-04-09 | Merge pull request #8336 from RayKoopa/ignore_vs_folder | Rémi Verschelde | |
Ignore Visual Studio 2017 workspace folder [ci skip] | |||
2017-04-09 | Ignore .vs folder, fix .vscode comment | Ray Koopa | |
2017-04-09 | Merge pull request #8333 from touilleMan/classdb-class_sget_property-binding | Rémi Verschelde | |
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods | |||
2017-04-09 | Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d | Rémi Verschelde | |
Allow zero preprocess time for Particles2D | |||
2017-04-09 | libpng: Update to upstream version 1.6.29 | Rémi Verschelde | |
2017-04-09 | opus: Update to upstream version 1.1.4 | Rémi Verschelde | |
2017-04-09 | squish: Update to upstream version 1.15 | Rémi Verschelde | |
Also fix clang-format pre-commit hook to ignore thirdparty files. | |||
2017-04-09 | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | |
2017-04-09 | Merge pull request #8332 from BastiaanOlij/format-mm | Rémi Verschelde | |
Formatting of mm files | |||
2017-04-09 | Add return value in ClassDB.class_[g|s]et_property bindings | Emmanuel Leblond | |
2017-04-09 | Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods | Emmanuel Leblond | |
2017-04-09 | Formatting of mm files | BastiaanOlij | |
2017-04-09 | Add GlobalConstants entry to the dlscript's api.json generator | Emmanuel Leblond | |
2017-04-09 | Merge pull request #8319 from bojidar-bg/gdscript-inline-block-indent | Rémi Verschelde | |
Fixup #8123, seems like I forgot a few things | |||
2017-04-09 | Fix warning message when EditorPlugin script is not in tool mode. | Andreas Haas | |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-09 | Particles2D: Fix flip property (again). | Andreas Haas | |
should have flipped the dst_rect.. | |||
2017-04-08 | Allow zero preprocess time for Particles2D | Pedro J. Estébanez | |
2017-04-08 | Fixup #8123, seems like I forgot a few things | Bojidar Marinov | |
Should close #8315 Please test, I'm still unsure I did it correctly... | |||
2017-04-08 | Add godot_get_global_constants function to dlscript | Emmanuel Leblond | |
2017-04-08 | Merge pull request #8301 from karroffel/dlscript-refactor | Rémi Verschelde | |
[DLScript] refactoring and in-editor reloading | |||
2017-04-08 | DLScript: Fix llvm compilation error. | Andreas Haas | |
`Ordered comparison between pointer and zero` | |||
2017-04-08 | [DLScript] in-editor reloading | Karroffel | |
2017-04-08 | AUTHORS: Prevent bad Markdown formatting | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-08 | Add AUTHORS list crediting developers | Rémi Verschelde | |
2017-04-07 | Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools | Rémi Verschelde | |
Optimize-out some debug and/or non-tools methods | |||
2017-04-07 | i18n: Sync translations from Weblate | Rémi Verschelde | |
2017-04-07 | i18n: Add new translations for Greek, Dutch and Thai | Rémi Verschelde | |
2017-04-07 | i18n: Update translation template | Rémi Verschelde | |
2017-04-07 | classref: Sync with current source | Rémi Verschelde | |
2017-04-07 | Fix build on older GCC versions | Rémi Verschelde | |
Travis builds would fail with: ./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive] | |||
2017-04-07 | Merge pull request #8304 from RandomShaper/reset-folded-on-reset-edit-children | Rémi Verschelde | |
Reset display folded for an instanced scene if editable children is toggled off | |||
2017-04-07 | Add compatibility class for FixedSpatialMaterial | Rémi Verschelde | |
Fixes loading existing 3.0-alpha projects broken by 74808ac4d9176180dc7ecace99723edab8a73e0e. | |||
2017-04-07 | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez | |
Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible. is_node_being_edited() already showed a similar optimization effort and has been adapted to this change. Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds. This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly). | |||
2017-04-07 | Reset display folded for an instanced scene if editable children is toggled off | Pedro J. Estébanez | |
This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first. | |||
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-07 | [DLScript] refactored loading of libraries | Karroffel | |
I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all" |