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2020-01-14Merge pull request #35092 from AndreaCatania/frames_expRémi Verschelde
Exposed physics frame count and idle frame count
2020-01-14Merge pull request #35106 from YeldhamDev/scrollbar_overlap_fixesRémi Verschelde
Fix more instances of overlapping scrollbars
2020-01-14Merge pull request #35105 from timothyqiu/center-container-min-sizeRémi Verschelde
Updates min size on CenterContainer::set_use_top_left
2020-01-14Merge pull request #35088 from akien-mga/object-disconnect-was-safe-enoughRémi Verschelde
Object: Remove error on disconnect of locked signals
2020-01-13Fix more instances of overlapping scrollbarsMichael Alexsander
2020-01-14Updates min size on CenterContainer::set_use_top_leftHaoyu Qiu
2020-01-13Object: Avoid error on emit_signal with freed targetRémi Verschelde
As advised by @reduz.
2020-01-13Merge pull request #35099 from ↵Rémi Verschelde
neikeq/sync-visual-server-after-script-server-finish Sync pending VisualServer commands after ScriptServer finalization
2020-01-13Merge pull request #35097 from neikeq/issue-34954Rémi Verschelde
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13Sync pending VisualServer commands after ScriptServer finalizationIgnacio Etcheverry
This is needed as C# may free resources from the finalizer thread during CSharpLanguage::finish(). Previously this would result in RIDs not being freed.
2020-01-13Mono/C#: Add error checks to detect possible Reference leaksIgnacio Etcheverry
2020-01-13Mono/C#: Fix _update_exports() leaking temporary Object/Node instancesIgnacio Etcheverry
2020-01-13GDScript: Check function arguments on release tooGeorge Marques
Needed because otherwise the certain type operations (such as type casting) used as a function argument might become unresolved on release, causing a compilation failure. Fix #28680
2020-01-13Exposed physics frame count and idle frame countAndrea Catania
2020-01-13Object: Remove error on disconnect of locked signalsRémi Verschelde
According to https://github.com/godotengine/godot/commit/22637beb2ed625c3e43ab75ab5865b57d7470948#commitcomment-36651823 and as confirmed by @reduz, this seems not to be necessary now that we copy-on-write. This triggered freeze scenarios in cases where a node would be deleted while being used as a target in a signal emission. Fixes #34650. Fixes #34769. Now those two errors go back to reporting: ``` ERROR: emit_signal: Condition ' !target ' is true. Continuing..: At: core/object.cpp:1191. ```
2020-01-13Merge pull request #35083 from akien-mga/squish-s3tc-compress-in-templateRémi Verschelde
Image: Include S3TC compression via Squish in non-tools build
2020-01-13Merge pull request #35080 from malbach/scrollbars_overlapRémi Verschelde
Fix #33309 Overlapping Scrollbars in ScrollContainer
2020-01-13Image: Include S3TC compression via Squish in non-tools buildRémi Verschelde
We already build Squish in templates build for S3TC decompression, so we can as well expose the compression feature. Fixes #25640.
2020-01-13Merge pull request #35079 from akien-mga/managers-dont-build-solutionsRémi Verschelde
Ignore command line --build-solutions when not editing project
2020-01-13Fix overlapping scrollbars in ScrollContainer (#33309)malbach
2020-01-13Ignore command line --build-solutions when not editing projectRémi Verschelde
This option is meant to use together with `--path` or from a project folder. Otherwise the project manager is opened and the option triggers a crash. Fixes #25589.
2020-01-13Merge pull request #35078 from akien-mga/animation-editor-duplicate-nameRémi Verschelde
Animation editor: Set resource name when duplicating
2020-01-13Merge pull request #35075 from AlexHolly/fix-double_tap-regressionRémi Verschelde
fixes android double tap regression
2020-01-13Merge pull request #35073 from akien-mga/zero-scale-shall-not-passRémi Verschelde
Control/Light2D: Preventing setting 0 as scale as for Node2D
2020-01-13Animation editor: Set resource name when duplicatingRémi Verschelde
Fixes #25156.
2020-01-13Merge pull request #35076 from vnen/gdscript-type-match-assignRémi Verschelde
Type match on assignment only if operators have type
2020-01-13Merge pull request #35074 from GodotExplorer/lsp-fix-34147Rémi Verschelde
Fix infinite loop error in document link parsing of GDScript Language Server
2020-01-13GDScript: Type match on assignment only if operators have typeGeorge Marques
This ensures that a value without type won't be wrongly assigned to a typed variable when the types mismatch.
2020-01-13fixes android double tap regressionAlexander Holland
2020-01-13Merge pull request #35072 from Calinou/2d-zoom-clamp-editor-scaleRémi Verschelde
Clamp the editor scale to 1 for 2D zoom operations
2020-01-13Fix infinite loop error in document link parsingGeequlim
2020-01-13Control/Light2D: Preventing setting 0 as scale as for Node2DRémi Verschelde
Triggers errors in `Transform2D::affine_invert()`. Fixes #26510. Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639.
2020-01-13Clamp the editor scale to 1 for 2D zoom operationsHugo Locurcio
Some people set the editor scale below 1 to fit more content on screen, even if their display doesn't have a particularly low DPI. This closes #35059.
2020-01-13Merge pull request #35070 from akien-mga/revert-34968Rémi Verschelde
Revert "Enable Vsync via Compositor by default"
2020-01-13Revert "Enable Vsync via Compositor by default"Rémi Verschelde
This reverts commit 9600fd5dde1f85b7dd2dd8558d52ff86b18651e7. Add comment warning about possible implications of using this option. Fixes #35038.
2020-01-13Merge pull request #35050 from Calinou/enlarge-item-list-editorRémi Verschelde
Increase the size of the item list editor popup
2020-01-13Merge pull request #35064 from clayjohn/rendering_crashesRémi Verschelde
Fix light and multimesh crashes
2020-01-13Merge pull request #35063 from timothyqiu/dock-new-windowRémi Verschelde
Fixes the New Window option in macOS dock menu
2020-01-13Merge pull request #35058 from clayjohn/texture_debugRémi Verschelde
Make texture_debug_usage thread safe
2020-01-13Merge pull request #35057 from clayjohn/GLES3-fix_irradiance_mapRémi Verschelde
Fix generation of irradiance map
2020-01-12Fix light and multimesh crashesclayjohn
2020-01-13Fixes the New Window option in macOS dock menuHaoyu Qiu
2020-01-12Make texture_debug_usage thread safeclayjohn
2020-01-12Fix generation of irradiance mapclayjohn
2020-01-12Increase the size of the item list editor popupHugo Locurcio
This makes it easier to edit large amounts of items. This partially addresses https://github.com/godotengine/godot-proposals/issues/368.
2020-01-12i18n: Sync translation template with current sourceRémi Verschelde
Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files among Bullet sources.
2020-01-12i18n: Sync translations with WeblateRémi Verschelde
2020-01-12doc: Sync classref with current sourceRémi Verschelde
2020-01-12Merge pull request #34960 from johannesgunnar/spin_box-apply-methodRémi Verschelde
Spinbox apply input method
2020-01-12Merge pull request #35037 from timothyqiu/plugin-min-heightRémi Verschelde
Fixes min size of various editor plugins on HiDPI